Star Wars: Virtues & Vices: Difference between revisions
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Besides the fulfillment of Virtues & Vices a character also regains one willpower point after a full nights rest and recovers all willpower points at the end of a story. A character may only be awarded willpower for a vice once per scene, and full willpower recovered for a virtue once per chapter. (Game session or thread) | |||
==Virtues== | ==Virtues== | ||
Fulfilling a virtue is not always a easy thing to do but it is a deeply rewarding one, whenever a character really fulfills his virtue he regains all spent willpower points. | |||
* Charity - (Compassion, mercy) | * Charity - (Compassion, mercy) | ||
** Regain all spent willpower points when the character is able to help another with risk of loss or harm to herself. It is not enough to share what a character has in abundance, he must make a real sacrifice of either time, possessions, or energy or risk life and limb to help another. | |||
* Faith - (Belief, conviction, humility, loyalty) | * Faith - (Belief, conviction, humility, loyalty) | ||
** Regain all spent willpower points when the character is able to forge meaning from chaos and tragedy. | |||
* Fortitude - (Courage, integrity, mettle, stoicism) | * Fortitude - (Courage, integrity, mettle, stoicism) | ||
** Regain all spent willpower when he withstands overwhelming or tempting pressure to alter his goals. This does not include temporary distractions from his course of action, only pressure that might cause him to abandon or change his goals altogether. | |||
* Hope - (Dreamer, optimist, utopian) | * Hope - (Dreamer, optimist, utopian) | ||
** Regain all spent willpower whenever she refuses to let others give in to despair, even through doing so risk harming her own goals or wellbeing. This is similar to Fortitude, above, except that your character tries to prevent ''others'' from losing hope in their goals. The character need not share those goals herself or even be successful in upholding them, but there must be a risk involved. | |||
* Justice - (Condemnatory, righteousness) | * Justice - (Condemnatory, righteousness) | ||
** Regain all spent willpower whenever he does the right thing at risk of personal loss or setback. The "right thing" can be defined by the letter or spirit of a particular code of conduct, whether it be the personal or otherwise. | |||
* Prudence - (Patience, vigilance) | * Prudence - (Patience, vigilance) | ||
** Regain all spent willpower whenever the character refuses a tempting course of action by which he could gain significantly. The "temptation" must involve some reward that, by refusing it, might cost him later on. | |||
* Temperance - (Chastity, even-temperament, frugality) | * Temperance - (Chastity, even-temperament, frugality) | ||
** Regain all spent willpower when the character resists a temptation to indulge in an excess of any behavior, whether good or bad, despite the obvious rewards it might offer. | |||
==Vices== | ==Vices== | ||
Vices are guilty pleasures in life and represent character weaknesses in his morality, giving in to these vices is rewarding in the short term but often not in the long. Often a character can feel guilty after fulfilling a vice, he regains one spent willpower point for doing so. | |||
* Envy - (Covetousness, jealousy, paranoia) | * Envy - (Covetousness, jealousy, paranoia) | ||
* Gluttony - ( | ** Regain one spent willpower point whenever he gains something important from a rival or has a hand in harming that rival's wellbeing. | ||
* Gluttony - (Addictive personality, conspicuous consumer, epicurean) | |||
** Regain one spent willpower point whenever he indulges in his addiction or appetites at some risk to himself or a loved one. | |||
* Greed - (Avarice, parsimony) | * Greed - (Avarice, parsimony) | ||
** Regain one spent willpower point whenever he acquires something at the expense of another. Gaining it must come at some potential risk. (Harm, arrest, or loss of respect) | |||
* Lust - (Lasciviousness, impatience, impetuousness) | * Lust - (Lasciviousness, impatience, impetuousness) | ||
** Regain one spent willpower point whenever he satisfies his lust or compulsion in a way that victimizes others. | |||
* Pride - (Arrogance, ego, vanity) | * Pride - (Arrogance, ego, vanity) | ||
** Regain one willpower point whenever he exerts his own wants (not needs) over others at some potential risk to himself. This is most commonly the desire for adulation, but it could be the desire to make others do as he commands. | |||
* Sloth - (Apathy, cowardice, ignorance) | * Sloth - (Apathy, cowardice, ignorance) | ||
** Regain one willpower point whenever he successfully avoid a difficult task but achieves the same goal nonetheless. | |||
* Wrath - (Hot-headed, sadism, anger problem) | * Wrath - (Hot-headed, sadism, anger problem) | ||
** Regain one willpower point whenever he unleashes his anger in a situation where doing so is dangerous. If the fight has already begun, no willpower points are regained. It must take place in a situation where anger is unwarranted or inappropriate. |
Latest revision as of 03:51, 16 May 2009
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Besides the fulfillment of Virtues & Vices a character also regains one willpower point after a full nights rest and recovers all willpower points at the end of a story. A character may only be awarded willpower for a vice once per scene, and full willpower recovered for a virtue once per chapter. (Game session or thread)
Virtues
Fulfilling a virtue is not always a easy thing to do but it is a deeply rewarding one, whenever a character really fulfills his virtue he regains all spent willpower points.
