Doc: Character Sheet
Name: Kumiko Nakamura
Race: Human
Sex: Male
Height: 5'10"
Weight: 155 lbs
Age: 25
Eyes: Green
Hair: Black
Doc: Background
Attributes
Physical
- Body 4
- Agility 5 (8)
- Reaction 5 (8)
- Strength 3
Mental
- Charisma 5
- Intuition 4
- Logic 5
- Willpower 4
Other
- Edge 4
- Initiative 9 (12)
- Essence 3.25 (4.015)
- Magic 0
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
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Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
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Knowledge Skills
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Languages
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Qualities
- Mild Addiction - Long Haul (+5 BP)
- Criminal SINer (+10 BP)
- Common, Mild Allergy - Pollutants (+10 BP)
Contacts
- Yukishiro Megumi - Yakuza Bartender (Loyalty 4, Connection 3)
- Artemi Tarasova - Street Doc (Loyalty 5, Connection 3)
- Gildor - Fixer (Loyalty 2, Connection 3)
- Brandon Knox - Beat Cop/Drug Dealer(Loyalty 2, Connection 2)
- Hachiro Makoto - Yakuza Member (Loyalty 2, Connection 2)
- Manami Coltrane (Loyalty 2, Connection 6)
Gear & Lifestyle
Nuyen
- Credstick: 14,000
- Bank Account: 29,300
- 8,500 per month salary from F.A.T.E.
Lifestyle, Contracts, Identities
- Middle Lifestyle (5000/month)
- Paid through June 2011
- Basic Doc Wagon Contract
- Purchased until November 1st, 2011
- Fake SIN (Rating 3) [Matsuda Ashitaka]
- Fake Concealed Carry (Rating 5)
- Fake Automatic Weapons License (Rating 5)
- Fake SIN (Rating 6) [Reuben J. Cogburn] - Government Issued
- Fake Concealed Carry (Rating 6)
- Fake Automatic Weapons License (6)
Vehicles
- Racing Bike
- Handling +2, Accel 20/50, Speed 200, Pilot 1, Body 6, Armor 4, Sensor 1
- House Boat
- Mounted Sensor Pack 1
- Atmosphere Sensor 3
- Camera
- Microphone
- Motion Sensor
- Mounted Sensor Pack 2
- Cyberware Scanner 3
- MAD Scanner 3
- Radio Scanner 6
- Mounted Sensor Pack 1
Cyberware
- Data Jack
- Betaware Cybereyes 3
- Image Link
- Eye Recording Unit
- Smartlink
- Vision Enhancement 3
- Low-Light Vision
- Vision Magnification
- Thermographic Vision
- Betaware Cyberears 1
- Ear Recording Unit
- Soundlink
- Damper
- Audio Enhancement 3
- Deltaware Internal Air-Tank
- Reaction Enhancers 3
- Implanted Commlink - Renraku Sensei (2 Response/4 Signal)
- Iris Orb (3 Firewall/3 System)
- Alphaware Muscle Toner (Rating 3)
Weapons
- Streetline Special (Dmg 4P, Mode SS, Ammo 6(c))
- Internal Smartgun
- Concealable Holster (-1 concealability)
- Ares Predator IV (Dmg 5P, Mode SA, Ammo 15(c))
- Internal Smartgun (Included)
- Concealable Holster (-1 concealability)
- Silencer
- Ares Alpha (Dmg 6P, -1 AP, Mode SA/BF/FA, RC 2, Ammo 42(c))
- Internal Smartgun (Included) ((Mode SS, Ammo 6(c))
- Gas-Vent 2 (Included)
- Underbarrel Grenade Launcher (Included)
Ammo
- 10 Spare Clips
- 250 Regular Shots
- 150 APDS Rounds (-4 AP Mod)
- 6 Flash Bangs (Dmg 6S, -3 AP, 10m Radius)
- 6 Frag Grenades (Dmg 12P(f), +5 AP, -1/m Blast)
