Star Wars: Classes: Difference between revisions

From The Whereabouts
No edit summary
No edit summary
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox SWRevisedSystem}}
{{Infobox SWRevisedSystem}}
I intented to break down the classes in-depth here so we can leave the character creation page with only 1 line summaries of the classes. Info will eventually include a description, favored attributes, favored abilities, any special abilities, and other general notes.
Classes will remain broad and they will determine the cost of purchasing different upgrades at level up, they will also dictate, at least to some level what feats or other advantages are available to you.
==Jedi==
==Jedi==
The force sensitive class, this generally constitutes being part of the Jedi Order but there may be exceptions. Force attributes and skills will be heavily favored. To start as this class expect to have the Force Potential background at 3 or higher.
The force sensitive class, this generally constitutes being part of the Jedi Order but there may be exceptions. Force attributes and skills will be heavily favored. To start as this class expect to have the Force Potential background at 3 or higher.
===Class Attributes===
Jedi treat Dexterity, Composure, and Resolve as favored attributes.
===Class Abilities===
Jedi treat Brawl, Athletics, Negotiation, Integrity, Awareness, Investigation, Survival, Medicine, and Exotic Weaponry: Lightsaber as favored abilities. In addition to these abilities the Jedi also get one favored force ability (Telepathy, Telekinesis, Divination, Enhancement, or Energy).
===Feats===
The Jedi class treat all Force Feats, including lightsaber forms as favored feats.


==Noble==
==Noble==
This class is the most socially adept, social based attributes and skills will be favored and background will also probably be cheaper to purchase.
Nobles are the most socially adept people in the universe. Nobles are often public faces that make a public rally for people to follow their lead, but just as commonly a noble can be the leader of a crime syndicate pulling strings and manipulating from behind the scenes. A noble must always be completely composed; if he loses his wits then all that he knows will be lost before he can blink. Nobles are commonly wealthy in one manner or another, there are many forms of wealth besides the number of credits a person has. Many nobles trade the lives of their subordinates just as readily as they do money, drugs, or merchandise. A noble’s image is often his life; his image may be of a cruel tyrant, a devout politician, or a shrewd merchant whatever the case may be a good noble never lets anyone see anything else. Perhaps he is as true as his image appears to be, but more commonly the life of a noble is much, much more complicated.
===Class Attributes===
A noble’s strength is his ability to affect the lives of others, the most effective way to do this to a larger group is through his presence and his words. Noble’s are must be skilled at all social interaction to gain true power, therefore they treat Charisma, Manipulation, and Composure as favored attributes.
 
===Class Abilities===
Despite the natural skill of the noble’s to influence those around them they too must work diligently to maintain their skills, if not a rival with a silver tongue will quickly steal his influence and power. Nobles treat these abilities as favored: Negotiation, Persuasion, Integrity, Performance, Socialize, Bureaucracy, Con, Intimidate, and Investigation.
===Feats===
Nobles treat the feats Lightning Reflexes, Force Resistance, Will to Live, and Lucky as favored feats. (We should probably add some social feats...)


==Savant==
==Savant==
This class is generally a physically inclined class, though not always. This class will also generally encompass leading troops. Expect combat abilities and other physical abilities to be favored.
Savants are the galaxies greatest and brightest minds, thinkers of all sorts. They create new ideas and bring fresh new inventions into the world, not only that they apply logic and creativity to the worlds around them. They are the greatest inventors, strategists, artists, scholars, creators, and criminal masterminds in the universe using the power of their minds to achieve unparalleled wonders.
===Class Attributes===
Savants have the sharpest and most powerful minds in the universe, savants treat Intelligence, Wits, and Resolve as favored attributes.
===Class Abilities===
Savants must train their minds and gather knowledge in order to excel in the academic world. With dedication and resolve they would never surpass the genius of their predecessors. Savants treat these abilities as favored: Integrity, Repair, Engineering, Computer Use, Tactics, Astrogate, Demolitions, Awareness, Investigation, and Medicine.
===Feats===
Savants treat the feats Combat Expertise, Eidetic Memory, Force Resistance, Technical Aptitude, and Concentration. (We seem to be lacking in mental based feats as well.)


