Hector Radcliffe: Difference between revisions
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*Swimming 1 | *Swimming 1 | ||
'''Close Combat group''' (AGL) | '''Close Combat group''' (AGL) | ||
*Blades | *Blades 1 | ||
*Clubs | *Clubs 1 | ||
*Unarmed Combat | *Unarmed Combat 1 | ||
'''Firearms group''' (AGL) | '''Firearms group''' (AGL) | ||
*Automatics 1 | *Automatics 1 | ||
*Longarms | *Longarms 1 | ||
*Pistols 1 | *Pistols 1 | ||
**Skillwires 3 | **Skillwires 3 | ||
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*Nautical Mechanic* 2 | *Nautical Mechanic* 2 | ||
'''Outdoors group''' (usually INT) | '''Outdoors group''' (usually INT) | ||
*Navigation | *Navigation 1 | ||
*Survival | *Survival 1 | ||
*Tracking | *Tracking 1 | ||
'''Stealth group''' (usually INT) | '''Stealth group''' (usually INT) | ||
*Disguise 1 | *Disguise 1 | ||
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'''Logic Skills''' | '''Logic Skills''' | ||
*Armorer 2 | *Armorer 2 | ||
*Chemistry | *Chemistry 3 | ||
*Demolitions | *Demolitions 3 | ||
|} | |} | ||
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*-4,400¥ April Lifestyle | *-4,400¥ April Lifestyle | ||
*+7,500¥ [[Session 19: Out of Their League]] | *+7,500¥ [[Session 19: Out of Their League]] | ||
*'''Current Balance: | *+5,000¥ [[Session 21: Beyond Reality]] | ||
*'''Current Balance: 28,600¥''' | |||
===Typical Armament=== | ===Typical Armament=== | ||
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==Karma== | ==Karma== | ||
*'''Total Karma:''' | *'''Total Karma:''' 157 | ||
**[[Session 1: The Missing Scientist]] - 7 Karma | **[[Session 1: The Missing Scientist]] - 7 Karma | ||
**[[Session 2: Golden Gate Heist]] - 7 Karma | **[[Session 2: Golden Gate Heist]] - 7 Karma | ||
Line 318: | Line 319: | ||
**[[Session 19: Out of Their League]] - 7 Karma | **[[Session 19: Out of Their League]] - 7 Karma | ||
**[[Session 20: Paranormal Phenomena]] - 7 Karma | **[[Session 20: Paranormal Phenomena]] - 7 Karma | ||
*'''Karma Spent:''' | **[[Session 21: Beyond Reality]] - 12 Karma | ||
*'''Karma Spent:''' 156 | |||
**[4 Karma] Demolitions 2 | **[4 Karma] Demolitions 2 | ||
**[4 Karma] Heavy Weapons 1 | **[4 Karma] Heavy Weapons 1 | ||
Line 335: | Line 337: | ||
**[9 Karma] Edge 3 | **[9 Karma] Edge 3 | ||
**[9 Karma] Charisma 3 | **[9 Karma] Charisma 3 | ||
**[10 Karma] Influence skill group | **[10 Karma] Influence skill group 1 | ||
**[4 Karma] Armorer 2 | **[4 Karma] Armorer 2 | ||
**[4 Karma] Chemistry 2 | **[4 Karma] Chemistry 2 | ||
Line 343: | Line 345: | ||
**[4 Karma] Disguise 1 | **[4 Karma] Disguise 1 | ||
**[2 Karma] Shadowing: Tailing Specialization | **[2 Karma] Shadowing: Tailing Specialization | ||
* | **[10 Karma] Close Combat skill group 1 | ||
* | **[4 Karma] Longarms 1 | ||
** | **[10 Karma] Outdoors skill group 1 | ||
* | **[6 Karma] Chemistry 3 | ||
** | **[6 Karma] Demolitions 3 | ||
*''' | *'''Karma Left:''' 1 |
Latest revision as of 21:45, 27 April 2011
Name: Hector Radcliffe
Race: Dwarf
Sex: Male
Height: 4'0"
Weight: 100 lbs
Age: 31
Eyes: Brown
Hair: Brown
Hector is Van's identical twin brother. He is also very technically adept, and is FATE's go-to rigger. Between Van's mechanical expertise and Hector's rigging expertise, the two make quite a team. While Van is soft-spoken and easy going, Hector's personality is more troublesome. He struggles with a Betameth addiction and is known to have a short temper.
