Star Wars: Equipment: Difference between revisions
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Range: 3-4/8/12 | Range: 3-4/8/12 | ||
Damage: 3L | Damage: 3L | ||
Accuracy: 0 | |||
DV Penalty: -1 | |||
</pre> | </pre> | ||
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Range: 3-10/30/120 | Range: 3-10/30/120 | ||
Damage: 4L | Damage: 4L | ||
Accuracy: 1 | |||
DV Penalty: -1 | |||
</pre> | </pre> | ||
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Range: 3-7/25/50 | Range: 3-7/25/50 | ||
Damage: 5L | Damage: 5L | ||
Accuracy: 1 | |||
DV Penalty: -1 | |||
</pre> | </pre> | ||
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Range: 3-25/50/250 | Range: 3-25/50/250 | ||
Damage: 7L | Damage: 7L | ||
Accuracy: 2 | |||
DV Penalty: -1 | |||
</pre> | </pre> | ||
Game Notes: | |||
*At long range, add one to difficulty. | |||
====Blaster Rifle==== | ====Blaster Rifle==== | ||
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Range: 3-30/100/300 | Range: 3-30/100/300 | ||
Damage: 8L | Damage: 8L | ||
Accuracy: 3 | |||
DV Penalty: -1 | |||
</pre> | </pre> | ||
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll. | Game Notes: | ||
*If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll. | |||
====Light Repeating Blaster==== | ====Light Repeating Blaster==== | ||
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Range: 3-50/120/300 | Range: 3-50/120/300 | ||
Damage: 8L | Damage: 8L | ||
Accuracy: | |||
DV Penalty: | |||
</pre> | </pre> | ||
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Range: 3-75/200/500 | Range: 3-75/200/500 | ||
Damage: 10L | Damage: 10L | ||
Accuracy: | |||
DV Penalty: | |||
</pre> | </pre> | ||
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Range: 3-75/200/500 | Range: 3-75/200/500 | ||
Damage: 10L | Damage: 10L | ||
Accuracy: | |||
DV Penalty: | |||
</pre> | </pre> | ||
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Accuracy: +Control Attribute of Wielder | Accuracy: +Control Attribute of Wielder | ||
Defense: +Sense Attribute of Wielder | Defense: +Sense Attribute of Wielder | ||
Rate: Alter Attribute of Wielder | |||
DV Penalty: -1 | DV Penalty: -1 | ||
</pre> | </pre> | ||
Game Notes: | Game Notes: | ||
*If an attacking character botches, the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber. | *If an attacking character botches, the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber. | ||
*When used to parry, parry DV can be applied to blaster shots. | |||
====Lightsai==== | |||
<pre> | |||
Type: Custom-made melee weapon | |||
Cost: Unavailable for sale | |||
Availability: 4, X | |||
Speed: 4 | |||
Damage: +5L | |||
Accuracy: +Control Attribute of Wielder | |||
Defense: +Sense Attribute of Wielder | |||
DV Penalty: 0 | |||
</pre> | |||
Game Notes: | |||
*If an attacking character botches, the character has injured himself with the lightsai blade. Apply normal damage to the character wielding the lightsai. | |||
*When used to parry, parry DV can be applied to blaster shots. | *When used to parry, parry DV can be applied to blaster shots. | ||
Latest revision as of 05:18, 10 November 2010
Star Wars: |
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Stories |
Characters |
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Weapons
Energy Weapons
Hold-Out Blaster
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster Type: Concealable blaster Ammo: 6 Cost: 275 (power packs: 25) Availability: 2, R, or X Fire Rate: 1 Speed: 4 Range: 3-4/8/12 Damage: 3L Accuracy: 0 DV Penalty: -1
Blaster Pistol
Model: BlasTech DL-18 Blaster Pistol Type: Blaster pistol Ammo: 100 Cost: 500 (power packs: 25) Availability: 1, F, R, or X Speed: 4 Range: 3-10/30/120 Damage: 4L Accuracy: 1 DV Penalty: -1
Heavy Blaster Pistol
Model: BlasTech DL-44 Heavy Blaster Pistol Type: Heavy blaster pistol Ammo: 25 Cost: 750 (power packs: 25) Availability: 1, F, R, or X Speed: 4 Range: 3-7/25/50 Damage: 5L Accuracy: 1 DV Penalty: -1
Blaster Carbine
Model: SoroSuub QuickSnap 36T Type: Blaster carbine Ammo: 100 Cost: 900, 25 (power packs) Availability: 2, F, R, or X Speed: 4 Range: 3-25/50/250 Damage: 7L Accuracy: 2 DV Penalty: -1
Game Notes:
- At long range, add one to difficulty.
