Star Wars: Abilities: Difference between revisions
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==Active Skills== | ==Active Skills== | ||
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Revision as of 04:03, 1 April 2009
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Stories |
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Active Skills
Physical
- Combat
- Firearms
- Exotic Weaponry (examples: Bowcaster, Archaic Weapons, Lightsaber)
- Heavy Weapons
- Melee
- Brawl
- Operations
- Pilot: Starship
- Pilot: Ground
- Gunnery
- Agility
- Stealth
- Athletics
- Dodge
- Larceny
Social
- Persuasion
- Integrity
- Performance
- Socialize
- Bureaucracy
- Bluff/Con
- Intimidate
- Negotiation
Mental
- Technology
- Repair: Electronics
- Repair: Ships/Vehicles
- Repair: Military
- Engineering: Electronics
- Engineering: Ships/Vehicles
- Engineering: Military
- Computer Use
- Demolitions
- Intelligence
- Awareness
- Investigation
- Survival
- Medicine
- Tactics
- Starship Operations
- Pilot: Capital Ship
- Astrogation
Force
- Telepathy
- Telekinesis
- Energy
- Enhancement (now includes healing)
- Divination
Knowledges
I liked the idea of doing knowledges like they do in shadowrun. points for knowledges would be separate from other skills (perhaps 3xint) so that people don't feel bad taking completely worthless knowledges. Like it or not things like video game knowledge don't get taken to heavily taken in games like exalted, those points can go someplace more useful.
I am thinking that knowledges will be awarded based upon class, with classes such as savants starting with more than a class such as a soldier. Let me know if people disagree with that. Also I was thinking that as a good thing to put into the level tracking system would be knowledge points, givng a number of knowledge points to a character upon leveling up equal to his/her intelligence.