Gideon Wexler: Character Sheet
Basic Info
Name: Gideon Wexler
Alias: Wex
AKA: Robert Neville & Eli Carnegie
Race: Elf
Sex: Male
Height: 6'3"
Weight: 170 lbs
Age: 28
Eyes: Grey
Hair: Black
Gideon Wexler: Background
Attributes
Physical
- Body 4
- Agility 5
- Reaction 4
- Strength 3
Mental
- Charisma 3
- Intuition 4
- Logic 4
- Willpower 4
Other
- Edge 3
- Initiative 8
- Essence 6
- Magic 5 (2 Power Points)
- Initiation Grade 1
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
Biotech group (usually LOG)
Cracking group (LOG)
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Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
Magic Skills
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Knowledge Skills
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Languages
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Qualities
- Astral Chameleon (-5 BP)
- Astral signature lasts only half as long as normal and others assensing the signature receive a -2 dice pool modifier.
- Mystic Adept (-10 BP)
- SINer (+5 BP)
Contacts
- Krista Lively (Loyalty 3, Connection 2)
- Talismonger (Loyalty 3, Connection 3)
- Patrick Coughlin (Loyalty 1, Connection 4)
- Manami Coltrane (Loyalty 2, Connection 6)
Spells & Metamagic
Spells
- Improved Invisibility (Type: P, Range: LOS, Duration: S, DV: (F/2)+1
- Stealth (Type: P, Range: LOS, Duration: S, DV: (F/2)+1
- Manabolt (Type: M, Range: LOS, Damage: P, Duration: I, DV: (F/2)
Metamagic
- Masking
- Change the appearance of aura/astral form to look mundane, look as through magic is higher/lower than it is (+/- initiation grade), or look like a different astral creature. Make opposed test: Users Intuition + Magic + initiate grade vs Assensing + Intuition.
Adept Powers
Power Points Remaining: 0 of 2
- Astral Perception
- Counterattack (Rating 1)
- The character must first successfully parry or block a melee or unarmed attack, rules on page 147 SR4. After a successful parry or block the character adds his counterattack rating plus any net hits on the defense to his next melee attack as long as he takes an attack on his next available action. (Not necessarily in that round.)
- Quick Draw
- The adept may use the Quick Draw rules (p. 137, SR4) to draw any weapon, not just pistols. An adept may draw and use a single melee weapon, missile weapon, throwing weapon, or firearm in one action, and need not spend two actions to draw and ready the weapon and then attack: drawing and readying occur in the action used for the Attack Test. If attacking with the weapon requires a Complex Action, the adept may still draw and attack in a single Action Phase. If attacking with a weapon that requires only a Simple Action to use, the adept may draw and make two attacks in a single Action Phase. The adept must succeed in an appropriate weapon skill + Reaction (2) Test to Quick Draw.
Gear & Lifestyle
Nuyen
- Credstick: 8,500
- Bank Account: 22,100
- 8,500 per month salary from F.A.T.E.
