Harvester: Character Sheet
Basic Information
Name: Harvester
Title: Unrepentant Harvester of the Forsaken Bounty
Birth Name: Yushoto Tezuka
Type: Dragon-Blooded Exalt
Player: Tony K
Aspect: Wood Aspect
Concept: Former Lookshy Ranger, now Ronin Warrior
Political Affiliation: It's complicated, but he is still loyal to Lookshy and The Scavenger Lands at heart.
Anima: Green vines swell in the earth beneath his feet, churning the soil before sprouting forth into a shimmering green bramble that grows taller and denser with his anima, small iridescent leaves break off once they reach their peak and flutter to the ground all around him.
Age of Exultation: 14
Actual Age: 30
Languages Spoken: Riverspeak (N)
Primary Virtue: Courage
Secondary Virtue: Wonder
Harvester: Character Sheet
Likes:
Dislikes:
Theme Song:
Unrepentant Harvester of the Forsaken Bounty
Attributes
- Force 2
- Finesse 3
- Fortitude 3
Skills
- Athletics 3
- Awareness 3
- Close Combat 5
- Craft
- Embassy
- Integrity 2
- Navigate 4
- Performance
- Physique
- Presence
- Ranged Combat 0
- Sagacity 3
- Stealth 2
- War 1
Essence 1
- Max Motes 5
Essence Respiration
- Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
- Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
- Recover 1 mote at end of character's combat turn.
- Recover 3 motes per hour in Manse or when wearing hearthstone.
Anima
- 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
- 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
- 5-6 Burning: Aura of her anima can light up a room
- 7-9 Bonfire: Aura is visible from long range
- 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)
Combat
Splinter - Reaper Daiklave (Close Combat)
- Accuracy: 9 dice + 2 successes
- Damage: +1
- Defense: +1
- Overwhelming: 4
- Tags: Melee, Balanced, Disarming (Reduce Power cost for disarm gambits by 1.), Reaching (Negate advantages of mounted combatants and penalty from enormous size.), Flexible (Reduce Power cost of ensnare gambits by 1. The weapon ignores the Defense bonus granted by Full Defense actions.)
Whip (Close Combat)
- Accuracy: 9 dice + 2 successes
- Damage: +0
- Defense: +1
- Overwhelming: 1
- Tags: Melee, Flexible
Cestus (Close Combat)
- Accuracy: 9 dice + 2 successes
- Damage: +0
- Defense: +1
- Overwhelming: 1
- Tags: Melee, Concealable, Worn
Knife (Close Combat)
- Accuracy: 9 dice + 2 successes
- Damage: +0
- Defense: +1
- Overwhelming: 1
- Tags: Melee, Concealable
Knife (Ranged)
- Ranged: Medium
- Accuracy: 4 dice + 2 successes
- Damage: +1 success
- Overwhelming: 1
- Tags: Thrown, Concealable
Combat Defense
- Parry 5
- (Finesse 4 + Close Combat 5)/2
- Evasion 4
- (Finesse 4 + Athletics 3)/2
- Soak 3
- (Natural 1 + Chain Shirt 2)
- Hardness 3
- (Natural 2 + Essence 1)
Health
- -0x2
- -1x3
- -2x3
- Inc
Dramatic Injuries
- Force:
- Finesse:
- Fortitude:
- Manse:
Social
- Resolve 3
- (Integrity 1 or 2 = 3, Integrity 3+ = 4)
- +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues
Powers
Advantages
- Prince of the Earth: As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
- Ten Thousand Dragons Fight as One: When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
- Resonance: Dragon-Blooded are resonant with all types of jade.
Anima Effects
- Anima Flux: When a Dragon-Blooded has five or more anima, all characters within close range must make reflexive Physique rolls at a difficulty equal to the Exalt’s Essence plus two or take one level of damage from exposure to raw elemental essence.
- Natural Immunity (Passive): The Wood Aspect is immune to plant-based poisons, and applies a two-success bonus on rolls to resist other poisons or disease.
