Chapter 9: A Familiar Foe
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11 Elona, 25 ABY - House Palace, Csaplar, Csilla, Unknown Regions
It seemed unlikely to Akea that the security escorts on either side of him were involved with this attack, so Akea had three lives to consider. Although he briefly considered trying to stop the ship outright, he concluded that he lacked sufficient time to focus his power for such a feat. With that in mind, the Jedi Master opted for a cruder solution. He spoke authoritatively but remained composed.
"Run down the hall and dive for cover!"
Before giving the troops a chance to react, he closed his eyes and drew a deep breath. He let the Force carry him to safety as he assumed a streamlined position low to the ground, darting away from the spot approached by the airspeeder.
Akea uses Force Speed to compliment a dash action. ((I think Force Speed should be a speed 3 action, although it is listed as 5. If we want to keep it at 5, let me know.))
Control + Enhancement + 1 willpower: 3, 8, 7, 6, 7, 10 - 6 successes. Akea moves 8 yards/tick base, adding 6 to that, we have 14 yards per tick. This means in those 3 ticks, he moved 42 yards from the impact site.
He hoped the warning was enough for the troops to survive the explosion, and tried to keep an eye on the scene, looking over his shoulder as he dashed. In particular, he hoped to gather as many details as he could about the pilot and any identifying marks on the ship.
Akea tries to spot any identifying numbers on the ship or pilot in the agonizing moments before impact.
Wits + Awareness: 3, 7, 7, 9, 4, 1 - 3 successes
((If we agree that Force Speed should be Speed 3, then Akea would also like to try to Force push his escorts even further from the impact on tick 4, if possible, but I'm not sure if it is.))
Dan 22:38, 15 August 2010 (EDT)
(Several mechanics things to comment on here Dan. Saw you messaged me so I'll comment here. First off, your dash speed should be a base of 8 yards per tick (Dex 2 + 6 for dashing), plus 6 successes for Force Speed is 14 yards per tick. Making you 42 yards from the scene in 3 ticks if you should so desire. Secondly, dashing rules how they play out in exalted are that it counts like a typical action, so performing other actions on that tick would require you to flurry. Though I don't think a wits + awareness roll should necessarily count for that. Last, I think you should act again on tick 4? If you act on tick 1 and take a speed 3 action you should act on tick 4 right? Which I think means in this case you would need to go through join battle before your next action, am I right about the Brian? I do agree Force Speed should be a speed 3 action, since it is essentially an enhanced Dash action.) --FyreFly 23:45, 15 August 2010 (EDT)
My bad, I meant 4. I'm in programming mode, so I'm used to counting from zero instead of one. I forgot I'm piling that on top of my dash. So yes, I'm very far away. Corrected numbers.
((I agree Force Speed is a speed 3 action, essentially an enhanced Dash action. Mechanically, you took a Force Speed action before join battle. Tick count will be established with the join battle now.))
Akea slithered away from the expected impact zone with supernatural speed. The building was shaped in a semi-circle on this wing and the hallway followed along the transparisteel walls. The airspeeder took a sharp turn in Akea's direction as he ran, a move that would save the lives of his security escort, who only watched helplessly as the disaster unfolded. Akea moved much quicker than the pilot's ability to track him. Moments before impact, Akea caught a glimpse of the airspeeder's occupants as their lightsabers came to life. Two male human-shaped figures, one blue-skinned Chiss, the other was fully covered with brown robes and a mask featuring large red eyes and a breathing apparatus of some kind.
The airspeeder impacted at high speed, erupting in flames as it sent transparisteel shards and debris flying. In a matter of seconds black smoke was billowing from the wreckage. Akea had distanced himself far enough away from the impact that he felt only the vibrations of the impact and the change in air pressure as the sudden exposure to the colder outdoor air created a breeze in the hallway. The two figures sprung from behind the wall of smoke toward Akea, the masked figure igniting a second lightsaber as he kicked off the side wall for additional speed. They were both poised to strike, and Akea was clearly their target.
Akea Join Battle: Sense + Divination + Wits + Awareness: 4, 8, 8, 6, 4, 1, 5, 4, 1, 1, 7, 5, 7, 8: 5 successes
Battle Order
- Masked: Tick 1
- Chiss: Tick 2
- Akea: Tick 6
Current distance: 23 yards
((I need to know if Akea plans to continue moving away from them before I can resolve any actions. They're dashing to close the gap and plan to attack when in range. I'll provide a map soon.))
Kirkland 01:59, 18 August 2010 (EDT)
((I know I'm delaying the chapter by asking a question instead of posting, but I love the thought of Akea defending himself from these guys without his lightsaber. I'd also like for him to live, so I'm not going to rush blindly into it. I was trying to come up with a good system for parrying with telekinesis, but it's tough, because I'm not sure how I'd want to calculate that DV. Certainly if we were going to use martial arts, I'd abandon that idea fairly quickly. I thought about Dex + Alter + Telekinesis (so it's somewhat analogous to dodging, which is two attributes and a skill), but I don't know if we want to be as easy as standard defending or not. It also crossed my mind to do a dynamic thing like using an Excellency in Exalted, where maybe the user rolls telekinesis, and adds the successes beyond 3 (the amount required to move a person) to Dex + ...? Well, it's complicated, haha. So, if you wanna throw out any suggestions, I'm down with that, but if not, Akea will just have activated his lightsaber with his join battle action. Let me know what you think, and I'll write a short descriptive post about his lightsaber activation/join battle stance, then we can get to resolving their initial attacks. Is Concentration reflexive?))
Dan 04:03, 22 August 2010 (EDT)
(I do think it should be reasonably difficult to do, after all if it was particularly easy you would see it a lot more. I also think it should be a stand alone roll, as opposed to the excellency idea since your not enhancing a parry or dodge, you are using the force as a stand alone defensive method. I think I would go with Wits + Alter + Telekinesis before I did Dex if establishing a DV. But I might prefer only Alter + Telekinesis/2 rounded up. I think this represents that you would need to be significantly greater in the force than your opponent to pull this off. I know it is counter to the system to some extent but I could also see this being a contested roll as opposed to setting a DV, this makes the defensive a little less consistent but probably gives it a little better success chance (you could spend willpower directly on the roll as opposed to a DV).
Concentration is a Speed 6 Miscellaneous Action, I believe the feat Concentration enhances the Force Power by lowering the Speed.)
--FyreFly 11:44, 22 August 2010 (EDT)