Attributes
Physical
- Body 5
- Agility 3
- Reaction 5 (7)
- Strength 3
Mental
- Charisma 3
- Intuition 4
- Logic 5 (6)
- Willpower 4
Other
- Edge 3
- Essence 2.6
- From Cyberware: 3.3
- From Bioware: 0.2 (only half applies)
- Magic 0
- Resonance 0
- Initiative 9 (11)
- Initiative Passes 1
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
|
Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
|
Knowledge Skills
|
Languages
|
Qualities
- CFS SINner
- Moderate Betameth Addiction
- Cravings at least once a day
- -4 dice pool to Willpower and/or Body Tests to keep from giving in
- Thermographic Vision
- Resistance to Pathogens/Toxins
- +2 dice for Body Tests to resist pathogens and toxins
Contacts
- Father, garage owner (Loyalty 6, Connection 3)
- Fixer (Loyalty 2, Connection 2)
Gear & Lifestyle
Lifestyle
- Comforts: Middle class (3 LP)
- Entertainment: Middle class (3 LP)
- Necessities: High class (4 LP)
- Neighborhood: Middle class (3 LP)
- Security: High class (4 LP)
- Workplace (1 LP)
- Roommate with Evander Radcliffe (multiply cost by 0.55)
- Total cost: 4,400¥/month
Contracts & Identities
- Basic Docwagon Contract
- Expires November 2073
Armor
- Armor Jacket (8 Ballistic/6 Impact)
- Armor Vest (6 Ballistic/4 Impact)
Items
- 10 BTL recordings
- Workshop
- Miniwelder
- Monofilament Chainsaw
- Wire clippers
- Lockpick set
- Keycard copier (Rating 4)
- Flashlight
- Gas Mask
- Rappeling Gloves
- 100m Microwire
- Micro-Transceiver with earbuds and subvocal microphone (Rating 6) Government Issued
- 80 hits of Betameth (as of Feb. 1 2073)
- With Moderate addiction, consumption is at 4 hits/day
- 50 hits of Snuff
- 10 hits of Cram
- 9 hits of Kamikaze
Commlinks
- Novatech Airwave (Response 3, Signal 3) Government Issued
- F.A.T.E. Operating System (Firewall 5, System 5)
- Analyze 4, Browse 4, Edit 4, Encrypt 6, Scan 4
- Transys Avalon Commlink (Response 5, Signal 5, System 6, Firewall 6)
- Scan 6, Command 6, Encrypt 6, Analyze 5, Browse 5, Edit 5
- Sniffer 5, ECCM 3, Stealth 3, Armor 3, Attack 3, Biofeedback Filters 3
- AR Gloves
- Simrig
- Skinlink
- Trodes
- Autosofts
- Clearsight 4
- Defense 4
- Electronic Warfare 4
- Maneuver (Ground Craft) 4
- Maneuver (Aircraft) 4
- Targeting (Heavy Weapons) 4
- Targeting (Automatics) 4
Cyberware
- Datajack
- Control Rig
- +2 dice pool bonus on all Vehicle skill tests while "jumped into" vehicle/drone in full-VR
- Reaction Enhancers (Rating 2)
- Skillwires (Rating 3)
- Pistols Activesoft (Rating 3)
- Gunnery Activesoft (Rating 3)
- Dodge Activesoft (Rating 3)
- Exotic Weapon (Grappling Gun) (Rating 1)
- Diving (Rating 1)
- Nanohive (Rating 4)
- Control Rig Booster (Rating 3)
- +3 bonus to Piloting skills (up to the skill's augmented maximum of natural skill * 1.5) when "jumped into" a drone or vehicle in VR.
