Caerwyn Loegaire: Character Sheet: Difference between revisions

From The Whereabouts
(New page: right|thumb|750px ==Basic Information== '''Name:''' Caerwyn Loegaire <br/>'''Player:''' Dan K <br/>'''Age:''' 17 <br/>'''Height:''' 6'1" <br/>'''Weight:''' 230 <br/>...)
 
No edit summary
Line 41: Line 41:
<br/>'''Wear Armor: +10''' - ''Base: 0 + Str: 10''
<br/>'''Wear Armor: +10''' - ''Base: 0 + Str: 10''
<br/>'''Weapon Proficincies:''' Unarmed, Javelin, Bow, Short Sword, Spear, Bolos
<br/>'''Weapon Proficincies:''' Unarmed, Javelin, Bow, Short Sword, Spear, Bolos
<br/><br/>'''Spear''' - Attack: 80 - Defense: 20 - Base Damage: 40 - 1H Damage: 50 - 2H Damage: 60 - Speed: 5 - Final Initiative: 55
:: Fortitude: 13 - Breakage: 3 (2+1) - Presence: 25 - Crit 1: Thrust - Crit 2: N/A - Throwable - ROF: 80 - Range: 30m
==Ki Abilities==
'''Total Martial Knowledge:''' 20
<br/>'''Unspent MK:''' 20
<br/>'''Ki Points'''
<br/>Strength: 8
<br/>Dexterity: 10
<br/>Agility: 9
<br/>Constitution: 7
<br/>Power: 5
<br/>Willpower: 9
<br/>'''Ki Accumulation'''
<br/>Strength: 1
<br/>Dexterity: 2
<br/>Agility: 1
<br/>Constitution: 1
<br/>Power: 1
<br/>Willpower: 1


