Star Wars: Species List
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Bothan
- Home Planet: Bothawui
- +1 Wits
- -1 Strength
- Size: 1.2-1.5 meters tall
- Language: Bothans can read & write Bothese and Basic as native languages.
Cereans
- Home Planet: Cerea
- +1 Wits
- -1 Dexterity
- Size: Approximately 2 meters
- Language: Cereans can read & write Cerean and Basic as native languages.
Dur Sabon
- Home Planet: Dur Sabon
- +1 Composure
- -1 Dexterity
- +2 Dexterity if in the water
- Special Abilities
- Amphibious: Although the Dur Sabon prefer an aquatic habitat as a matter of practicality, they are perfectly capable of existing both on land and in water. Dur Sabon are exceptionally swift in water; their streamlined forms create virtually no drag. On the other hand, they find dry environments awkward, and movement is more of a struggle for the creatures on land. Nevertheless, their critical biological functions proceed equally well on land or in water.
- Long-Lived: The polymorphic Dur Sabon go through several life cycles punctuated by complete structural transformation. Their most mature stage may live for as long as 600 years or more.
- Size: 3-5 meters tall in serpentine stage
Duros
- Home Planet: Duro
- +1 Dexterity
- -1 Stamina
- Size: Average 1.7 meters
- Language: Duros can read & write Durese and Basic as native languages.
Human
- Home Planet: Various
- Special Abilities
- Humans are quick to master specialized tasks and have varied talents, as a result they receive an additional feat at character creation.
- Size: Average 1.8 meters
- Language: Humans can read & write Basic as a native language.
Hutt
- Home Planet: Nal Hutta
- +1 Intelligence
- +1 Strength
- +1 Manipulation
- -2 Dexterity
- Special Abilities
- Force Resistance: Hutts have an inate defense against Force-based mind manipulation techniques and roll double dice to resist such attacks. However, because of this, Hutts are not believed to be able to learn Force skills.
- Story Factors
- Reputation: Hutts are almost universally despised, even by those who find themselves benefitting from the Hutt's activities. Were it not for the ring of protection with which the Hutts surround themselves, they would surely be eliminated within a few years.
- Self-Centered: Hutts cannot look "beyond themselves" (or their offspring or parents) in their considerations. However, because they are master manipulators, they can compromise — "I'll give him what he wants to get what I want." They cannot be philanthopic without ulterior motives.
- Size: 3-5 meters long
- Language: Hutts can read & write Huttese and Basic as native languages.
Ithorians
- Home Planet: Ithor
- +1 Charisma
- +1 Intelligence
- -1 Dexterity
- -1 Wits
- Size: Vary from 1.8 to 2.3 meters
- Language: Ithorians can read & write Ithorese and Basic as native languages.
Kel Dor
- Home Planet: Dorin
- +1 Dexterity
- +1 Wits
- -1 Constitution
- Story Factors
- Kel Dor require their native atmosphere in order to survive, outside of it they are considered blind without protective goggles and are unable to breathe without a special breath mask.
- Size: Vary from 1.4 to 2 meters
- Language: Kel Door can read & write Kel Dor and Basic as native languages.
Mon Calamari
- Home Planet: Calamari
- Special Abilities
- Moist Environments: When in moist environments Mon Calamari receive a +1 die bonus to all Dexterity, Perception and Strength attribute and skill checks. This is purely a psychological advantage.
- Dry Environments: When in very dry environments, Mon Calamari seem depressed and withdrawn. They suffer a -1 die penalty to all Dexterity, Perception and Strength attribute and skill checks. Again, this is psychological only.
- Aquatic: Mon Calamari can breathe both air and water and can withstand extreme pressures found in ocean depths.
- Aquatic Survival: +2 dice to all swimming and aquatic survival rolls and for the purpose of calculating swimming speed.
- Acute Vulnerability Awareness: +3 automatic successes to detecting traps only after they have been sprung.
- Story Factors
- Enslaved: Prior to the Battle of Endor, most Mon Calamari no directly allied with the Rebel Alliance were enslaved by the Empire and in labor camps. Imperial officials have placed a high priority on the capture of any "free" Mon Calamari due to their resistance against the Empire. Theirs was one of the first systems to declare their support for the Rebellion.
