Empyrean Dream Magistrate: Character Sheet

From The Whereabouts

Background/Personality - Character Sheet - The Bishop's Albatross

Name: Empyrean Dream Magistrate
Type: Sidereal Exalt
Player: Brian Kirkland
Caste: Chosen of Journeys
Concept: Gold Faction Decision Adviser

Loyalties

Motivation Show the world (and the Gold Faction) that his way is the only way.
Intimacies
  • Gem
  • Chosen of the Sun

Attributes

Strength ●●●○○ Charisma ●●●○○ Perception ●●●○○
Dexterity ●●●○○ Manipulation ●●○○○ Intelligence ●●●●○
Stamina ●●●○○ Appearance ●●○○○ Wits ●●●●●

Abilities

Journeys Serenity Battles
Resistance ●●○○○ Craft (Fate) ●○○○○ Archery ●○○○○
Ride ●●●○○ Dodge ●○○○○ Athletics ●●●○○
Sail ○○○○○ Linguistics ●●●○○ Melee ●○○○○
Survival ●●●○○ Performance ●○○○○ Presence ●○○○○
Thrown ○○○○○ Socialize ●●○○○ War ○○○○○
 
Secrets Endings Specialties
Investigation ●○○○○ Awareness ●●○○○ Survival: The South ●○○○○
Larceny ●○○○○ Bureaucracy ●●○○○ Lore: The South ●○○○○
Lore ●●●●○ Integrity ●○○○○
Occult ●●○○○ Martial Arts ●●●○○
Stealth ●○○○○ Medicine ○○○○○

Spirit and Body

Essence ●●○○○○○○○○ Virtues   Colleges
Personal Pool 11 Compassion ●●○○○ The Gull ●●●●○
Peripheral Pool 31 Temperance ●●●●○ The Quiver ●●○○○
    Conviction ●●●○○ The Messenger ●○○○○
    Valor ●●●○○    
Willpower ●●●●●●●○○○ Virtue Flaw: ?
Willpower
Paradox
Anima Power: Triple running and dash speed for self and allies (including mounts) within (essence * 10) yards (10 motes)

Health and Soak

Movement Unarmored Armored
Move ? yds. ? yds.
Dash ? yds. ? yds.
Jump Type Unarmored Armored
Vertical ? yds. ? yds.
Horizontal ? yds. ? yds
Languages
Flametongue
Low Realm
Old Realm
Riverspeak
Soak
Natural ? B ? L ? A
Armor ? B ? L ? A
Total ? B ? L ? A
Pierced ? B ? L ? A
Hardness ? B ? L ? A
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Summary
2nd Integrity Excellency 2m/success Reflexive Instant Pg. 127
1st Martial Arts Excellency 1m/die Reflexive Instant Pg. 127
Ordained Bridle of Mercury 10m + 1wp Simple (Speed 6 DV -2) Until Application Pg. 130
Yellow Path 2m Simple (Speed 6 DV -2) One Journey Pg. 132
Sky and Rain Mantra 10m Simple One Day Pg. 137
Burn Life 3m/dot Simple (Speed 5 DV -2) One Scene Pg. 153
Unswerving Juggernaut Principle 5m Simple (Speed 6 DV -1) Indefinite Pg. 153
Efficient Secretary Technique 2m Simple One Misc. Action Pg. 162
Methodology of Secrets 5m Reflexive Until sleep Pg. 166
Prior Warning 6m Simple (Speed 4 DV -0) 5 Hours Pg. 173
Secrets of Future Strife - Reflexive (Step 1) Permanent Pg. 180
Blade of the Battle Maiden 2m/die + 2wp Reflexive (Step 1) One Scene Pg. 182

Backgrounds

Background Rating Description
Artifact ●●●○○ The Dreamcatcher
Salary ●●○○○
Connections (Cult of the Illuminated) ●○○○○ to be detailed
Connections (Bureau of Heaven) ●○○○○ to be detailed
Sifu ●●●○○ Voresyl
Backing (Division of Journeys) ●○○○○
Backing (Gold Faction) ●○○○○
Backing (Convention of Fire) ●○○○○
Savant ●●○○○

Attack Values

Attacks
Base Values
Join Battle ?
Dodge DV (Unarmored) ?
Dodge DV (Armored) ?
Mobility Penalty ?
Fatigue 0
Join War ?
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 7 3B 8 3 -- 0 N, M
Kick 5 6 6B 4 2 -- 0 N, M
Clinch 6 6 3B 6 1 -- 0 N, M
The Dreamcatcher 4 +3 +7L/+15B +2 3 -- 6 2MPR

Social Combat

Base Values Attacks
Join Debate ?
Dodge MDV ?
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence ? ? ? ? ? ?
Performance ? ? ? ? ? ?
Investigation ? ? ? ? ? ?

Equipment & Holdings

Item Value Description
? ○○○○○ ?

Experience

EXPERIENCE 8/8

THREADS: 1

WISH LIST

  • Research Assistant Invocation || 5m || Simple || Five Days || Pg. 163
  • [2 XP] Performance 2
  • [2 XP] Craft (Fate) 2
  • [18 XP] Essence 3
  • [3 XP] Performance: Prayer

BONUS POINTS

  • 9 - Virtues
  • 4 - Abilities
  • 1 - 2 Favored Specialties
  • 4 - Attribute

The Dreamcatcher

The Dreamcatcher is a six foot tall staff with a dreamstone encased at the top of the staff. With the use of one mote of essence, the attuned user to the staff can download the most recent dream of whatever target the staff touches. With another mote of essence, that dream can be replayed in the attuned user's mind at any time. The dreamstone can store and replay any number of dreams, however only the most recent dream can be harnessed by the staff for bonus effects, as described below.

  • Fear, Macabre, Death, Greed, Corruption - After a blow dealing lethal damage, the opponent is haunted with visions of defeat and must make a Valor check to continue the fight. Regardless of the outcome of the Valor check, the user is at +1 DV against that opponent for the remainder of the battle because of these visions. This bonus does not stack with multiple successful hits.
  • Hope, Piety, Righteousness, Equality - The staff glows a vibrant white and is soothing to the touch. The holder's healing time is cut in half.
  • Passion, Chaos, Freedom, Rage, Impulse - The staff catches fire and is searing hot with the exception of the area where it is being held. This adds +4L damage to all attacks.
  • Life, Nature, Spirit, Survival - The staff hardens and vines and bark grow up the hands of the holder, providing additional protection in the form of +6B/+3L soak.
  • Logic, Illusion, Manipulation, Lore - The staff projects an illusion that the scene is taking place at the scene of the most recent stored dream. This only works on groups of 10 people or less. 4 willpower can be spent to break from the illusion.