Star Wars: Combat
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Combat
Initiative
Characters roll a join battle actions to establish the reaction count. Players roll Wits + Awareness with the highest count going on tick 1, others counting down from there. (Exactly like Exalted) Players may take Free Actions on their join battle actions, for people with the quick draw feat this includes drawing their weapon.
Actions
When it's a character's turn to go, the character gets either one complex action or two simple actions. A character can make any number of free actions on their tick.
- Complex actions:
- Search a body
- Some force powers
- Simple actions:
- Reload blaster
- Fire blaster/thrown weapon attack
- Draw weapon
- Some force powers
- Melee or brawl attack
- Free actions:
- Verbal communication
- Switching gun mode between stun and kill
- When taking multiple simple actions the speed of the characters action is taken as the slowest of the simple actions taken. For a complex action it is whatever the speed of the complex action is.
- The DV penalty of all actions taken during a tick are added together and applied until DV refreshes. (Etc. Taking 2 simple actions with a DV penalty of -1 gives a -2 DV penalty until DV is refreshed.)
Defense Value Calculations
Defense Values
- Dodge DV: (Dexterity + Wits + Dodge) / 2 rounded up
- Parry DV: (Dexterity + ability + Defense of Weapon) / 2 rounded up
Mental Defense Value Cal
- Dodge MDV: (Willpower + Integrity) / 2 rounded up
- Parry MDV: (attribute + ability) / 2 rounded up
Soak
- Bashing Soak: Stamina + Armor
- Lethal Soak: (1/2)Stamina + Armor
- Aggravated Soak: Armor