Dmitri: Character Sheet

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Revision as of 07:29, 22 April 2011 by Kirkland (talk | contribs)

Name: Dmitri
Race: Elf
Sex: Male
Height: 5'2"
Weight: 130 lbs
Age: 16
Eyes: Blue
Hair: White
Dmitri: Background

Attributes

Physical

  • Body 2
  • Agility 2
  • Reaction 3
  • Strength 2

Mental

  • Charisma 3
  • Intuition 5
  • Logic 5 (7)
    • Mathematics +2 (Math SPU)
  • Willpower 5

Other

  • Edge 4
  • Essence 5.2275
    • From Cyberware: 0.205 (only half applies)
    • From Bioware: 0.67
  • Magic 0
  • Resonance 5
  • Submersion Grade 1
  • Initiative 8
  • Initiative Passes 1

Skills

Athletics group (usually STR)

  • Climbing 1
  • Gymnastics 1
  • Running 1
  • Swimming 1

Close Combat group (AGL)

  • Blades 0
  • Clubs 0
  • Unarmed Combat 0

Firearms group (AGL)

  • Automatics 0
  • Longarms 0
  • Pistols 1

Agility Skills

  • Archery 0
  • Escape Artist 0
  • Exotic Melee Weapon (specific) 0
  • Exotic Ranged Weapon (specific) 0
  • Forgery 0
  • Gunnery 0
  • Heavy Weapons 0
  • Locksmith 0
  • Throwing Weapons 0

Body Skills

  • Diving 0
  • Parachuting 0

Reaction Skills

  • Dodge 1
  • Pilot Aerospace* 0
  • Pilot Aircraft* 0
  • Pilot Anthroform* 0
  • Pilot Exotic Vehicle (specific)* 0
  • Pilot Ground Craft 0
  • Pilot Watercraft 0

Biotech group (usually LOG)

  • Cybertechnology* 0
  • First Aid 1
  • Medicine* 0

Cracking group (LOG)

  • Cybercombat 4
  • Electronic Warfare* 4
    • Encoding +4 (Math SPU/Cryptome)
    • Decoding +4 (Math SPU/Cryptome)
  • Hacking 4

Electronics group (LOG)

  • Computer 4
  • Data Search 4
  • Hardware* 4
  • Software* 4

Influence group (CHA)

  • Con* 1
  • Etiquette* 1
  • Leadership* 0
  • Negotiation* 0

Mechanic group (LOG)

  • Aeronautics Mechanic* 0
  • Automotive Mechanic* 0
  • Industrial Mechanic* 0
  • Nautical Mechanic* 0

Outdoors group (usually INT)

  • Navigation 0
  • Survival 0
  • Tracking 0

Stealth group (usually INT)

  • Disguise 1
  • Infiltration 1
  • Palming 1
  • Shadowing 1

Charisma Skills

  • Instruction* 0
  • Intimidation* 0

Intuition Skills

  • Artisan 0
  • Assensing* 0
  • Perception 1

Logic Skills

  • Armorer 0
  • Demolitions 0

Tasking group (RES)

  • Compiling* 4
    • Data Sprites +1 (Cryptome)
  • Decompiling* 4
    • Data Sprites +1 (Cryptome)
  • Registering* 4
    • Data Sprites +1 (Cryptome)

Common Use Complex Forms

  • Analyze (COM) 4
  • Browse (DS) 4
  • Command (misc.) 2
  • Edit (COM/HAK) 4
  • Encrypt (EW) 3
  • Reality Filter 0
  • Scan (EW) 4

Hacking Complex Forms

  • Armor 4
  • Attack (CYC/HAK) 4
  • Black Hammer (CYC/HAK) 0
  • Blackout (CYC/HAK) 0
  • Data Bomb 0
  • Decrypt (EW) 4
  • Defuse (HAK) 0
  • ECCM 0
  • Exploit (HAK) 4
  • Medic (COM) 0
  • Sniffer (HAK/EW) 3
  • Spoof (HAK) 3
  • Stealth 5
  • Track (COM) 2

Knowledge Skills

  • Black IC 4 (6)
  • Data Havens 3 (5)
  • East Asian Networks 2 (4)
  • Encryption Schemes 5 (7)
  • Matrix Theory 3 (5)

Languages

  • Russian - Native
  • English 3 (5)
    • Read/Write 5 (7)
    • 1337-speak 5 (7)
  • Japanese 2 (4)
    • Read/Write 4 (6)
  • Mandarin 1 (3)
  • Spanish 1 (3)
  • Sperethiel 2 (4)
    • Read/Write 4 (6)

