Fenwick Brom Chaucer: Character Sheet
Basic Information
Name: Fenwick Brom Chaucer
Player: Tony
Age: 19
Height: 5'11"
Weight: 180
Race: Sylvain Nephilim
Class: Mystic Summoner
Quirks:
Likes: Music - Playing & Listening, Reading, Storytelling
Dislikes: The Church - Especially the Inquisition, Being Rushed or Hurried
Fenwick Brom Chaucer
Characteristics
Strength: 4 - Bonus: -5
Dexterity: 9 - Bonus: +10
Agility: 6 - Bonus: +5
Constitution: 5 - Bonus: +0
Intelligence: 9 - Bonus: +10
Power: 10 - Bonus: +15
Willpower: 8 - Bonus: +10
Perception: 7 - Bonus: +5
Basics
Presence: 30
Life Points: 75 - Base: 70 + Class: 5
Fatigue: 5
Movement: 6 - 70 feet per combat turn
Appearance: 8
Size: 9
Regeneration: +2 - Base: 1 + Race: 1
Regeneration Rate: +20/day, +10/day, -5/day
Combat Abilities
Base Initiative: +40 - Base:20 + Dex: 10 + Agi: 5 + Class: 5
Max Actions: 3
Max Attacks: 1
Attack: +20 - Base: 10 + Dex: 10 + Class: 0
Block: +15 - Base: 5 + Dex: 10 + Class: 0
Dodge: +5 - Base: 0 + Agi: 5 + Class: 0
Wear Armor: -5 - Base: 0 + Str: -5
Weapon Proficiencies: Dagger, Short Sword, Crossbow
Short Sword - Attack: 20 - Defense: 15 - Base Damage: 40 - Final Damage: 35 - Speed: 15 - Final Initiative: 55
- Fortitude: 12 - Breakage: 1 - Presence: 20 - Crit 1: Thrust - Crit 2: Cut - Precision
Crossbow - Attack: 20 - Defense: N/A - Base Damage: 40 - Final Damage: 50 - Speed: 0 - Final Initiative: 40 - Strength 8
- Fortitude: 8 - Breakage: 1 (0+1) - Presence: 20 - Crit 1: Thrust - Crit 2: N/A - Reload: 2 - Range: 60m
Dagger - Attack: 20 - Defense: 15 - Base Damage: 30 - Final Damage: 25 - Speed: 20 - Final Initiative: 60 - Precision
- Fortitude: 10 - Breakage: -2 - Presence: 15 - Crit 1: Thrust - Crit 2: Cut - Throwable - RoF: 50 - Range: 20m
Supernatural Abilities
Magic Accumulation: 30 - Base: 10 x Multiple: x3
Zeon: 310 - Base: 260 + Class: 50 (Double Recovery Rate)
Magic Projection +30 - Base: 20 + Dex: 10
Imbalance 0 - Offense: 0 + Defense: 0
Summon +40 - Base: 15 + Pwr: 15 + Class: 10
Control +40 - Base: 20 + Will: 10 + Class: 10
Bind +40 - Base: 15 + Pwr: 15 + Class: 10
Banish +40 - Base: 15 + Pwr: 15 + Class: 10
Path Level
Light: 20
- Create Light - Active - Cost: 20 - 15 feet (+15 feet) - Max: Int X 20 - M: 1/10 Daily
- FA: Tie - Active - Cost: 40 - Causes preexisting ropes, chains, etc to try to tie up a target, AKA Trapping. Attack: 180, Sleight of Hand diff: 140, Strong Rope: Str 10. (+10 Sleight of Hand) - Max: Int X 10
- Induce Calm - Active - Cost: 40 - Negates Fear, Anger, Terror, etc within 50 feet. Diff: 80 to resist (+30 feet & +5 MR/PsR) - Max: Int X 10
- Blinding Flash - Active - Cost: 50 - Flash of light blinds anyone within 50 feet for failure ammount / 10 rounds. PhR vs diff 140. If prepared, PhR vs diff 80. Caster is immune (+15 feet) - Max: Int X 10
- Shield of Light - Passive - Cost: 50 - 300LP, only damaged by supernatural. Darkness causes X2 damage. (+100LP) - Max: Int X 20 - M: 1/10
- Perceive - Active - Cost: 50 - +50 to Notice, Search, and Magic Appraisal. (+10) - Max: Int X 10 - M: 1/10
- FA: Fog - Active - Cost: 60 - 300 ft radius, thickness controlled by caster, stationary unless wind. (+50 feet) - Max: Int X 20 - M: 1/10 Daily
- Armor of Light - Active - Cost: 60 - Create armor that provides AT 2 vs energy and AT 1 vs everything else. (+1 AT) - Max: Int X 10 - M: 1/20
- Banish Shadows - Active - Cost: 60 - Destroy shadows within a 10 meter radius. Darkness creatures, MR vs 120 or lose LP equal to double failure rate. (+20 meters & +10 MR) - Max: Int X 10 - M: 1/10
