Fenwick Brom Chaucer: Character Sheet
Basic Information
Name: Fenwick Brom Chaucer
Player: Tony
Age: 19
Height: 6'0"
Weight: 190
Race: Nephilim
Class: Mystic Wizard
Quirks:
Likes:
Dislikes:
Fenwick Brom Chaucer
Characteristics
Strength: 4 - Bonus: -5
Dexterity: 9 - Bonus: +10
Agility: 7 - Bonus: +5
Constitution: 5 - Bonus: +0
Intelligence: 10 - Bonus: +15
Power: 9 - Bonus: +10
Willpower: 6 - Bonus: +5
Perception: 8 - Bonus: +10
Basics
Presence:
Life Points: - Base: + Class:
Fatigue:
Movement: - feet per combat turn
Appearance:
Size: 14
Regeneration: - Base: + Race:
Regeneration Rate: +/day, +/day, -/day
Combat Abilities
Attack: + - Base: + Dex: + Class:
Block: + - Base: + Dex: + Class:
Dodge: + - Base: + Dex: + Class:
Wear Armor: + - Base: 0 + Str: 10
Weapon Proficiencies:
Ki Abilities
Total Martial Knowledge:
Unspent MK:
Ki Points
Strength:
Dexterity:
Agility:
Constitution:
Power:
Willpower:
Ki Accumulation
Strength:
Dexterity:
Agility:
Constitution:
Power:
Willpower:
Resistances
Physical: + - Base: + Con: + Race:
Disease: + - Base: + Con: + Race:
Poison: + - Base: + Con: + Race:
Magic: + - Base: + Pow: + Race:
Psychic: + - Base: + Will: + Race:
Psychic Powers
Psychic Projection: + - Base: + Dex:
Psychic Projection Module - Use Combat Abilities for Psychic Projection
Psychic Potential: - Will: + PP:
Innate Slots:
Total Power Points:
Free Power Points:
Pyrokinesis
Create Fire: +
Secondary Abilities
Athletics
Acrobatics: + - (Cost: 2) - (Base: + Agi: )
Athleticism: + - (Cost: 2) - (Base: + Agi: + Culture: )
Ride: - - (Cost: 2) - (Base: - + Agi: )
Swim: + - (Cost: 2) - (Base: + Agi: )
Jump: + - (Cost: 2) - (Base: + Agi: )
Climb: + - (Cost:2) - (Base: + Agi: + Culture: )
Vigor
Composure: + - (Cost: 2) - (Base: + Will: )
Feats of Strength: + - (Cost: 2) - (Base: + Str: )
Withstand Pain: + - (Cost: 2) - (Base: + Will: )
Perception
Notice: + - (Cost: 2) - (Base: + Per: + Culture: +)
Search: + - (Cost: 2) - (Base: + Per: )
Track: + - (Cost: 2) - (Base: + Per: + Culture: )
Intellectual
Animals: + - (Cost: 3) - (Base: + Int: - + Culture: )
Sciences: - (Cost: 3) - (Base: + Int: -)
Herbal Lore: + - (Cost: 3) - (Base: + Int: - + Culture: )
History: - (Cost: 3) - (Base: + Int: -)
Navigation: - (Cost: 3) - (Base: + Int: -)
Medicine: - (Cost: 3) - (Base: + Int: -)
Memorize: - - (Cost: 3) - (Base: - + Int: -)
Occult: - (Cost: 3) - (Base: + Int: -)
Appraisal: - (Cost: 3) - (Base: + Int: -)
Magic Appraisal: - (Cost: 3) - (Base: + Int: -)
Social
Intimidate: - - (Cost: 2) - (Base: - + Will: )
Leadership: - - (Cost: 2) - (Base: - + Pow: )
Persuasion: - - (Cost: 2) - (Base: - + Int: )
Style: - - (Cost: 2) - Base: - + Pow: )
Subterfuge
Disguise: - - (Cost: 2) - (Base: - + Dex: )
Hide: - - (Cost: 2) - (Base: - + Per: -)
Lock Picking: - - (Cost: 2) - (Base: - + Dex: )
Poisons: - (Cost: 2) - (Base: + Int: -)
Theft: - - (Cost: 2) - (Base: - + Dex: )
Trap Lore: - - (Cost: 2) - (Base: - + Per: + Culture: )
Stealth: + - (Cost: 2) - (Base: + Agi: + Culture: )
Creative
Art: - - (Cost: 2) - (Base: - + Pow: )
Dance: - (Cost: 2) - (Base: + Agi: )
Forging: - (Cost: 2) - (Base: + Dex: )
Music: - (Cost: 2) - (Base: + Pow: )
Slight of Hand: - - (Cost: 2) - (Base: - + Dex: )
Advantages
The Gift - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
See Supernatural - The character see supernatural things - including magic and psychic matrices - as spiritual creatures.