Star Wars: Game Mechanics: Difference between revisions
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==Wild Die== | ==Wild Die== | ||
Reviving an old concept from D6 Star Wars, on every roll one die in the bunch is the ''wild die''. Tens are rolled again and additional successes added to the result. This can occur multiple times in a single roll. If the roll is a botch and the wild die is a 1, then the result is ''complication''. Complications are at the storyteller's discretion, but are generally much more severe than a botch usually resulting in life-threatening situations. | Reviving an old concept from D6 Star Wars, on every roll one die in the bunch is the ''wild die''. The wild dice is only present in dice pools of 3 or more. Tens are rolled again and additional successes added to the result. This can occur multiple times in a single roll. If the roll is a botch and the wild die is a 1, then the result is ''complication''. Complications are at the storyteller's discretion, but are generally much more severe than a botch usually resulting in life-threatening situations. |
Revision as of 04:53, 16 June 2009
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All system mechanics mimic Exalted except where noted below.
Wild Die
Reviving an old concept from D6 Star Wars, on every roll one die in the bunch is the wild die. The wild dice is only present in dice pools of 3 or more. Tens are rolled again and additional successes added to the result. This can occur multiple times in a single roll. If the roll is a botch and the wild die is a 1, then the result is complication. Complications are at the storyteller's discretion, but are generally much more severe than a botch usually resulting in life-threatening situations.