Malloc: Character Sheet: Difference between revisions

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==Skills==
==Skills==
'''General Skills'''
*''Astrogation (INT)''
*Coercion (WIL) 1
*Coercion (WIL) 1
*Computers (INT) 2
*''Computers (INT) 2''
*''Coordination (AG)''
*Deception (CUN) 1
*Deception (CUN) 1
*Mechanics (INT) 1
*''Discipline (WIL) 1''
*Perception (CUN) 1
*''Mechanics (INT) 1''
*''Perception (CUN) 1''
*''Piloting - Planetary (AG) 1''
*''Stealth (AG) 1''
 
'''Combat Skills'''
*Ranged (Light) (AG) 1
*Ranged (Light) (AG) 1
*Stealth (AG) 1
 
'''Knowledge Skills'''
*''Education (INT)''
*''Outer Rim (INT)''
*''Underworld (INT)''


==Talents==
==Talents==
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*Move Basic Power
*Move Basic Power
**The user may spend 1 light side point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
**The user may spend 1 light side point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
*Influence Basic Power
**The user may spend 1 light side point to stress the mind of one living target he is engaged with, inflicting 1 strain.
*Influence: Control


'''Technician Tree'''
'''Technician Tree'''
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*Comm Scrambler (E 0)
*Comm Scrambler (E 0)


'''Credits: 37,922 credits'''
'''Credits: 62,022 credits'''


==Condition Monitors==
==Condition Monitors==
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*[[Episode IX: Exporting Valuable Cargo]] +15 XP
*[[Episode IX: Exporting Valuable Cargo]] +15 XP
*Force Rating -25 XP
*Force Rating -25 XP
Experience Remaining: 0 XP
*[[Episode X: Dirty Work]] Part I +15 XP
*Influence Basic Power -10 XP
*[[Episode X: Dirty Work]] Part II +15 XP
*Influence: Control -10 XP
*Discipline 1 -5 XP
Experience Remaining: 5 XP

Latest revision as of 00:06, 26 January 2014

File:Malloc.jpg

Name: Malloc Zephren
Race: Arkanian
Sex: Male
Height: 6'0"
Weight: 190 lbs
Age: 16
Eyes: White
Hair: White
Malloc: Background

Attributes

  • Brawn 2
  • Agility 2
  • Intellect 3 (4)
  • Cunning 3
  • Willpower 3
  • Presence 2

Skills

General Skills

  • Astrogation (INT)
  • Coercion (WIL) 1
  • Computers (INT) 2
  • Coordination (AG)
  • Deception (CUN) 1
  • Discipline (WIL) 1
  • Mechanics (INT) 1
  • Perception (CUN) 1
  • Piloting - Planetary (AG) 1
  • Stealth (AG) 1

Combat Skills

  • Ranged (Light) (AG) 1

Knowledge Skills

  • Education (INT)
  • Outer Rim (INT)
  • Underworld (INT)

Talents

Force Exile Tree

  • Uncanny Senses (2)
    • Add Boost per rank to all Perception checks.
  • Uncanny Reactions
    • Add Boost per rank to all Vigilance checks.
  • Convincing Demeanor
    • Remove setback per rank from any Deceit or Skullduggery check.
  • Quick Draw
    • Once per round, draw or holster a weapon or item as an incidental.
  • Touch of Fate
    • Once per session, add two boost die to any 1 check.
  • Sense Danger
    • Once per session, subtract two setback die to any 1 check.
  • Street Smarts
    • Remove setback per rank from Streetwise or Knowledge: Underworld checks.
  • Force Rating
    • Force Rating +1

Force Move Tree

  • Move Basic Power
    • The user may spend 1 light side point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
  • Influence Basic Power
    • The user may spend 1 light side point to stress the mind of one living target he is engaged with, inflicting 1 strain.
  • Influence: Control

Technician Tree

  • Codebreaker
    • Remove Setback and decrease difficulty to break code or decrypt communications by 1.
  • Defensive Slicing
    • When defending computer systems, add 1 setback die per rank of Defensive Slicing to opponents' checks.
  • Bypass Security
    • Remove 1 setback die per rank of Bypass Security from checks made to disable a security device or open a locked door.
  • Natural Programmer
    • Once per session, may re-roll any 1 Computers or Astrogation check.

Obligations

  • Bounty (30) - Malloc is wanted by Imperial Intelligence services after fleeing Arkania with sensitive documents related to his own life.
  • Dark Side (1) - Malloc killed a defenseless drug dealer on Gerrenthum out of fear of being reported to the authorities.

Weapons & Gear

Encumbrance Threshold 12

  • Base 5 + Brawn 2 + Utility Belt 1 + Backpack 4
  • Armor Encumbrance is reduced by 3 when worn

Gear

  • Slicing Gear (E 2)
  • Handheld Comlink (E 0)
  • Long Range Comlink (E 2)
  • Utility Belt
    • Increases encumbrance threshold by 1
  • Restraining Bolt (E 0)
  • Datapad (E 1)
  • Extra Reloads
  • 6 Stimpacks
  • Glowrod (E 1)
  • Scanner Goggles (E 0)
    • Allows the user to see normally in dark conditions
  • Blaster Pistol (Damage 6, Crit 3, Range Medium, E 1, HP 2, Stun Setting)
  • Heavy Blaster Pistol (Damage 7, Crit 3, Range Medium, E 2, HP 3, Stun Setting)
  • Heavy Clothing (E 1)
  • Backpack
    • Increases encumbrance threshold by 4
  • Jedi Texts
    • +1 Boost die to Jedi Lore checks
  • Sith Texts
  • Cybernetic Brain Implant (+1 intelligence; includes comlink and computer access link)
  • Comm Jammer (E 4)
  • Comm Scrambler (E 0)

Credits: 62,022 credits

Condition Monitors

  • Soak 3
  • Wounds 0/12
  • Strain 0/13
  • Defense 0

Experience

Starting Experience: 110

Experience Remaining: 5 XP