- Size: 1.3-1.8 meters tall
- Language: Mon Calamari can read & write Mon Calamarian and Basic as native languages. They commonly learn Quarrenese as an additional language.
Quarren
- Home Planet: Calamari
- +1 Intelligence
- -1 Wits
- Special Abilities
- Aquatic Survival: +2 dice to all swimming and aquatic survival rolls and for the purpose of calculating swimming speed.
- Aquatic: Quarren can breathe both air and water and can withstand extreme pressures found in ocean depths.
- Size: 1.4-1.9 meters tall
- Language: Quarren can read & write Quarrenese and Basic as native languages. They commonly learn Mon Calamarian as an additional language.
Rodian
- Home Planet: Rodia
- +1 Dexterity
- -1 Intelligence
- Story Factors
- Reputation: Rodians are notorious for their tenacity and their eagerness to kill intelligent beings for the sake of a few credits. Certain factions of galactic civilization (most notably criminal and organizations, authoritarian/dictatorial planetary governments and the Empire) find them in the indispensable employees, despite the fact that they are almost universally distrusted by other beings. Whenever an unfamiliar Rodian is encountered, most other beings assume that is involved in a hunt, and give it a wide berth.
- Size: 1.5-1.7 meters tall
- Language: Rodians can read & write Rodese and Basic as native languages.
Sullustans
- Home Planet:
- +1 Dexterity
- -1 Stamina
- Size: Vary from 1.3 to 1.8 meters
- Language: Sullustans can read & write Sullustese and Basic as native languages.
Twi'leks
- Home Planet: Ryloth
- +1 Manipulation
- -1 Resolve
- Story Factors
- Twi'leks use their head-tails to communicate in a language called Lekku.
- Size: Vary from 1.6 to 2.1 meters
- Language: Twi'leks can read & write Ryl and Basic as native languages.
Wookiee
- Home Planet: Kashyyyk
- +2 Strength
- -1 Charisma
- -1 Composure
- Special Abilities
- Berserker Rage: A Wookiee who becomes enraged (the character must believe himself or those to whom he has pledged a life debt to be in immediate, deadly danger) receives a +2L bonus to brawling damage. The character suffers a -1 external penalty to all non-Strength attribute and skill checks. The Wookiee must make a Moderate Wits+Composure roll (2 successes) to calm down from berserker rage while enemies are still present. After all enemies have been eliminated, the character must only make an Easy Wits+Composure total (1 success) to calm down. Wookiee player characters must be careful when using Force Points while in berserker rage. Since the rage is clearly based on anger and aggression, using Force Points will almost always lead to the character getting a Dark Side Point. The use of the Force Point must be wholly justified not to incur a Dark Side Point.
- Climbing Claws: Wookiees have retractable climbing claws which are used for climbing only. They add +2 dice to their climbing roll while using the claws. Any Wookiee who uses claws in hand-to-hand combat is automatically considered dishonorable by other members of his species, possibly to be hunted down — regardless of circumstances.
- Story Factors
- Reputation: Wookiees are widely regarded as fierce savages with short tempers. Most people will go out of their way not to enrage a Wookiee.
- Enslaved: Prior to the defeat of the Empire, almost all Wookiees were enslaved by the Empire, and there was a substantial bounty for the capture of "free" Wookiees.
- Language: Wookiees cannot speak Basic, but they all understand it. Nearly always, they have a close friend who they travel with who can interpret for them ... though a Wookiee's intent is seldom misunderstood.
- Honor: Wookiees are honor-bound. They are fierce warriors with a great deal of pride and they can be rage-driven, cruel, and unfair — but they have a code of honor. They do not betray their species — individually or as a whole. They do not betray their friends or desert them. They may break the "law," but never their code. The Wookiee code of honor is as stringent as it is ancient. Atonement for a crime against their honor is nearly impossible — it is usually only achieved posthumously. But Wookiees falsely accused can be feed of their dishonor, and there are legends of dishonored Wookiees "coming back." But those are legends ...
- Size: 2-2.3 meters tall
Zabrak
- Home Planet: Iridonia or one of eight mid-rim colonies.
- +1 Resolve
- Size: Vary from 1.6 to 2.1 meters
- Language: Zebrak can read & write Zabrak and Basic as native languages.