Research Assistant Invocation || 5m || Simple || Five Days || Pg. 163
BONUS POINTS
9 - Virtues
4 - Abilities
1 - 2 Favored Specialties
4 - Attribute
The Dreamcatcher
The Dreamcatcher is a six foot tall staff with a dreamstone encased at the top of the staff. With the use of one mote of essence, the attuned user to the staff can download the most recent dream of whatever target the staff touches. With another mote of essence, that dream can be replayed in the attuned user's mind at any time. The dreamstone can store and replay any number of dreams, however only the most recent dream can be harnessed by the staff for bonus effects, as described below.
Fear, Macabre, Death, Greed, Corruption - After a blow dealing lethal damage, the opponent is haunted with visions of defeat and must make a Valor check to continue the fight. Regardless of the outcome of the Valor check, the user is at +1 DV against that opponent for the remainder of the battle because of these visions. This bonus does not stack with multiple successful hits.
Hope, Piety, Righteousness, Equality - The staff glows a vibrant white and is soothing to the touch. The holder's healing time is cut in half.
Passion, Chaos, Freedom, Rage, Impulse - The staff catches fire and is searing hot with the exception of the area where it is being held. This adds +4L damage to all attacks.
Life, Nature, Spirit, Survival - The staff hardens and vines and bark grow up the hands of the holder, providing additional protection in the form of +6B/+3L soak.
Logic, Illusion, Manipulation, Lore - The staff projects an illusion that the scene is taking place at the scene of the most recent stored dream. This only works on groups of 10 people or less. 4 willpower can be spent to break from the illusion.
Destinies
The Gull - 12
scope - 2
duration - 2 (one year)
endurance - 5/8
Good Worker Spirit, one Endurance per month: (active on AA 22)
The Sidereal knows how to look as if she works an honest
day. While this effect is in operation, no one will believe
the Sidereal is slacking, no matter how little work she
does. This is an Illusion effect. The Bureau of Destiny has
persistent problems with Sidereals using this Resplendency
on the job.
• Joyous Grasshopper Spirit, one Endurance per (active for Air season)
season (three Endurance for the season of water): The
ant labors and saves for a long, hard life, but the carefree
grasshopper eats while there is plenty, loves every night and
if he dies of it, dies joyfully. For the purposes of regaining
Willpower only, the Sidereal gains an additional Motivation:
“Enjoy myself and fully express it.” In addition, she
reduces by 1 the target number of her Conviction rolls to
regain Willpower.
The Quiver - 5
scope - 2
duration - 1 (ends Descending Water 28)
endurance - 2/2
The Messenger - 3
scope - 2
duration - 0 (ends Ascending Water 28)
endurance - 1/1
Ascendent - 12
scope - 2
duration - 4 (20 years)
frequency - 4 (whenever trigger is met)
Blissful Idiot Blessing (-1 to the difficulty of a roll related to the destiny [Performance Rolls]. +1 success on an opposed roll. +1 Defense if the roll is an application of an unrolled defense.)