- Anti-Rad (Rating 4)
- Reduce power of radiation damage by 4
- Control Rig Booster (Rating 3)
Bioware
- Cerebral Booster (Rating 1)
Weapons
- Morrissey Alta (Dmg 5P, AP -1, Mode SA, Ammo 12(c))
- Internal smartgun system
- Laser sight (included)
Vehicles & Drones
- Stonebrooke Smokecloud (Microdrone, Handling +1, Accel 2/10, Speed 10, Pilot 3, Body 0, Armor 0, Sensor 2, Arsenal pg. 116)
- Distraction equipment
- 3 Toyota MK-Centipede S&Rs (Microdrone, Handling +1, Accel 2/10, Speed 10, Pilot 3, Body 0, Armor 1, Sensor 1, Arsenal pg. 116)
- Special Armor Modification (Chemical 4, Fire Resistance 4, Insulation 4)
- Walker Mode
- Ferret RPD-1X (Minidrone, Handling 0, Accel 10/20, Speed 60, Pilot 3, Body 1, Armor 2, Sensor 3, Arsenal pg. 118)
- Improved Sensor Array
- Renraku Stormcloud (Medium Drone, Handling -3, Accel 5/10, Speed 25, Pilot 3, Body 3, Armor 2, Sensor 3)
- Lone Star iBall (Minidrone, Handling +1, Accel 3/15, Speed 15, Pilot 3, Body 1, Armor 0, Sensor 2)
- Built-in flash-pak and smoke grenade
- GMC Commodore (Handling +2, Accel 20/45, Speed 160, Pilot 1, Body 10, Armor 5, Sensor 1)
Nuyen
- 4,800¥ starting cash
- +5,000¥ Session 1: The Missing Scientist
- +7,500¥ December paycheck
- +7,000¥ Session 2: Golden Gate Heist
- +600¥ November stipend
- +7,000¥ Session 2: Golden Gate Heist
- +2,000¥ Session 4: Bite the Hand That Feeds
- +9,000¥ Session 5: The Grinch Who Stole Mana
- +7,500¥ December paycheck
- -5,000¥ January Medium Lifestyle
- +7,500¥ Session 7: Happy New Year!
- -1,500¥ Stonebrooke Smokecloud
- -3,000¥ 3 Toyota MK-Centipede S&Rs
- -3,000¥ Ferret RPD-1X
- -500¥ iBall flash-pak and smoke grenade
- -6,000¥ 300 hits of Betameth
- -250¥ 50 hits of Snuff
- -100¥ 10 hits of Cram
- -1,000¥ 10 hits of Kamikaze
- +5,000¥ Session 9: Pandemonium At The Harvest, Part II
- +7,500¥ February paycheck
- -4,400¥ February Lifestyle
- +5,000¥ Session 10: Calling Vincent White
- -3,000¥ Exotic Weapon (Grappling Gun) Activesoft (Rating 1)
- +7,000¥ Session 12: Shifting Sands, Part II
- +7,500¥ March paycheck
- -4,400¥ March Lifestyle
- +6,000¥ Session 13: Pirates!?
- -38,000¥ Nanohive (Rating 4)
- -6,000¥ Anti-Rad Nanites (Rating 4)
- -15,000¥ Control Rig Booster Nanites (Rating 3)
- -1,500¥ Diving 1 Activesoft (Rating 1) (other half covered by stipend)
- +10,000¥ Session 15: Reactor No. 1
- +7,500¥ April paycheck
- -4,400¥ April Lifestyle
- +7,500¥ Session 19: Out of Their League
- +5,000¥ Session 21: Beyond Reality
- Current Balance: 28,600¥
Typical Armament
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 157
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma
- Session 4: Bite the Hand That Feeds - 7 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Session 10: Calling Vincent White - 7 Karma
- Session 11: Shifting Sands - 7 Karma
- Session 12: Shifting Sands, Part II - 7 Karma
- Session 13: Pirates!? - 7 Karma
- Session 14: Behind the Dagger - 7 Karma
- Session 15: Reactor No. 1 - 11 Karma
- Session 16: Reactor No. 2 - 7 Karma
- Session 17: April Fools - 7 Karma
- Session 18: The Honeypot - 7 Karma
- Session 19: Out of Their League - 7 Karma
- Session 20: Paranormal Phenomena - 7 Karma
- Session 21: Beyond Reality - 12 Karma
- Karma Spent: 156
- [4 Karma] Demolitions 2
- [4 Karma] Heavy Weapons 1
- [4 Karma] Infiltration 1
- [4 Karma] First Aid 1
- [4 Karma] Shadowing 1
- [6 Karma] Pilot Watercraft 3
- [4 Karma] Pistols 1
- [4 Karma] Dodge 1
- [4 Karma] Gunnery 1
- [4 Karma] Heavy Weapons 2
- [4 Karma] Forgery 1
- [4 Karma] First Aid 2
- [4 Karma] Infiltration 2
- [4 Karma] Chemistry 1
- [9 Karma] Edge 3
- [9 Karma] Charisma 3
- [10 Karma] Influence skill group 1
- [4 Karma] Armorer 2
- [4 Karma] Chemistry 2
- [4 Karma] Perception 2
- [12 Karma] Willpower 4
- [4 Karma] Shadowing 2
- [4 Karma] Disguise 1
- [2 Karma] Shadowing: Tailing Specialization
- [10 Karma] Close Combat skill group 1
- [4 Karma] Longarms 1
- [10 Karma] Outdoors skill group 1
- [6 Karma] Chemistry 3
- [6 Karma] Demolitions 3
- Karma Left: 1