Star Wars: Force Powers
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Force Powers
Force Powers will be handled on a case-by-case basis. As they are used in game, we will evaluate their requirements, effects, and game mechanics at that time and post them in this section. For notes and a list of force powers, go to the talk page or the Wookieepedia: Force Powers page.
Alter Powers
Telekinesis
Type: Common
Action: Simple
Cost: None
Speed: 5
Duration: Instant
Requirements: Alter 1, Telekinesis 1
Description: The user rolls Alter + Telekinesis at standard difficult, and then divides the successes between two categories. Weight, the mass of the object that can be lifted, and Speed, the velocity the user can move that object. Example: To pull a lightsaber to you at casual walking speed you would need 2 successes. 1 success to weight, 1 success to speed.
- Weight
- 0: Less than 1 lbs (A feather)
- 1: Up to 10 lbs (Lightsaber or blaster)
- 2: Up to 50 lbs (A heavy box)
- 3: Up to 200 lbs (A person)
- 4: Up to 500 lbs
- 5: Up to 2000 lbs
- Speed
- 0: Barely moving
- 1: Up to 3 mph (Casual walking speed)
- 2: Up to 10 mph (Running)
- 3: Up to 25 mph
- 4: Up to 50 mph
- 5: Up to 100 mph
Control Powers
Force Stealth
Type: Common
Action: Complex
Cost: None
Speed: 6
Duration: Scene
Requirements: Control 1, Enhancement 1
Description: The user can hide the strength of the force within him, this counters the ability for a force user to sense another force user. Roll Control + Enhancement. Typically an opposed roll against Sense Force actions.
Sense Powers
Sense Force
Type: Common
Action: Reflexive
Cost: None
Speed: N/A
Duration: Instant
Requirements: Sense 1
Description: This is the innate ability of a force user to sense the force and its effects. This roll can be made by the player when a force user is actively searching or by a Storyteller for the ability for a character to notice something reflexively. Roll Sense + Awareness (Do we want a force skill here, possibly divination?). This is often opposed by Force Stealth rolls. (Should there be a dice adder for actively searching versus reflexively being aware?)
Mind Probe
Type: Common
Action: Complex
Cost: None
Speed: 6
Duration: Instant
Requirements: Sense 1
Description: The Jedi extends his senses to a remote location and probes the mind of a target or group of targets. The Jedi makes a Sense + Telepathy roll against the targets MDV. Number of successes beyond targets MDV determines the amount and detail of information the Jedi receives.