Fenwick Brom Chaucer: Character Sheet: Difference between revisions
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==Disadvantages== | ==Disadvantages== | ||
<br/>'''Immortal Soul''' - 16% experience penalty (???) | <br/>'''Immortal Soul''' - 16% experience penalty (???) | ||
Revision as of 05:34, 14 February 2015
Basic Information
Name: Fenwick Brom Chaucer
Player: Tony
Age: 19
Height: 5'11"
Weight: 180
Race: Sylvain Nephilim
Class: Mystic Wizard
Quirks:
Likes:
Dislikes:
Fenwick Brom Chaucer
Characteristics
Strength: 4 - Bonus: -5
Dexterity: 9 - Bonus: +10
Agility: 6 - Bonus: +5
Constitution: 5 - Bonus: +0
Intelligence: 9 - Bonus: +10
Power: 10 - Bonus: +15
Willpower: 8 - Bonus: +10
Perception: 7 - Bonus: +5
Basics
Presence: 30
Life Points: 75 - Base: 70 + Class: 5
Fatigue:
Movement: - feet per combat turn
Appearance:
Size: 14
Regeneration: - Base: + Race: +1
Regeneration Rate: +/day, +/day, -/day
Combat Abilities
Attack: + - Base: + Dex: + Class:
Block: + - Base: + Dex: 10 + Class:
Dodge: + - Base: + Dex: 10 + Class:
Wear Armor: + - Base: 0 + Str: -5
Weapon Proficiencies:
Ki Abilities
Total Martial Knowledge:
Unspent MK:
Ki Points
Strength:
Dexterity:
Agility:
Constitution:
Power:
Willpower:
Ki Accumulation
Strength:
Dexterity:
Agility:
Constitution:
Power:
Willpower:
Resistances
Physical: +35 - Base: 30 + Con: 0 + Race: +5
Disease: +50 - Base: 30 + Con: 0 + Race: +20
Poison: +35 - Base: 30 + Con: 0 + Race: +5
Magic: +55 - Base: 30 + Pow: +15 + Race: +10
Psychic: +50 - Base: 30 + Will: +10 + Race: +10
Magic Abilities
Magic Accumulation
Base MA:
Multiples:
Special:
Zeon
Base Zeon:
Class:
Special:
Actual Zeon:
Magic Projection
Base:
Dex Bonus:
Special:
Final:
Imbalance
Offense:
Defense:
Path Level
Essence:
Water:
Earth:
Creation:
Darkness:
Necromancy:
Light:
Destruction:
Air:
Fire:
Illusion:
Secondary Abilities
Athletics
Acrobatics: + - (Cost: 2) - (Base: + Agi: 5)
Athleticism: + - (Cost: 2) - (Base: + Agi: 5 + Culture: )
Ride: - - (Cost: 2) - (Base: - + Agi: 5)
Swim: + - (Cost: 2) - (Base: + Agi: 5)
Jump: + - (Cost: 2) - (Base: + Agi: 5)
Climb: + - (Cost:2) - (Base: + Agi: 5 + Culture: )
Vigor
Composure: + - (Cost: 2) - (Base: + Will: 10)
Feats of Strength: + - (Cost: 2) - (Base: + Str: -5 )
Withstand Pain: + - (Cost: 2) - (Base: + Will: 10)
Perception
Notice: + - (Cost: 2) - (Base: + Per: 5 + Culture: +)
Search: + - (Cost: 2) - (Base: + Per: 5)
Track: + - (Cost: 2) - (Base: + Per: 5 + Culture: )
Intellectual
Animals: + - (Cost: 3) - (Base: + Int: 10 + Culture: )
Sciences: - (Cost: 3) - (Base: + Int: 10)
Herbal Lore: + - (Cost: 3) - (Base: + Int: 10 + Culture: )
History: - (Cost: 3) - (Base: + Int: 10)
Navigation: - (Cost: 3) - (Base: + Int: 10)
Medicine: - (Cost: 3) - (Base: + Int: 10)
Memorize: - - (Cost: 3) - (Base: - + Int: 10)
Occult: - (Cost: 3) - (Base: + Int: 10)
Appraisal: - (Cost: 3) - (Base: + Int: 10)
Magic Appraisal: - (Cost: 3) - (Base: + Int: 10)
Social
Intimidate: - - (Cost: 2) - (Base: - + Will: 10)
Leadership: - - (Cost: 2) - (Base: - + Pow: 15)
Persuasion: - - (Cost: 2) - (Base: - + Int: 10)
Style: - - (Cost: 2) - Base: - + Pow: 15)
Subterfuge
Disguise: - - (Cost: 2) - (Base: - + Dex: 10)
Hide: - - (Cost: 2) - (Base: - + Per: 5)
Lock Picking: - - (Cost: 2) - (Base: - + Dex: 10)
Poisons: - (Cost: 2) - (Base: + Int: 10)
Theft: - - (Cost: 2) - (Base: - + Dex: 10)
Trap Lore: - - (Cost: 2) - (Base: - + Per: 5 + Culture: )
Stealth: + - (Cost: 2) - (Base: + Agi: 5 + Culture: )
Creative
Art: - - (Cost: 2) - (Base: - + Pow: 15)
Dance: - (Cost: 2) - (Base: + Agi: 5)
Forging: - (Cost: 2) - (Base: + Dex: 10)
Music: - (Cost: 2) - (Base: + Pow: 15)
Slight of Hand: - - (Cost: 2) - (Base: - + Dex: 10)
Advantages
The Gift - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
See Supernatural - The character see supernatural things - including magic and psychic matrices - as spiritual creatures.
Exceptional Resistances - +10 MR & PsR, +20 DR, +5 PhR & VR
Unbalanced Inclination to the Light - +10 Resistance against any effect based on The Light.
Quick Healing - Add +1 to natural regeneration.
Sense Light and Dark - Can sense presence of other Sylvain or Duk'Zarist Nephilim present.
Limited Needs - Needs one half of the sleep and food required by humans.
Disadvantages
Immortal Soul - 16% experience penalty (???)