F.A.T.E. Supply Closet
Shadowrun
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Chapter 2 |
Chapter 1 |
F.A.T.E. PCs |
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Weapons
Melee Weapons
- Survival Knife
- Dmg (STR/2+1), AP -1
- Contains a retractable GPS monitor, micro-lighter, and a compartment to hold one small item.
- Flat side of the blade is covered with non-toxic chemical that can be activated to provide 2 hours of phosphorescent light.
- Stun Baton
- Reach 1, Dmg 6S(e), AP -half, Ammo 10
- Shock Glove
- Dmg 5S(e), AP -half, Ammo 10
Projectile & Throwing
- Fichetti Security 600 (Light Pistol) - The F.A.T.E. standard issued sidearm for all employees, though many field operatives opt for their own more powerful firearm of choice.
- Dmg 4P, Mode SA, RC (1), Ammo 30(c)
- Detachable Folding Stock: RC +1
- Laser Site: +1
- Defiance EX Shocker (Taser)
- Dmg 8s(e), AP -half, Mode SS, Ammo 4
- May be used as a Melee weapon at close range.
Accessories
Ammunition
- F.A.T.E. keeps well stocked with Regular Ammo for most standard Light Pistols, Heavy Pistols, Machine Pistols, SMGs, Assault Rifles, Sniper Rifles, and Shotguns. Exotic weapon ammo and more deadly ammo must be obtained by individual operatives.
Armor
- Actioneer Business Clothes are the standard uniform for F.A.T.E. operatives and F.A.T.E. is happy to keep it's operatives armored and looking professional. Though field operatives often chose for various other forms of armor over business clothes.
- Ballistic 5/Impact 3
- Concealable Holster Included
Electronics
- Tactical Goggles - F.A.T.E.'s available tactical goggles come standard for use during field missions, at least a half dozen are typically stocked at HQ
- Low Light Vision
- Vision Magnification
- Image Link
- Flare Compensation
- Novatech Airwave (Response 3, Signal 3) - F.A.T.E.'s standard issue commlink if agents don't have their own.
- Iris Orb Operating System (Firewall 3, System 3)
Sensors & Jammers
- Jammer (Rating 6)
- F.A.T.E. has a limited supply of jammers for use within the facility as well as for operatives to use during missions.
- Directional Jammer (Rating 6)
- F.A.T.E. has a limited supply of directional jammers for operatives to use during their missions.
- Headjammer (Rating 6)
- Used to jam an individuals headware, F.A.T.E. has a limited supply mostly around for use in detaining prisoners.
- Micro-Transceivers (Rating 6)
- Standard short-range communication devices used by operatives while on mission when Comlinks alone won't do. Earbuds and subvocal microphones keep them discreet while allowing vocal communication without any implants. Self contained system so signal cannot be boosted by towers in city, but allows Signal 6 communication even in isolated places.
Security Devices
- Autopicker (Rating 6)
- Keycard Copier (Rating 6)
- Lockpick Sets - Necessary tools for breaking and entering are not in short supply.
- Maglock Passkey (Rating 6)
- Maglock Sequencer (Rating 6)
- Wire Clippers
Survival Gear
- Chemical Suit (Rating 6) - Dr. Yau's lab is stocked with several high class chemical suits to protect him and anyone else who enters the lab from whatever experiments Dr. Yau might be performing.
- Climbing Gear - F.A.T.E. has sent their agents into some tough to reach places, there is typically enough climbing gear in the HQ for all the field operatives to use.
- Diving Gear - F.A.T.E. isn't exactly an amphibious unit, but they recognize the need to be prepared for any situation. After 'Pandemonium at The Harvest' there is enough diving gear for all the field operatives to use.
- Hazmat Suit - Dr. Yau has a pair of hazmat suits available in his lab for use during the most dangerous of his experiments, even he rarely needs to resort to using them.
- Flashlights, Light Sticks, and Magnesium Torches are never in short supply for field operatives to use when needed.
- Gas Masks & Respirators (Rating 6) - Are stocked throughout the facility with extras for operatives to take into the field when needed, F.A.T.E. isn't above using gas against their foes and must be prepared for the same from them.
- Grapple Gun - Needed for sorts of infiltration missions, F.A.T.E. keeps at least half a dozen grapple guns ready for use.
- Survival Kit - All F.A.T.E. vehicles keep a survival kit in their trunk in case of emergency, and several more are available in the Supply Closet if needed.
- Several thousand meters of microwire and standard rope are kept in the supply closet for different uses by the operatives, both can be used with the grapple guns or carried for other purposes.
Biotech
- Biomonitors: F.A.T.E. provides operatives with Biomonitors to monitor their general health and for use in case of emergency so the organization and DocWagon can be alerted when necessary.
- Medkit (Rating 6): F.A.T.E. keeps well stocked with Medkits given the nature of their work, they are always available to operatives for missions and come stocked in all F.A.T.E. provided vehicles.
- Antidote Patch (Rating 6): 1 patch is typically included in F.A.T.E. issued Medkits.
- Stimulant Patch (Rating 6): 1 patch is typically included in F.A.T.E. issued Medkits.
- Trauma Patch (Rating 6): 1 patch is typically included in F.A.T.E. issued Medkits.
Vehicles
- 3 Mercury Comet (Sedan)
- Handling 0, Accel 15/30, Speed 110, Pilot 2, Body 10, Armor 6, Sensor 1
- 1 Toyota Coaster (SUV)
- Handling +1, Accel 20/35, Speed 140, Pilot 2, Body 13, Armor 10, Sensor 2
- Mounted Stoner-Ares M202 Medium Machine Gun (Dam 6P, AP -2, Mode FA, RC 3(10), Ammo 50c or 100b)
- 1 Shiawase Jaianto (Tractor-Trailer)
- Handling -1, Accel 15/30, Speed 110, Pilot 2, Body 18, Armor 8, Sensor 1
- With snow-plow attachment
- 1 Evo Falcon (Off-Road Bike)
- Handling 0, Accel 10/30, Speed 80, Pilot 1, Body 7, Armor 7, Sensor 1
- 1 Northup Yellowjacket (Helicopter)
- Handling 0, Accel 15/30, Speed 130, Pilot 2, Body 10, Armor 8, Sensor 2