- Spring of Sextes Jylis (Active): Spend 1 anima on Step 2. Add the Exalt’s Essence to Defense against one attack.
- Sap of Life (Iconic): Spend 3 Anima to heal one Health level, either that the Wood Aspect’s taken, or an ally within short range has suffered, starting with the most severe.
Excellencies & Ox-Body
- Close Combat: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
- Ox-Body Technique (Page 212) Gain one -1 Health Level, Gain one -2 Health Level
Athletics Charms
- Flow Like Blood: (Page 185) Commit 1 mote for the scene. The Exalt adds one to her Defense against attacks at close range, and steals 1 Power from his attacker when he successfully defends against such an attack. If the target has no Power to steal, he suffers a two-die penalty to his next attack instead.
- Beast-Uplifting Harmony: (Page 205) When he takes this Charm, the Exalt may choose up to her Essence of the following benefits for his Familiar; he automatically gains additional benefits as her Essence increases.
- Odessa gains human level intelligence and is capable of human speech.
Sagacity Charms
- Master Physician Technique: (Page 223) Commit one mote for the duration of treatment. Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects:
- Treat a diagnosed disease. Treat as a venture with a time scale of a couple days of treatment. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm.
- Treat injuries. Make a Force + Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. Aggravated damage cannot be healed by this Charm.
- Gaia’s Bounty (Dragon-Blooded): The Exalt adds two automatic successes when using medicinal herbs or exotic flora as tools to treat her patients.
Evocations
- Resonate Effect: If the user is resonate with green jade the Ironwood oozes a metaphysical plant based toxin. After a successful decisive attack the victim is poisoned by the plant based neurotoxin, dealing 2L/Round, for 3 + Essence Rounds, Difficulty 3 + Essence. (Contact Poison on page 136 of the manuscript as basis.)
- Sprouting Vine Grasp: Spend 1 mote. Vines grow from the wooden blade of the sword and allow Disarm (Defense), Distract (2), Pull (4), & Unhorse (5) Gambits or Grapple attempts to be taken out to short range with the wielders close combat pool. If a gambit or grapple is successful, the wielder may spend 1 extra success from the roll to poison the target per the resonate ability poison.
- Beneficent Ironwood Sanctuary: Spend 1 mote. The sword may be plunged into the earth and grows into a dense Ironwood tree that provides shelter and enough food for the wielders circle. This lasts as long as the sword is planted into the ground. The wielder and his circle gain the benefit of concealment if in combat while under it's canopy, further more this concealment extends beyond combat and applies a similar -2 penalty to find, discover, or track the party when they are resting under its canopy. The flowers from the tree may be used as medicinal herbs on Sagacity (Medicine) checks.
- Voracious Bramble Entrapment: Spend 1 mote. The user strikes at the ground or plunges their sword into the soil causing vines from the sword to grow across the ground in a 90 degree arc from the user out to short range. The wielder makes an Ensnare (3) gambit, with some modifications.
- Prevent the target from taking any movement actions. The target may attempt to break free with a successful Force + Close Combat roll versus a Difficulty equal to the extra Successes +1. This lasts for one round per extra success x2.
- The bramble lasts on the battle scene for rounds equal to extra successes x 2. And any enemy character who enters the bramble during that time is ensnared per the original roll.
- Any enemy character who is ensnared suffers poison damage per the resonate ability.
- Allied characters may use the bramble as concealment, as the vines do not seek to grasp their allies.
- Once the brambles ensnare fades, the vines and vegetation remain for the duration of the scene acting as difficult terrain for the wielders enemies.
Advancement
Major Milestones - Spent: 0 - Earned: 1
- Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
- Using: Increase an attribute by 1. Gain or increase a merit.
Minor Milestones - Spent: 0 - Earned: 5
- Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
- Using: Increase ability by 1 or gain a new charm.
Exalt Milestones - Spent: 0 - Earned: 3
- Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
- Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.
Personal Milestones - Spent: 0 - Earned: 1
- Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
- Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.