Jayne McDoe: Character Sheet

From The Whereabouts

Basic Information

Name: Jayne McDoe
Player: Hilary K
Age: 20
Height: 6'1"
Weight: 170
Race: D'Anjayni Nephilim
Class: Freelancer
Quirks: Is Ambidextrous and can use tools/weapons with her feet
Likes: Creating things, Working with her hands, bright colors, being the center of attention
Dislikes: Being Forgotten or Left Behind
Jayne McDoe

Characteristics

Strength: 8 - Bonus: +10
Dexterity: 10 - Bonus: +15
Agility: 5 - Bonus: +0
Constitution: 7 - Bonus: +5
Intelligence: 9 - Bonus: +10
Power: 4 - Bonus: -5
Willpower: 6 - Bonus: +5
Perception: 9 - Bonus: +10

Basics

Presence: 30
Life Points: 100 - Base: 95 + Class: 5
Fatigue: 7
Movement: 5 - 65 feet per combat turn
Appearance: 5
Size: 15
Regeneration: 1 - Base: 1
Regeneration Rate: +10/day, +5/day, -5/day

Combat Abilities

Base Initiative: +40 - Base: 20 + Dex: 15 + Agi: 0 + Class: 5
Max Actions: 3
Max Attacks: 1
Attack: +50 - Base: 35 + Dex: 15
Block: +15 - Base: 0 + Dex: 15
Dodge: +35 - Base: 35 + Agi: 0
Wear Armor: +10 - Base: 0 + Str: 10
Weapon Proficincies: Unarmed, Dagger, Crossbow, Short Sword, Mace, Club

Miniature Crossbow - Attack: +50 - Defense: +15 - Base Damage: 30 - Final Damage: 35 - Speed: 10 - Final Initiative: 40

Fortitude: 5 - Breakage: -4 - Presence: 15 - Crit 1: Thrust - Crit 2: N/A - Reload: 2 - Range: 30m


Blacksmith Hammer - Attack: +50 - Defense: +15 - Base Damage: 30 - Final Damage: 40 - Speed: -20 - Final Initiative: 20

Fortitude: 12 - Breakage: 3 (2+1) - Presence: 10 - Crit 1: Impact - Crit 2: N/A

Ki Abilities

Total Martial Knowledge: 20
Unspent MK: 20
Ki Points
Strength: 8
Dexterity: 10
Agility: 5
Constitution: 7
Power: 4
Willpower: 6
Ki Accumulation
Strength: 1
Dexterity: 2
Agility: 1
Constitution: 1
Power: 1
Willpower: 1

Resistances

Physical: +35 - Base: 30 + Con: 5
Disease: +35 - Base: 30 + Con: 5
Poison: +35 - Base: 30 + Con: 5
Magic: +25 - Base: 30 + Pow: -5
Psychic: +35 - Base: 30 + Will: 5

Secondary Abilities

Athletics

Acrobatics: -30 - (Cost: 2) - (Base: -30 + Agi: 0)
Athleticism: +10 - (Cost: 2) - (Base: 10 + Agi: 0)
Ride: +5 - (Cost: 2) - (Base: 5 + Agi: 0)
Swim: +5 - (Cost: 2) - (Base: 5 + Agi: 0)
Jump: +15 - (Cost: 2) - (Base: 5 + Str: 10)
Climb: +5 - (Cost:2) - (Base: 5 + Agi: 0)

Vigor

Composure: -25 - (Cost: 2) - (Base: -30 + Will: 5)
Feats of Strength: +20 - (Cost: 2) - (Base: 10 + Str: 10)
Withstand Pain: +15 - (Cost: 2) - (Base: 10 + Will: 5)

Perception

Notice: +20 - (Cost: 2) - (Base: 10 + Per: 10)
Search: +20 - (Cost: 2) - (Base: 10 + Per: 10)
Track: +20 - (Cost: 2) - (Base: 10 + Per: 10)

Intellectua2l

Animals: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Sciences: +30 - (Cost: 2) - (Base: 10 + Int: 10 + Level: 10)
Herbal Lore: N/A - (Cost: 2) - (Base: 0 + Int: 10)
History: N/A - (Cost: 2) - (Base: 0 + Int: 10)
Navigation: N/A - (Cost: 2) - (Base: 0 + Int: 10)
Medicine: N/A - (Cost: 2) - (Base: 0 + Int: 10)
Memorize: +20 - (Cost: 2) - (Base: 10 + Int: 10)
Occult: N/A - (Cost: 2) - (Base: 0 + Int: 10)
Appraisal: +25 - (Cost: 2) - (Base: 15 + Int: 10)
Magic Appraisal: 10 - (Cost: 2) - (Base: 5 + Pow: -5 + Level: 10)

Social

Intimidate: +10 - (Cost: 2) - (Base: 5 + Will: 5)
Leadership: -35 - (Cost: 2) - (Base: -30 + Pow: -5)
Persuasion: -20 - (Cost: 2) - (Base: -30 + Int: 10)
Style: +15 - (Cost: 2) - Base: 10 + Pow: -5 + Level: 10)

Subterfuge

Disguise: +20 - (Cost: 2) - (Base: 5 + Dex: 15)
Hide: 15 - (Cost: 2) - (Base: 5 + Per: 10)
Lock Picking: +25 - (Cost: 2) - (Base: 10 + Dex: 15)
Poisons: N/A - (Cost: 2) - (Base: 0 + Int: 10)
Theft: -15 - (Cost: 2) - (Base: -30 + Dex: 15)
Trap Lore: +15 - (Cost: 2) - (Base: 5 + Per: 10)
Stealth: +20 - (Cost: 2) - (Base: 10 + Agi: 0 + Level: 10)

Creative

Art: -35 - (Cost: 2) - (Base: -30 + Pow: -5)
Dance: N/A - (Cost: 2) - (Base: 0 + Agi: 0)
Forging: +70 - (Cost: 1) - (Base: 30 + Dex: 15 + Natural Bonus 15 + Level: 10)
Music: +0 - (Cost: 2) - (Base: 5 + Pow: -5)
Slight of Hand: +20 - (Cost: 2) - (Base: 5 + Dex: 15)

Advantages

Ambidextrous - Can preform tasks equally well with either hand. In combat, the character only suffers a -10 to attacks with an additional weapon.
Aptitude in a Subject - Forging - Reduces the development cost from 2 to 1.
See Supernatural - Can see spirits, magic, psychic matrices, etc
Pass Without a Trace - If a D'Anjayni goes barefoot, Characters receive a -40 penalty check to track her.
Forgetfulness - MR check of 100 to remember character.
Undetectability - +30 to resist magic or ki detection.
Silent Whisper - -60 to eavesdrop on a D'Anjayni.

Disadvantages

Common Appearance - Appearance must be between 2 and 8.
Immortal Soul - 12% experience penalty

Experience

Total: 25
Penalty: 12%
Final: 22
Next Level: 100