- 6 High Explosive Grenades (Dmg 10P, -2 AP, -2/m Blast)
- 6 Smoke Grenades (10m Radius, 4 Combat Turns)
Armor
- Actioneer Business Clothes (5 Ballistic/3 Impact)
- Concealable Holster (Included)
- Urban Explorer Jumpsuit (6 Ballistic/6 Impact)
- Camouflage Suit (8 Ballistic/6 Impact)
- Night Camouflage (-2 to Perception Tests to Spot Wearer at Night, +2 at other environments)
- Thermal Dampening Rating 2 (Add rating to hide from Thermal Sensors & Vision)
Items
- Survival Kit
- Respirator (Rating 6)
- Rappelling Gloves
- Flashlight
- Light Stick (x2)
- Microwire (100m)
- Biomonitor
- Medkit (Rating 6)
- Medkit (Rating 3)
Typical Armament
- Actioneer Business Clothes (5 Ballistic/3 Impact)
- Concealable Holster (Included)
- Streetline Special
- Internal Smartgun
- Concealable Holster
- 1 Extra Clip - Regular Ammo
- Ares Predator IV
- Internal Smartgun (Included)
- Concealable Holster
- Silencer
- 2 Extra Clips - Regular Ammo
- 2 Extra Clips - APDS Ammo
- Respirator (Rating 6)
- Rappelling Gloves
- Microwire (100m)
- Biomonitor
- Medkit (Rating 6)
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 209
- Karma Spent: 196
- Karma Left: 13
- Street Cred: 11
- Notoriety: 3
- +1 for Criminal SINer
- Callous attitude towards saving hostages
- Killing Dr. Hideki Tonogawa
- Public Awareness: 0
Awards
- Background - 4 Karma
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma (+1 Street Cred)
- Session 4: Bite the Hand That Feeds - 7 Karma
- Institutionalized into Society - 3 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Session 10: Calling Vincent White - 7 Karma
- Making a Run for It - 3 Karma
- Session 11: Shifting Sands - 7 Karma
- Session 12: Shifting Sands, Part II - 7 Karma
- Session 13: Pirates!? - 7 Karma
- Session 14: Behind the Dagger - 7 Karma
- Session 15: Reactor No. 1 - 11 Karma
- Session 16: Reactor No. 2 - 7 Karma
- Session 17: April Fools - 7 Karma
- Session 18: The Honeypot - 7 Karma
- Session 19: Out of Their League - 7 Karma
- Session 20: Paranormal Phenomena - 7 Karma
- Session 21: Beyond Reality - 12 Karma
- Session 22: Nippon Teikoku e Youkoso - 7 Karma
- Session 23: Rift Closed, Another Opened - 7 Karma
- Session 24: F.A.T.E. Unravels - 7 Karma
- Session 25: Hotel California - 7 Karma
- Session 26: Welcome Home - 7 Karma
- Session 27: New Beginnings - 7 Karma
Purchased
- Nautical Mechanic 1 - 4 Karma
- Perception 3 - 6 Karma
- Influence Skill Group 3 - 15 Karma
- Intimidation 1 - 4 Karma
- Knowledge Skill: Piano 1 - 2 Karma
- Stealth Group 2 - 10 Karma
- Willpower 4 - 12 Karma
- Strength 3 - 9 Karma
- Dodge 2 - 4 Karma
- Body 4 - 12 Karma
- Charisma 5 - 15 Karma
- Logic 5 - 15 Karma
- Parachuting 1 - 4 Karma
- Influence Skill Group 4 - 20 Karma
- First Aid Specialty (Combat Wounds) - 2 Karma
- First Aid 4 - 8 Karma
- Engineering 1 - 2 Karma
- Reaction 5 - 15 Karma
- Heavy Weapons 1 - 4 Karma
- Automatics Specialty: Assault Rifles - 2 Karma
- Russian 1 - 2 Karma
- Pistols 4 - 8 Karma
- Biology 2 - 2 Karma
- Agility 5 - 15 Karma
- Diving 1 - 4 Karma