==Scoundrel==
==Scoundrel==
A broad term for rogue, not necessarily a law breaker but someone who lives to survive. The class that is closest to the jack of all trades, this character can make do with any situation he is thrown into. this class will probably have the most freedom when choosing favored abilities and attributes.
A broad term for rogue, not necessarily a law breaker but someone who lives to survive. The class that is closest to the jack of all trades, this character can make do with any situation he is thrown into. this class will probably have the most freedom when choosing favored abilities and attributes.
===Class Attributes===
Scoundrels are the most diverse class in the universe, and as a result no two scoundrels are the same. This diversity prevents them from becoming the pinicle of any single art, it provides them with the opportunity to form a diverse skill set. This skill set allows the scoundrels to adapt to any situation, but even scoundrels have a preferred method of survival. Scoundrels must choose their preferred method, which determines their favored attributes. A scoundrel may favor power, giving him Strength, Presence, and Intelligence as favored. A scoundrel may instead favor finesse, giving him Dexterity, Manipulation, and Wits as favored. Finally, a scoundrel may simple endure through any situation with great fortitude, if this case Stamina, Composure, and Resolve are favored.
===Class Abilities===
Scoundrels must be a jack of all trades in order to survive the more focused power of their rivals; because of this a scoundrel must be skilled at any and every action. The broad skill set of a scoundrel allows him to exploit the weakness of his opponent, however the scoundrel must not be too weak at his rivals strength or he will be quickly overcome. All scoundrels treat these abilities as favored abilities: Firearms, Brawl, Pilot Starship, Stealth, Athletics, Dodge, Larceny, Socialize, Con, Repair, Awareness, and Survival. As an added benefit the scoundrel receives an extra 3 favored abilities for the character to choose at character creation.
===Feats===
Scoundrel's treat the feats Blind Fight, Combat Expertise, Dodge, Mobility, Heroic Surge, Improved Critical, Lightning Reflexes, Combat Reflexes, Danger Sense, Quick Draw, Toughness, Quick Healing, Force Resistance, Lucky, and Will to Live as favored feats.


==Soldier==
==Soldier==
This class is generally a physically inclined class, though not always. This class will also generally encompass leading troops. Expect combat abilities and other physical abilities to be favored.
The most combat adept people in the universe are soldiers. What at first seems to make up a very narrow scope of people in the universe ends up making up a very large amount. Combat is one of the most common traits in the universe; nearly every star system has experienced war. Because of this, nearly every star system has a large number of people who are trained to protect it. Combat has many different forms across the Star Wars universe; the soldiers are at the forefront of all of these. Soldiers make proficient marksmen with a blaster; they are silent killers with high-tech melee weapons, brutal martial artists, skilled pilots, and the greatest commanders of troops in the entire universe. The average soldier is excellent at one or two of these arts of war, a true soldier is master of all of them.
===Class Attributes===
Almost all forms of combat involve training the body to be the perfect weapon. To reflect the soldiers’ emphasis on physical prowess Strength, Dexterity, and Stamina are considered favored attributes for all soldiers.  
===Class Abilities===
Soldiers spend their time training diligently to perfect their combat style; however soldiers also have a natural talent for learning these skills quickly. To reflect their natural skill at all forms of combat they have these favored abilities: Athletics, Firearms, Melee, Brawl, Survival, Heavy Weapons, Pilot Starships, Gunnery, Pilot Ground, Intimidate, Pilot Capital Ship, Tactics, Dodge, Repair: Military, and Demotions.
===Feats===
The soldier’s skill in combat extends to almost superhuman abilities allowing them to become the most feared people in the universe. Soldiers tend to favor feats that increase the combat effectiveness, normally choosing to focus on a type of combat and perfecting it. Soldiers treat the feats blind fight, power attack, cleave, great cleave, combat expertise, dodge, mobility, steady shot, heroic surge, improved critical, lightning reflexes, combat reflexes, danger sense, quick draw, two weapon fighting, toughness, pain tolerance, quick healer, and will to live as favored feats.

Latest revision as of 22:58, 15 January 2010

Star Wars:
Revised System

Stories

Characters

Jedi

The force sensitive class, this generally constitutes being part of the Jedi Order but there may be exceptions. Force attributes and skills will be heavily favored. To start as this class expect to have the Force Potential background at 3 or higher.

Class Attributes

Jedi treat Dexterity, Composure, and Resolve as favored attributes.

Class Abilities

Jedi treat Brawl, Athletics, Negotiation, Integrity, Awareness, Investigation, Survival, Medicine, and Exotic Weaponry: Lightsaber as favored abilities. In addition to these abilities the Jedi also get one favored force ability (Telepathy, Telekinesis, Divination, Enhancement, or Energy).

Feats

The Jedi class treat all Force Feats, including lightsaber forms as favored feats.

Noble

Nobles are the most socially adept people in the universe. Nobles are often public faces that make a public rally for people to follow their lead, but just as commonly a noble can be the leader of a crime syndicate pulling strings and manipulating from behind the scenes. A noble must always be completely composed; if he loses his wits then all that he knows will be lost before he can blink. Nobles are commonly wealthy in one manner or another, there are many forms of wealth besides the number of credits a person has. Many nobles trade the lives of their subordinates just as readily as they do money, drugs, or merchandise. A noble’s image is often his life; his image may be of a cruel tyrant, a devout politician, or a shrewd merchant whatever the case may be a good noble never lets anyone see anything else. Perhaps he is as true as his image appears to be, but more commonly the life of a noble is much, much more complicated.

Class Attributes

A noble’s strength is his ability to affect the lives of others, the most effective way to do this to a larger group is through his presence and his words. Noble’s are must be skilled at all social interaction to gain true power, therefore they treat Charisma, Manipulation, and Composure as favored attributes.