Blaster Rifle
Model: SoroSuub Stormtrooper One Blaster Rifle Type: Blaster rifle Ammo: 100 Cost: 1,000, 25 (power packs) Availability: 2, X Speed: 4 Range: 3-30/100/300 Damage: 8L Accuracy: 3 DV Penalty: -1
Game Notes:
- If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll.
Light Repeating Blaster
Model: BlasTech T-21 Type: Light repeating blaster Scale: Character Skill: Blaster: repeating blaster Ammo: 25 Cost: 2,000 (power packs: 25) Availability: 2, X Speed: 4 Range: 3-50/120/300 Damage: 8L Accuracy: DV Penalty:
Heavy Repeating Blaster
Model: Merr-Sonn EWHB-10 "E-Web" Type: Two-man heavy repeating blaster Ammo: Power generator only Cost: 5,000 Availability: 2, X Speed: 4 Range: 3-75/200/500 Damage: 10L Accuracy: DV Penalty:
E-Web(15) Heavy Repeating Blaster
Model: BlasTech E-Web(15) Heavy Repeating Blaster Type: Two-man heavy repeating blaster Crew: 2, skeleton: 1 Ammo: Power generator only Cost: 6,300 Availability: X Body: 4 health levels (weapon), 2 health levels (cryocooler and power generator; if severely damaged by a blaster hit it explodes in a two meter blast radius, doing +7L character scale damage) Shields: 2 health levels (weapon and crew), 4 health levels (cryocooler and power generator) Fire Rate: 3 Speed: 4 Fire Control: +2 (+0 if on skeleton crew) Range: 3-75/200/500 Damage: 10L Accuracy: DV Penalty:
Melee Weapons
Lightsaber
Type: Custom-made melee weapon Cost: Unavailable for sale Availability: 4, X Speed: 4 Damage: +8L Accuracy: +Control Attribute of Wielder Defense: +Sense Attribute of Wielder Rate: Alter Attribute of Wielder DV Penalty: -1
Game Notes:
- If an attacking character botches, the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber.
- When used to parry, parry DV can be applied to blaster shots.
Lightsai
Type: Custom-made melee weapon Cost: Unavailable for sale Availability: 4, X Speed: 4 Damage: +5L Accuracy: +Control Attribute of Wielder Defense: +Sense Attribute of Wielder DV Penalty: 0
Game Notes:
- If an attacking character botches, the character has injured himself with the lightsai blade. Apply normal damage to the character wielding the lightsai.
- When used to parry, parry DV can be applied to blaster shots.
Vibro-ax
Model: Standard vibro-ax Type: Melee weapon Cost: 500 Availability: 2, R Speed: 6 Damage: +4L Accuracy: +2 Defense: +1 DV Penalty: -1
Vibroblade
Model: Standard vibroblade Type: Melee weapon Cost: 250 Availability: 2, F Speed: 5 Damage: +3L Accuracy: +2 Defense: +2 DV Penalty: -1
Vibrodagger
Model: LaserHone Talon Vibrodagger Type: Personal combat vibroblade Cost: 50 credits Availability: 2, R Speed: 5 Damage: +2L Accuracy: +3 Defense: +1 DV Penalty: -1
Armor
Light Blast Armor
Soak: 2L/2B Hardness: 1L/1B Mobility Penalty: -1 Endurance: 1
Medium Blast Armor
Soak: 4L/4B Hardness: 2L/2B Mobility Penalty: -2 Endurance: 2
Heavy Blast Armor
Soak: 6L/6B Hardness: 3L/3B Mobility Penalty: -3 Endurance: 3
Stormtrooper Armor
Soak: 5L/5B Hardness: 2L/2B Mobility Penalty: -2 Endurance: 2
Protective Clothing
Soak: 1L/1B Hardness: - Mobility Penalty: 0 Endurance: 1