Star Wars: Experience: Difference between revisions

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(New page: Dan and I talked briefly about some ideas for how to award, spend, and in general work experience. Originally we brought up the thought of keeping with levels, per D20, but I think we both...)
 
 
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{{Infobox SWRevisedSystem}}
Dan and I talked briefly about some ideas for how to award, spend, and in general work experience. Originally we brought up the thought of keeping with levels, per D20, but I think we both talked our way out of it. At least for the most part. Tracking levels certainly has a certain satisfaction that white wolf games don't match, but we felt the sudden boost of abilities was unrealistic and overall less fun. So we proposed that experience be distributed and spent very similar to the whitewolf games we currently play. We did bring up the possibility of still level tracking, and perhaps making levels prerequisites to certain merits/feats or awarding class only powers by level. And example might be that 20 total exp is level 2, and that a level 2 Scoundrel receives some sort of sneak attack ability. (this is not to imply that we should have a sneak attack ability, simply an example of something that might be class only)
Dan and I talked briefly about some ideas for how to award, spend, and in general work experience. Originally we brought up the thought of keeping with levels, per D20, but I think we both talked our way out of it. At least for the most part. Tracking levels certainly has a certain satisfaction that white wolf games don't match, but we felt the sudden boost of abilities was unrealistic and overall less fun. So we proposed that experience be distributed and spent very similar to the whitewolf games we currently play. We did bring up the possibility of still level tracking, and perhaps making levels prerequisites to certain merits/feats or awarding class only powers by level. And example might be that 20 total exp is level 2, and that a level 2 Scoundrel receives some sort of sneak attack ability. (this is not to imply that we should have a sneak attack ability, simply an example of something that might be class only)


===Leveling===
==Leveling==
*Level 2: 4 XP
*Level 2: 4 XP
*Level 3: 9 XP
*Level 3: 9 XP
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*Level 20: 338 XP - New Feat
*Level 20: 338 XP - New Feat


===Experience Costs===
==Experience Costs==
* Attribute:
* <b>Attribute:</b> Current Rating x 4
* Favored Attribute:
* <b>Favored Attribute:</b> (Current Rating x 4) - 2
* New Attribute:
* <b>New Attribute:</b> 8
* Ability:
* <b>Ability:</b> Current Rating x 2
* Favored Ability:
* <b>Favored Ability:</b> (Current Rating x 2) - 1
* Specialty:  
* <b>Specialty:</b> 3
* New Ability:
* <b>New Ability:</b> 3
* Knowledges:
* <b>Knowledges:</b> 1
* New Feat:
* <b>New Feat:</b> 10
* Willpower:
* <b>New Favored Feat:</b> 8
* Backgrounds:
* <b>Willpower:</b> Current Rating x 2
* <b>Backgrounds:</b> 3

Latest revision as of 16:41, 15 January 2010

Star Wars:
Revised System

Stories

Characters

Dan and I talked briefly about some ideas for how to award, spend, and in general work experience. Originally we brought up the thought of keeping with levels, per D20, but I think we both talked our way out of it. At least for the most part. Tracking levels certainly has a certain satisfaction that white wolf games don't match, but we felt the sudden boost of abilities was unrealistic and overall less fun. So we proposed that experience be distributed and spent very similar to the whitewolf games we currently play. We did bring up the possibility of still level tracking, and perhaps making levels prerequisites to certain merits/feats or awarding class only powers by level. And example might be that 20 total exp is level 2, and that a level 2 Scoundrel receives some sort of sneak attack ability. (this is not to imply that we should have a sneak attack ability, simply an example of something that might be class only)

Leveling

  • Level 2: 4 XP
  • Level 3: 9 XP
  • Level 4: 15 XP
  • Level 5: 23 XP - New Feat
  • Level 6: 31 XP
  • Level 7: 40 XP
  • Level 8: 50 XP
  • Level 9: 61 XP
  • Level 10: 74 XP - New Feat
  • Level 11: 89 XP
  • Level 12: 106 XP
  • Level 13: 125 XP
  • Level 14: 146 XP
  • Level 15: 170 XP - New Feat
  • Level 16: 197 XP
  • Level 17: 227 XP
  • Level 18: 260 XP
  • Level 19: 297 XP
  • Level 20: 338 XP - New Feat

Experience Costs

  • Attribute: Current Rating x 4
  • Favored Attribute: (Current Rating x 4) - 2
  • New Attribute: 8
  • Ability: Current Rating x 2
  • Favored Ability: (Current Rating x 2) - 1
  • Specialty: 3
  • New Ability: 3
  • Knowledges: 1
  • New Feat: 10
  • New Favored Feat: 8
  • Willpower: Current Rating x 2
  • Backgrounds: 3