Lifestyle, Contracts, Identities
- Middle Lifestyle (5000/month)
- Paid through June 2011
- Basic Doc Wagon Contract
- Purchased until December 1st, 2011
- Fake SIN (Rating 3) [Robert Neville]
- Fake Concealed Carry (Rating 5)
- Fake Automatic Weapons License (Rating 5)
- Fake SIN (Rating 6) [Eli Carnegie] - Government Issued
- Fake Concealed Carry (Rating 6)
- Fake Automatic Weapons License (6)
Vehicles
- Honda Spirit (Subcompact)
- Handling +1, Accel 10/20, Speed 80, Pilot 1, Body 8, Armor 6, Sensor 1
Weapons
- Katana (Weapon Foci Rating 3)
- Reach 1, Damage (STR/2 + 3)P, AP -1
- Ceramic Knife
- Damage (STR/2 +1)P
- Undetectable by MAD Scanners
- Morrissey Elan (Dmg 4P, Mode SA, Ammo 5(c))
- Undetectable by MAD Scanners
- Concealable Holster (-1 concealability)
- Ares Predator IV (Dmg 5P, Mode SA, Ammo 15(c))
- Internal Smartgun (Included)
- Concealable Holster (-1 concealability)
- Silencer
Ammo
- 5 Spare Clips
- 100 Rounds of Regular Ammo
Armor
- Chameleon Suit (6 Ballistic/4 Impact)
- Thermal Dampening (Rating 2)
- Actioneer Business Clothes (5 Ballistic/3 Impact)
- Concealable Holster (Included)
Foci
- Katana - Weapon Foci (Rating 3)
- - Power Foci (Rating 3)
Items
- Renraku Sense Comlink
- Renraky Ichi OS
- Contact Lenses
- Flare Compensation
- Image Link
- Smartlink
- Vision Magnification
- Vision Enhancement x2
- AR Gloves
- Autopicker (Rating 5)
- Keycard Copier (Rating 3)
- Lockpick Set
- Mini Welder
- Wire Clippers
- Geko Tape Gloves
- Flashlight
- Light Sticks x2
- Rappelling Gloves
- Survival Kit
- 200m Microwire
- Nanotrodes
- Skinlink
Typical Armament
- Ceramic Knife
- Katana (Rating 3 Weapon Foci)
- Morrissey Elan
- Concealable Holster (-1 concealability)
- Ares Predator IV (Dmg 5P, Mode SA, Ammo 15(c))
- Internal Smartgun (Included)
- Concealable Holster (-1 concealability)
- Silencer
- Actioneer Business Clothes (5 Ballistic/3 Impact)
- Concealable Holster (Included)
- 5 Spare Clips w/ Regular Ammo
- Renraku Sense Comlink
- Renraky Ichi OS
- Contact Lenses
- Flare Compensation
- Image Link
- Smartlink
- Vision Magnification
- Vision Enhancement x2
- AR Gloves
- Autopicker (Rating 5)
- Keycard Copier (Rating 3)
- Lockpick Set
- Flashlight
- Rappelling Gloves
- 100m Microwire
- Skinlink
- Nanotrodes
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 206
- Karma Spent: 192
- Karma Left: 14
- Street Cred: 7
- Notoriety: 1
- Critical Glitch with Grappling Hook
- Public Awareness: 0
Awards
- Background - 4 Karma
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma
- Session 4: Bite the Hand That Feeds - 7 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Session 10: Calling Vincent White - 7 Karma
- Session 11: Shifting Sands - 7 Karma
- Session 12: Shifting Sands, Part II - 7 Karma
- Session 13: Pirates!? - 7 Karma
- Session 14: Behind the Dagger - 7 Karma
- Session 15: Reactor No. 1 - 11 Karma
- Session 16: Reactor No. 2 - 7 Karma
- Session 17: April Fools - 7 Karma
- Session 18: The Honeypot - 7 Karma
- Session 19: Out of Their League - 7 Karma
- Session 20: Paranormal Phenomena - 7 Karma
- Session 21: Beyond Reality - 15 Karma
- Session 22: Nippon Teikoku e Youkoso - 7 Karma
- Session 23: Rift Closed, Another Opened - 7 Karma
- Session 24: F.A.T.E. Unravels - 7 Karma
- Session 25: Hotel California - 7 Karma
- Session 26: Welcome Home - 7 Karma
- Session 27: New Beginnings - 7 Karma
Purchased
- Demolitions 1 - 4 Karma
- Locksmith 2 - 4 Karma
- Reaction 4 - 12 Karma
- Logic 4 - 12 Karma
- Magic 4 - 12 Karma
- Blades Specialization: Swords - 2 Karma
- Strength 3 - 9 Karma
- Exotic Ranged Weapon (Grapple Gun) 1 - 4 Karma
- Arcana 1 - 4 Karma
- Joining F.A.T.E. Magic Group - 5 Karma
- Agility 5 - 15 Karma
- Assensing 2 - 4 Karma
- Edge 3 - 9 Karma
- Initiation Grade 1 (Masking Metamagic) - 8 Karma
- Intuition 4 - 12 Karma
- Magic 5 - 15 Karma
- Rating 3 Power Foci - 24 Karma
- Sorcery Skillgroup 3 - 15 Karma
- Body 4 - 12 Karma
- Summoning Skill Group 2 - 10 Karma