Bodhisattva of the Masked Starfall: Character Sheet
Name: Bodhisattva of the Masked Starfall
AKA: Starfall, Solex
Type: Sidereal Exalt
Player: Tony
Caste: Chosen of Endings
Concept: Gold Faction Fixer
Motivation: Discover how the world will end.
Political Affiliation: Gold Faction
Bodhisattva of the Masked Starfall: Background/Personality
- PHYSICAL
- Strength 3
- Dexterity 4
- Stamina 4
- SOCIAL
- Charisma 2
- Manipulation 3
- Appearance 2
- MENTAL
- Perception 3 (4)
- Intelligence 3
- Wits 3
- JOURNEYS
- Resistance 3
- Ride 1
- Sail
- Survival 3
- Thrown 1
- SERENITY
- Craft (Fate) 2
- Dodge 2
- Linguistics 2
- Performance 1
- Socialize 2
- BATTLES
- Archery
- Athletics 2
- Melee
- Presence 1
- War 1
- SECRETS
- Investigation 3
- Larceny 2
- Lore 3
- Occult 2
- Stealth 2
- ENDINGS
- Awareness 2
- Bureaucracy 2
- Integrity 2
- Martial Arts 4
- Medicine 1
SPECIALTIES
- None
LANGUAGES
- Fire Tongue (Native)
- River Tongue
- Old Realm
BACKGROUNDS
- Artifact 3
- Artifact 1 (Perfected Boots)
- In Combat add 3 Yards per Tick to Move Actions, and 6 Yards per Tick to Dash Actions.
- When walking, wearer can march 10 mph and can cover 100 miles per day.
- Add two to Strength when calculating jumping distances.
- Attune 1
- Backing (Gold Faction) 1
- Backing (Convention of Fire) 1
- Backing (Convention on Natural Disasters) 1
- Backing (Convention on Deathlords) 1
- Backing (Division of Endings) 1
- Celestial Manse (Stone of the Sharp Mind) 1
- This stone provides the bearer with +1 bonus on all Perception rolls. (Equal to Stone of Quick Thought, pg. 86 Oadenols Codex)
- Connections (Bureau of Seasons) 1
- Connections (Bureau of Nature) 1
- Connections (Bureau of Heaven) 1
- Connections (Division of Endings) 1
- Connections (Cult of the Illuminated - South) 1
- Salary 2
- Sifu 2
CHARMS
- 2nd Integrity Excellency
- 2nd Investigation Excellency
- Ox-Body Technique (Page 127)
- Water and Fire Treaty (Page 127)
- Adopting The Untamed Face (Page 136)
- Sky and Rain Mantra (Page 137)
- Methodology of Secrets (Page 166)
- Mark of Exaltation (Page 169)
- Blinding the Boar (Page 172)
- Prior Warning (Page 173)
- 2nd Martial Arts Excellency
- Secrets of Future Strife (Page 180)
- Flight of Mercury (Page 181)
- Blade of the Battle Maiden (Page 182)
WEAPONS
- Blades of Mars
- Speed 4, Accuracy +5, Damage +7L, Defense +1, Rate 2
WILLPOWER 8
VIRTUES
- Compassion 2
- Temperance 2
- Conviction 5
- Valor 3
COLLEGES
- The Rising Smoke 3
- When making any roll involving Charisma with a god, a judge or a magistrate, the Sidereal’s player may add the character’s Essence to the roll. (1 Endurance)
- The character burns a letter written on fine silk, addressed to one of her fellow Sidereals. The letter appears discreetly hidden against the recipient’s skin and vibrates gently to announce the letter’s presence. If the recipient is unclothed at the time of sending, the letter waits Elsewhere for a more appropriate moment and appears then. Bystanders must succeed at a difficulty 6 (Perception + Awareness) roll to notice the letter’s arrival. Within three days, the recipient may respond in a similar fashion by writing his reply on the letter in emerald-colored inkand burning it. The Sidereal receives the reply in the same manner. (1 Endurance)