Darkness: 0
Creation: 0
Destruction: 0
Essence: 0
Illusion: 0
Fire: 0
Water: 0
Air: 0
Earth: 0
Necromancy: 0
Ki Abilities
Total Martial Knowledge: 10
Unspent MK: 10
Ki Points
Strength: 4
Dexterity: 9
Agility: 6
Constitution: 5
Power: 10
Willpower: 8
Ki Accumulation
Strength: 1
Dexterity: 1
Agility: 1
Constitution: 1
Power: 2
Willpower: 1
Resistances
Physical: +35 - Base: 30 + Con: 0 + Race: 5
Disease: +50 - Base: 30 + Con: 0 + Race: 20
Poison: +35 - Base: 30 + Con: 0 + Race: 5
Magic: +65 - Base: 30 + Pow: +15 + Race: 10 + Gift 10 (+10 Against Light Effects)
Psychic: +50 - Base: 30 + Will: +10 + Race: 10
Secondary Abilities
Athletics
Acrobatics: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Athleticism: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Ride: -25 - (Cost: 2) - (Base: -30 + Agi: 5)
Swim: -25 - (Cost: 2) - (Base: -30 + Agi: 5)
Jump: -25 - (Cost: 2) - (Base: -30 + Agi: 5)
Climb: -25 - (Cost:2) - (Base: -30 + Agi: 5)
Vigor
Composure: +15 - (Cost: 3) - (Base: 5 + Will: 10)
Feats of Strength: -35 - (Cost: 3) - (Base: -30 + Str: -5)
Withstand Pain: +15 - (Cost: 3) - (Base: 5 + Will: 10)
Perception
Notice: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Search: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Track: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Intellectual
Animals: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Sciences: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Herbal Lore: +15 - (Cost: 2) - (Base: 5 + Int: 10)
History: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Navigation: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Medicine: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Memorize: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Occult: +25 - (Cost: 1) - (Base: 5 + Int: 10 + Class: 10)
Appraisal: -20 - (Cost: 2) - (Base: -30 + Int: 10)
Magic Appraisal: +20 - (Cost: 2) - (Base: 5 + Int: 10 + Class: 5)
Social
Intimidate: -20 - (Cost: 2) - (Base: -30 + Will: 10)
Leadership: 20 - (Cost: 2) - (Base: 5 + Pow: 15)
Persuasion: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Style: +20 - (Cost: 2) - Base: 5 + Pow: 15)
Subterfuge
Disguise: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Hide: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Lock Picking: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Poisons: -20 - (Cost: 2) - (Base: -30 + Int: 10)
Theft: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Trap Lore: -25 - (Cost: 2) - (Base: -30 + Per: 5)
Stealth: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Creative
Art: -15 - (Cost: 2) - (Base: -30 + Pow: 15)
Dance: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Forging: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Music: +25 - (Cost: 2) - (Base: 10 + Pow: 15)
Slight of Hand: +15 - (Cost: 2) - (Base: 5 + Dex: 10)
Advantages
The Gift - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
Superior Magic Recovery - The character regenerates Zeon at twice the normal rate.
Exceptional Resistances - +10 MR & PsR, +20 DR, +5 PhR & VR
Unbalanced Inclination to the Light - +10 Resistance against any effect based on The Light.
Quick Healing - Add +1 to natural regeneration.
Sense Light and Dark - Can sense presence of other Sylvain or Duk'Zarist Nephilim present.
Limited Needs - Needs one half of the sleep and food required by humans.
Disadvantages
Immortal Soul - 16% experience penalty
Spells
- (Light)
- (Free Access 1-10)
- (Free Access 11-20)
Experience
Total: 25
Penalty: 16%
Final: 21
Next Level: 100