Living Persona

  • Firewall: 5 (WIL capped at RES)
  • Response: 5 (INT capped at RES; +1 in full-VR)
  • Signal: 3 (RES/2, round up)
  • System: 5 (LOG capped at RES)
  • Biofeedback Filter: 3 (CHA capped at RES)
  • VR Matrix Initiative: 11 (INT * 2 + 1)
  • VR Matrix Initiative Passes: 3
  • Technomancers receive +2 to Matrix Perception Tests
  • Technomancers receive +2 to all full-VR Matrix tests

Registered Sprites

Crack Sprite (Pilot 3, Response 4, Firewall 3, Initiative 9, IP 3)

  • Skills: Cybercombat, Electronic Warfare, Hacking
  • Complex Forms: Analyze, Exploit, Stealth, Spoof
  • Powers: Suppression
  • Tasks Remaining: 3

Data Sprite (Pilot 3, Response 3, Firewall 1, Initiative 6, IP 3)

  • Skills: Computer, Data Search, Decrypt
  • Complex Forms: Browse, Edit, Transfer, Sniffer
  • Powers: Steganography, Watermark
  • Tasks Remaining: 2

Echoes

  • Flexible Touch
    • This echo allows a technomancer to forge his Matrix signature, making it look like someone else’s. Apply a modifier to the threshold for Matrix Perception Tests equal to the technomancer’s submersion grade to determine the technomancer’s real signature. Flexible Touch also allows a technomancer to reduce the amount of time his Matrix signatures last by 1 hour per point of submersion grade. If reduced to zero, no signature is left at all.

Qualities

  • Technomancer
  • Uncouth
    • Cost of learning social skills is twice normal
    • May never learn any social skill groups
    • "Unaware" in any social skills that are not Rating 1 or higher
  • Scorched
    • -2 dice pool modifier to any Willpower-related tests made when facing Black IC or BTLs (excludes Damage Resistance Tests)
  • Lowlight Vision
  • Guts
    • +2 dice pool modifier on all tests to resist fear and intimidation, including magically induced fear from spells or critter powers.
  • Paragon - Cryptome
    • Advantage: +2 dice to all Encryption and Decryption Tests, +1 die for Data sprites
    • Disadvantage: Technomancers who follow Cryptome don’t surrender secrets easily and never to unreliable sources. The technomancer must make a Willpower + Logic (3) Test to share a secret or important information with someone he does not completely trust... and such trust is rare.

Contacts

  • None

Gear & Lifestyle

Lifestyle

  • Comforts: Low class (2 LP)
  • Entertainment: Low class (2 LP)
  • Necessities: Low class (2 LP)
  • Neighborhood: Middle class (3 LP)
  • Security: Middle class (3 LP)
  • Perfect Roommate (2 LP) (Housekeeper)
  • Total cost: 4,400¥/month

Contracts & Identities

  • Basic Docwagon Contract
    • Expires November 2073

Armor

  • Armor Clothing (4 Ballistic/0 Impact)
  • Armor Jacket (8 Ballistic/6 Impact)
    • Nonconductivity (Rating 4)

Items

  • Handheld Sensor Package (Capacity 3, Sensor 3)
    • Camera
    • Directional Microphone
    • Motion Sensor
  • Electronic Paper
  • Holo Projector
  • Headphones
  • Biomonitor
  • Glasses
    • Thermographic
    • Vision Enhancement (Rating 3)
    • Vision Magnification
  • Micro-Transceiver with earbuds and subvocal microphone (Rating 6) Government Issued

Commlink

  • Novatech Airwave (Response 3, Signal 3) Government Issued
    • F.A.T.E. Operating System (Firewall 5, System 5)
    • Analyze 4, Browse 4, Edit 4, Encrypt 6, Scan 4

Cyberware

  • Datajack
  • Betaware Math SPU
    • Functions as a stopwatch, alarm clock, and extremely accurate chronometer
    • +2 dice pool modifier to all tests focused on mathematical abilities and to any Electronic Warfare tests involving encoding or decoding

Bioware

  • Sleep Regulator
    • 3 hours of sleep per night, can stay awake 48 hours before negative modifiers
  • Mnemonic Enhancer (Rating 2)
    • +2 dice pool modifier to all Knowledge, Language, and Memory related tests
    • +1 dice pool modifier to Instruction Tests where the user is the subject of instruction
  • Alphaware Cerebral Booster (Rating 2)

Weapons

  • Survival Knife (Damage STR/2+1P, AP -1)

Vehicles

  • None

Nuyen

Typical Armament

  • None

Condition Monitors

  • Stun:
    • 8 + (Augmented Willpower/2) round up
  • Physical:
    • 8 + (Augmented Body/2) + (number of cyberlimbs) round up

Karma