- Charity - (Compassion, mercy)
- Regain all spent willpower points when the character is able to help another with risk of loss or harm to herself. It is not enough to share what a character has in abundance, he must make a real sacrifice of either time, possessions, or energy or risk life and limb to help another.
- Faith - (Belief, conviction, humility, loyalty)
- Regain all spent willpower points when the character is able to forge meaning from chaos and tragedy.
- Fortitude - (Courage, integrity, mettle, stoicism)
- Regain all spent willpower when he withstands overwhelming or tempting pressure to alter his goals. This does not include temporary distractions from his course of action, only pressure that might cause him to abandon or change his goals altogether.
- Hope - (Dreamer, optimist, utopian)
- Regain all spent willpower whenever she refuses to let others give in to despair, even through doing so risk harming her own goals or wellbeing. This is similar to Fortitude, above, except that your character tries to prevent others from losing hope in their goals. The character need not share those goals herself or even be successful in upholding them, but there must be a risk involved.
- Justice - (Condemnatory, righteousness)
- Regain all spent willpower whenever he does the right thing at risk of personal loss or setback. The "right thing" can be defined by the letter or spirit of a particular code of conduct, whether it be the personal or otherwise.
- Prudence - (Patience, vigilance)
- Regain all spent willpower whenever the character refuses a tempting course of action by which he could gain significantly. The "temptation" must involve some reward that, by refusing it, might cost him later on.
- Temperance - (Chastity, even-temperament, frugality)
- Regain all spent willpower when the character resists a temptation to indulge in an excess of any behavior, whether good or bad, despite the obvious rewards it might offer.
Vices
Vices are guilty pleasures in life and represent character weaknesses in his morality, giving in to these vices is rewarding in the short term but often not in the long. Often a character can feel guilty after fulfilling a vice, he regains one spent willpower point for doing so.
- Envy - (Covetousness, jealousy, paranoia)
- Regain one spent willpower point whenever he gains something important from a rival or has a hand in harming that rival's wellbeing.
- Gluttony - (Addictive personality, conspicuous consumer, epicurean)
- Regain one spent willpower point whenever he indulges in his addiction or appetites at some risk to himself or a loved one.
- Greed - (Avarice, parsimony)
- Regain one spent willpower point whenever he acquires something at the expense of another. Gaining it must come at some potential risk. (Harm, arrest, or loss of respect)
- Lust - (Lasciviousness, impatience, impetuousness)
- Regain one spent willpower point whenever he satisfies his lust or compulsion in a way that victimizes others.
- Pride - (Arrogance, ego, vanity)
- Regain one willpower point whenever he exerts his own wants (not needs) over others at some potential risk to himself. This is most commonly the desire for adulation, but it could be the desire to make others do as he commands.
- Sloth - (Apathy, cowardice, ignorance)
- Regain one willpower point whenever he successfully avoid a difficult task but achieves the same goal nonetheless.
- Wrath - (Hot-headed, sadism, anger problem)
- Regain one willpower point whenever he unleashes his anger in a situation where doing so is dangerous. If the fight has already begun, no willpower points are regained. It must take place in a situation where anger is unwarranted or inappropriate.