- The character may touch a victim and make the Superior Sign of the Rising Smoke to summon Adorjan, the Silent Wind. The Yozi scours the target for his next three actions. See Exalted, pp. 130–131, for full rules on the effects of the Silent Wind of Malfeas. In Creation, Adorjan is weakened, and her Trauma trait loses the L tag, inflicting only dice of damage. When used against a demon, this Resplendency inflicts only one Paradox die and lasts 13 actions. (3 Endurance, 1 or 3 Paradox Die)
- The Sword 2
- The Sidereal no longer merely hopes to study under a particular tutor, but can realize that dream. Activating this effect reflexively whenever she observes clearly as another individual activates a Martial Arts Charm, the Sidereal may realize the Charm’s trick. Thereafter, she may learn it without a tutor provided she possesses its prerequisites—normal experience point cost and doubled training time applies. If the Seer doesn’t learn the Charm within a year and a day, the realization fades. (1 Endurance, 1 Paradox Die)
- The Sidereal may apply her full Defense Value to any incoming attack, ignoring all penalties, effects that set the Defense Value to zero and other negative effects, provided she uses no Charm, Virtue, Willpower or similar effect to enhance her defense further. (1 Endurance)
- The Sidereal makes the Superior Sign of the Sword at a target. If mortal, the target is slain instantly or dies horribly within five days (the Sidereal’s choice). If Exalted, the target is irrevocably slain when next any form of damage reduces him to Incapacitated or below. For Terrestrial Exalted, this curse lasts until the end of their lives, but for Celestial Exalted, it lasts but a year and a day. This Resplendency has no effect on gods, elementals or those outside of fate. (3 Endurance, 1 Paradox Die)
- The Crow 2
- By eating the eye of a corpse, the character can know the last thing the corpse saw before it died. She sees the last scene of the target’s life and becomes aware if the target left a ghost or a hungry ghost. (1 Endurance)
- The character can take something from plain sight, and the players of those witnessing it must win opposed (Perception + Awareness) roll against the character's (Dexterity + Larceny) to notice. (1 Endurance, 1 Paradox Die)
- The character makes the Superior Sign of The Crow and becomes a raven, crow, or corvid. In this form, his Strength and Stamina are reduced to 1, but her other traits are unaffected. She has 0L/1B soak and may fly at triple his normal move or dash rate. Her equipment, clothing, and gear pass into Elsewhere until she changes back. (3 Endurance, 3 Paradox Dice per Day)
ANIMA
- Lessor Sign of Saturn: 10 motes
- Sidereal and all allies within Essence x 10 yards add 1 damage to each attack made, applied after damage is rolled. If the attack inflicts no levels of damage this effect does not add to it.
- When anima between 11-15 motes this power costs only 5 motes. Automatically activated with 16+
SOAK
- Bash: 4
- Lethal: 2
- Aggravated: 0
- Hardness: 0
HEALTH
- [-0] 2 box
- [-1] 2 boxes
- [-2] 2 boxes
- [-4] 1 box
- [Incap] 1
ESSENCE 3
- Personal: 14
- Peripheral: 31/38 (7 Attuned)
- Committed: 0
PARADOX
- 1/10
TOTAL EXP: 60
CURRENT EXP: 15
- Starting XP: 8
- Session 1: 10
- Session 1: Backing 1 - Convention on Deathlords
- Session 2: 10
- Session 3: 10
- Session 4: 10
- Session 5: 10
- 3 Die Stunt +1
- 3 Die Stunt +1
SPENT EXP: 25
- 2nd Martial Excellency (10 EXP)
- Athletics 2 (2 EXP)
- Adopting The Untamed Face (10 EXP)
- Investigation 3 (3 EXP)
- Essence 3 (18 EXP)
- Socialize 2 (2 EXP)