Ledaal Catala Tycho: Character Sheet
Name: Ledaal Catala Tycho
Type: Dragon-Blooded Exalt
Player: Brian
Aspect: Air
Concept: Sorcerer Engineer
Political Affiliation: Ledaal Catala Household
Anima: At low levels, white essence creates circular wind currents, creating small dust devils (which are quite useful when unearthing artifacts). At totemic levels these converge into a larger cyclone that engulfs the area.
Ledaal Catala Tycho Info
Loyalties
Motivation | Solve the mystery surrounding his parents and origin |
Intimacies | Ledaal Catala household, Rings of Ledaal Catala, His fiance Sesus Izumi |
Attributes
Strength | ●●○○○ | Charisma | ●●●●○ | Perception | ●●○○○ |
Dexterity | ●●○○○ | Manipulation | ●●○○○ | Intelligence | ●●●●○ |
Stamina | ●●●○○ | Appearance | ●●●○○ | Wits | ●●●●○ |
Abilities
Air | Earth | Fire | |||
Linguistics | ●●●○○ | Awareness | ●●○○○ | Athletics | ●○○○○ |
Lore | ●●●○○ | Craft (Fire) | ●○○○○ | Dodge | ●●●○○ |
Occult | ●●●○○ | Craft (Air) | ●○○○○ | Melee | ●○○○○ |
Stealth | ●○○○○ | Integrity | ●○○○○ | Presence | ●○○○○ |
Thrown | ○○○○○ | Resistance | ●○○○○ | Socialize | ●●○○○ |
War | ●○○○○ | ||||
Water | Wood | Specialties | |||
Bureaucracy | ●○○○○ | Archery | ●●●○○ | Lore: Artifacts | ●○○○○ |
Investigation | ●●○○○ | Medicine | ●○○○○ | Investigation: Archaeology | ●○○○○ |
Larceny | ○○○○○ | Performance | ●○○○○ | ||
Martial Arts | ●○○○○ | Ride | ●○○○○ | ||
Sail | ○○○○○ | Survival | ●●○○○ |
Spirit and Body
Health and Soak
Charms & Sorcery
Name | Cost | Type | Duration | Summary |
1st Archery Excellency | 1 + 1m/2 dice | Reflexive | Instant | Pg. ? |
1st Investigation Excellency | 1 + 1m/2 dice | Reflexive | Instant | Pg. ? |
Wind-Carried Word Technique | 1m + distance | Simple | Instant | Pg. 131 |
Ox-Body Technique | - | Permanent | Permanent | Pg. 146 |
Terrestrial Circle Sorcery | - | ? | ? | Pg. ? |
Emerald Countermagic | - | ? | ? | Pg. ? |
Stormwind Rider | - | ? | ? | Pg. ? |
Backgrounds
Background | Rating | Description | |||||
Allies | ●○○○○ | Sesus Izumi | |||||
Artifact | ●●●○○ | Lightning Staff ●●●○○, Sorcery Catching Glove ●●●○○ | |||||
Backing | ●○○○○ | Ledaal Catala Household | |||||
Breeding | ●○○○○ | +1 Personal essence; +2 Peripheral essence | |||||
Family | ●○○○○ | Ledaal Catala Household | |||||
Manse | ●○○○○ | Memory Stone | |||||
Resources | ●●○○○ | Ledaal Catala Household | |||||
Retainers | ●●○○○ | Severen, Ankara, Malam Aristide, Serykh, one TBD |
Equipment
Lightning StaffArtifact ●●●○○ Holds 20 motes in its battery, and these motes can be spent to achieve any of three effects. Alternatively, wielders with Essence pools may attune the spears for a cost of two motes, after which they may choose to power them directly from their own reserves. Charge: For a reflexive cost of one mote, the staff's blade glows a dim blue. Whenever it next strikes a target, these banked energies erupt in a surge of lightning, increasing the strike's raw damage by +4L and immediately setting any flammable inanimate target alight. Type Speed Acc. Damage Defense Rate Minimums Attune Tags Charge 5 +1 +4L/7L +2 2 Str •• 2 2, L, R (+8L/11L charged) Streamer: For a reflexive cost of two motes, the spear fires a bolt of lightning at a target using the wielder's Archery. While firing a streamer, the lance is considered a firewand for the purpose of Archery Charms. Type Speed Acc. Damage Rate Range Minimums Attune Tags Streamer 5 +2 10L 2 150 (max. range) – 2 2, F Lightning Fan: By reflexively spending five motes, the wielder may spray a continuous stream of lightning across an arc. The fan can hit up to three separate targets within three yards of each other with a single attack roll. Type Speed Acc. Damage Rate Range Minimums Attune Tags Lightning Fan 5 +5 7L 1 100 (max. range) – 2 2, F |
Sorcery-Catching GloveArtifact ●●●○○ This sorcery-capturing glove is woven from white, green, red, black, blue and yellow jade and requires no essence commitment. It can capture Terrestrial Circle sorcery and can hold no more than three spells at a time. When the character is the target or in the path of a spell, he may use a miscellaneous action to capture with the palm of his gloved hand. Essence channeled into the spell disappears into the glove in a dwindling display of power. Capturing a spell requires that the character be able to take an action on the tick that the spell is released and spend temporary Willpower equal to the spell’s circle (one for Terrestrial). Releasing a spell is a miscellaneous action. The character must again spend Willpower equal to the spell’s circle (one for Terrestrial) in order to channel the energies he is releasing. Spells with multiple versions take the shape intended when originally cast when released. The glove can also capture necromantic spells of the appropriate circles (see The White and Black Treatises for necromancy). Capturing and redirecting Emerald Circle sorcery is very useful, but not overwhelming, and it costs a significant resource (Willpower). It is Artifact 3—about as useful as Emerald Circle Countermagic. Memory StoneManse ●○○○○ The character who carries this iridescent white, cubical hearthstone will never forget anything. Every image or incident, from a face seen in a crowd last week, to the contents of a treaty that he hurriedly read before being chased off by guards, will be remembered in perfect and exact detail. The wearer’s player can even make (Perception + Awareness) rolls after the fact for his character to notice further details about an event. Although this hearthstone does not allow the wearer to learn Abilities, Charms or spells any faster or easier, the wearer could read an ancient 1,000-page tome and perfectly remember every word and illustration 50 years later. These unnaturally sharp memories begin to fade to normal memories if the character ceases to be attuned to this stone for more than one day. Exceptional BreastplateSoak Mobility Fatigue Cost Tags +5L/3B 0 1 •• May be concealed under heavy jacket or cloak |
Attack Values
Attacks | |||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Social Combat
Base Values | Attacks | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Experience
EXPERIENCE 2/5
SESSIONS PLAYED: 0 BONUS POINTS
|