Class Abilities

Despite the natural skill of the noble’s to influence those around them they too must work diligently to maintain their skills, if not a rival with a silver tongue will quickly steal his influence and power. Nobles treat these abilities as favored: Negotiation, Persuasion, Integrity, Performance, Socialize, Bureaucracy, Con, Intimidate, and Investigation.

Feats

Nobles treat the feats Lightning Reflexes, Force Resistance, Will to Live, and Lucky as favored feats. (We should probably add some social feats...)

Savant

Savants are the galaxies greatest and brightest minds, thinkers of all sorts. They create new ideas and bring fresh new inventions into the world, not only that they apply logic and creativity to the worlds around them. They are the greatest inventors, strategists, artists, scholars, creators, and criminal masterminds in the universe using the power of their minds to achieve unparalleled wonders.

Class Attributes

Savants have the sharpest and most powerful minds in the universe, savants treat Intelligence, Wits, and Resolve as favored attributes.

Class Abilities

Savants must train their minds and gather knowledge in order to excel in the academic world. With dedication and resolve they would never surpass the genius of their predecessors. Savants treat these abilities as favored: Integrity, Repair, Engineering, Computer Use, Tactics, Astrogate, Demolitions, Awareness, Investigation, and Medicine.

Feats

Savants treat the feats Combat Expertise, Eidetic Memory, Force Resistance, Technical Aptitude, and Concentration. (We seem to be lacking in mental based feats as well.)

Scoundrel

A broad term for rogue, not necessarily a law breaker but someone who lives to survive. The class that is closest to the jack of all trades, this character can make do with any situation he is thrown into. this class will probably have the most freedom when choosing favored abilities and attributes.

Class Attributes

Scoundrels are the most diverse class in the universe, and as a result no two scoundrels are the same. This diversity prevents them from becoming the pinicle of any single art, it provides them with the opportunity to form a diverse skill set. This skill set allows the scoundrels to adapt to any situation, but even scoundrels have a preferred method of survival. Scoundrels must choose their preferred method, which determines their favored attributes. A scoundrel may favor power, giving him Strength, Presence, and Intelligence as favored. A scoundrel may instead favor finesse, giving him Dexterity, Manipulation, and Wits as favored. Finally, a scoundrel may simple endure through any situation with great fortitude, if this case Stamina, Composure, and Resolve are favored.

Class Abilities

Scoundrels must be a jack of all trades in order to survive the more focused power of their rivals; because of this a scoundrel must be skilled at any and every action. The broad skill set of a scoundrel allows him to exploit the weakness of his opponent, however the scoundrel must not be too weak at his rivals strength or he will be quickly overcome. All scoundrels treat these abilities as favored abilities: Firearms, Brawl, Pilot Starship, Stealth, Athletics, Dodge, Larceny, Socialize, Con, Repair, Awareness, and Survival. As an added benefit the scoundrel receives an extra 3 favored abilities for the character to choose at character creation.

Feats

Scoundrel's treat the feats Blind Fight, Combat Expertise, Dodge, Mobility, Heroic Surge, Improved Critical, Lightning Reflexes, Combat Reflexes, Danger Sense, Quick Draw, Toughness, Quick Healing, Force Resistance, Lucky, and Will to Live as favored feats.

Soldier

The most combat adept people in the universe are soldiers. What at first seems to make up a very narrow scope of people in the universe ends up making up a very large amount. Combat is one of the most common traits in the universe; nearly every star system has experienced war. Because of this, nearly every star system has a large number of people who are trained to protect it. Combat has many different forms across the Star Wars universe; the soldiers are at the forefront of all of these. Soldiers make proficient marksmen with a blaster; they are silent killers with high-tech melee weapons, brutal martial artists, skilled pilots, and the greatest commanders of troops in the entire universe. The average soldier is excellent at one or two of these arts of war, a true soldier is master of all of them.

Class Attributes

Almost all forms of combat involve training the body to be the perfect weapon. To reflect the soldiers’ emphasis on physical prowess Strength, Dexterity, and Stamina are considered favored attributes for all soldiers.

Class Abilities

Soldiers spend their time training diligently to perfect their combat style; however soldiers also have a natural talent for learning these skills quickly. To reflect their natural skill at all forms of combat they have these favored abilities: Athletics, Firearms, Melee, Brawl, Survival, Heavy Weapons, Pilot Starships, Gunnery, Pilot Ground, Intimidate, Pilot Capital Ship, Tactics, Dodge, Repair: Military, and Demotions.

Feats

The soldier’s skill in combat extends to almost superhuman abilities allowing them to become the most feared people in the universe. Soldiers tend to favor feats that increase the combat effectiveness, normally choosing to focus on a type of combat and perfecting it. Soldiers treat the feats blind fight, power attack, cleave, great cleave, combat expertise, dodge, mobility, steady shot, heroic surge, improved critical, lightning reflexes, combat reflexes, danger sense, quick draw, two weapon fighting, toughness, pain tolerance, quick healer, and will to live as favored feats.