Star Wars: Abilities: Difference between revisions
Line 69: | Line 69: | ||
* Jedi Lore | * Jedi Lore | ||
* Sith Lore | * Sith Lore | ||
* Republic History | |||
* Imperial History |
Revision as of 20:47, 31 July 2009
Star Wars: |
---|
Stories |
Characters |
|
Active Skills
Physical
- Combat
- Firearms
- Exotic Weaponry (examples: Bowcaster, Archaic Weapons, Lightsaber)
- Heavy Weapons
- Melee
- Brawl
- Operations
- Pilot: Starship
- Pilot: Ground
- Gunnery
- Agility
- Stealth
- Athletics
- Dodge
- Larceny
Social
- Persuasion
- Integrity
- Performance
- Socialize
- Bureaucracy
- Bluff/Con
- Intimidate
- Negotiation
Mental
- Technology
- Repair: Electronics
- Repair: Ships/Vehicles
- Repair: Military
- Engineering: Electronics
- Engineering: Ships/Vehicles
- Engineering: Military
- Computer Use
- Demolitions
- Intelligence
- Awareness
- Investigation
- Survival
- Medicine
- Tactics
- Starship Operations
- Pilot: Capital Ship
- Astrogation
Force
- Telepathy
- Telekinesis
- Energy
- Enhancement (now includes healing)
- Divination
Knowledges
Knowledges cover a broad range of knowledge and information that a character may know that is not encompassed by the standard set of abilities. Basically anything a character would know can be considered a knowledge, from languages, knowledge of a planet, the universe, sith lore, to trendy music or clothing styles.
Characters receive a number of knowledge points equal to Intx3 at character creation and further are awarded a number of points equal to their Int upon level up. Knowledges may also be purchased with bonus points and experience points.
EXAMPLES
- Languages
- Planetary Systems
- Core Worlds
- Rim Worlds
- Outer Rim Worlds
- Jedi Lore
- Sith Lore
- Republic History
- Imperial History