==Resistances==
==Resistances==
Line 48: Line 68:
<br/>'''Magic: +45''' - ''Base: 30 + Pow: 0 + Race: 15''
<br/>'''Magic: +45''' - ''Base: 30 + Pow: 0 + Race: 15''
<br/>'''Psychic: +55''' - ''Base: 30 + Will: 10 + Race: 15''
<br/>'''Psychic: +55''' - ''Base: 30 + Will: 10 + Race: 15''
==Psychic Powers==
'''Psychic Projection: +15''' - ''Base: 0 + Dex: 15''
<br/>'''Psychic Projection Module''' - ''Use Combat Abilities for Psychic Projection''
<br/>'''Psychic Potential: 60''' - ''Will: 50 + PP: 10''
<br/>'''Innate Slots: 0'''
<br/>'''Total Power Points: 5'''
<br/>'''Free Power Points: 2'''
<br/>'''Pyrokinesis'''
<br/>Create Fire: +0
==Secondary Abilities==
===Athletics===
'''Acrobatics: +15''' - (Cost: 2) - (Base: 5 + Agi: 10)
<br/>'''Athleticism: +25''' - (Cost: 2) - (Base: 5 + Agi: 10 + Culture: 10)
<br/>'''Ride: -20''' - (Cost: 2) - (Base: -30 + Agi: 10)
<br/>'''Swim: +15''' - (Cost: 2) - (Base: 5 + Agi: 10)
<br/>'''Jump: +15''' - (Cost: 2) - (Base: 5 + Agi: 10)
<br/>'''Climb: +25''' - (Cost:2) - (Base: 5 + Agi: 10 + Culture: 10)
===Vigor===
'''Composure: +15''' - (Cost: 2) - (Base: 5 + Will: 10)
<br/>'''Feats of Strength: +15''' - (Cost: 2) - (Base: 5 + Str: 10)
<br/>'''Withstand Pain: +15''' - (Cost: 2)  - (Base: 5 + Will: 10)
===Perception===
'''Notice: +20''' - (Cost: 2) - (Base: 5 + Per: 5 + Culture: 10)
<br/>'''Search: +10''' - (Cost: 2) - (Base: 5 + Per: 5)
<br/>'''Track: +20''' - (Cost: 2) - (Base: 5 + Per: 5 + Culture: 10)
===Intellectua2l===
'''Animals: +10''' - (Cost: 3) - (Base: 5 + Int: -5 + Culture: 10)
<br/>'''Sciences: N/A''' - (Cost: 3) - (Base: 0 + Int: -5)
<br/>'''Herbal Lore: +10''' - (Cost: 3) - (Base: 5 + Int: -5 + Culture: 10)
<br/>'''History: N/A''' - (Cost: 3) - (Base: 0 + Int: -5)
<br/>'''Navigation: N/A''' - (Cost: 3) - (Base: 0 + Int: -5)
<br/>'''Medicine: N/A''' - (Cost: 3) - (Base: 0 + Int: -5)
<br/>'''Memorize: -35''' - (Cost: 3) - (Base: -30 + Int: -5)
<br/>'''Occult: N/A''' - (Cost: 3) - (Base: 0 + Int: -5)
<br/>'''Appraisal: N/A''' - (Cost: 3) - (Base: 0 + Int: -5)
<br/>'''Magic Appraisal: N/A''' - (Cost: 3) - (Base: 0 + Int: -5)
===Social===
'''Intimidate: -20''' - (Cost: 2) - (Base: -30 + Will: 10)
<br/>'''Leadership: -30''' - (Cost: 2) - (Base: -30 + Pow: 0)
<br/>'''Persuasion: -35''' - (Cost: 2) - (Base: -30 + Int: -5)
<br/>'''Style: -30''' - (Cost: 2) - Base: -30 + Pow: 0)
===Subterfuge===
'''Disguise: -15''' - (Cost: 2) - (Base: -30 + Dex: 15)
<br/>'''Hide: -25''' - (Cost: 2) - (Base: -30 + Per: -5)
<br/>'''Lock Picking: -15''' - (Cost: 2) - (Base: -30 + Dex: 15)
<br/>'''Poisons: N/A''' - (Cost: 2) - (Base: 0 + Int: -5)
<br/>'''Theft: -15''' - (Cost: 2) - (Base: -30 + Dex: 15)
<br/>'''Trap Lore: -15''' - (Cost: 2) - (Base: -30 + Per: 5 + Culture: 10)
<br/>'''Stealth: +25''' - (Cost: 2) - (Base: 5 + Agi: 10 + Culture: 10)
===Creative===
'''Art: -30''' - (Cost: 2) - (Base: -30 + Pow: 0)
<br/>'''Dance: N/A''' - (Cost: 2) - (Base: 0 + Agi: 10)
<br/>'''Forging: N/A''' - (Cost: 2) - (Base: 0 + Dex: 15)
<br/>'''Music: N/A''' - (Cost: 2) - (Base: 0 + Pow: 0)
<br/>'''Slight of Hand: -15''' - (Cost: 2) - (Base: -30 + Dex: 15)
==Advantages==
'''Withstand Death''' - When Between Life and Death, Duk'Zarist do not need to pass a Physical Resistance check to survive.
<br/>'''Perfect Bodies''' - Duk'Zarists can not have natural malformations.
<br/>'''Exceptional Resistances''' - +20 to PhR, +15 to other Resistances.
<br/>'''Unbalanced Inclination to Dark''' - +10 Resistance vs effects based on The Dark. Can not have Elemental Compatibility Light.
<br/>'''Quick Healing''' - +1 Regeneration.
<br/>'''Limited Needs''' - Needs a third of the sleep and food required by humans.
<br/>'''Sense Light and Dark''' - Can sense presence of other Sylvain or Duk'Zarist Nephilim present.
<br/>'''Night Vision''' - Reduce penalty from natural darkness by half.
<br/>'''Can Access to Any Psychic Matrix''' - 2 BP
<br/>'''Cultural Roots''' - +10 to Athleticism, Climb, Notice, Track, Animals, Herbal Lore, Stealth, Trap Lore (1 BP)
==Disadvantages==
'''Devotion to Fire''' - Fires mental discipline must be Pyrokinesis.
<br/>'''Allergic to Metal''' - If a metal containing iron touches a Duk'Zarist they must base a base Presence test vs Diff 60 or suffer an all action penalty equal to the margin of failure. Fore pure Iron the difficulty is 80. The penalty disappears at the rate of 10 per minute.
<br/>'''Immortal Soul''' - 20% experience penalty

Revision as of 02:53, 11 February 2015

Basic Information

Name: Caerwyn Loegaire
Player: Dan K
Age: 17
Height: 6'1"
Weight: 230
Race: Duk'Zarist Nephilim
Class: Warrior Mentalist
Quirks: Often stands on one foot and leans on spear
Likes: Goats, Goat Cheese, The Forest on a Quiet Night, Fire, Storytellers
Dislikes: Being the Center of Attention, Anything Convoluted
Caerwyn Loegaire


Characteristics

Strength: 8 - Bonus: +10
Dexterity: 10 - Bonus: +15
Agility: 9 - Bonus: +10
Constitution: 7 - Bonus: +5
Intelligence: 4 - Bonus: -5
Power: 5 - Bonus: +0
Willpower: 9 - Bonus: +10
Perception: 6 - Bonus: +5

Basics

Presence: 30
Life Points: 105 - Base: 95 + Class: 10
Fatigue: 7
Movement: 9 - 105 feet per combat turn
Appearance: 7
Size: 15
Regeneration: 2 - Base: 1 + Race: 1
Regeneration Rate: +20/day, +10/day, -5/day

Combat Abilities

Attack: +80 - Base: 60 + Dex: 15 + Class: 5
Block: +20 - Base: 0 + Dex: 15 + Class: 5
Dodge: +75 - Base: 60 + Dex: 10 + Class: 5
Wear Armor: +10 - Base: 0 + Str: 10
Weapon Proficincies: Unarmed, Javelin, Bow, Short Sword, Spear, Bolos

Spear - Attack: 80 - Defense: 20 - Base Damage: 40 - 1H Damage: 50 - 2H Damage: 60 - Speed: 5 - Final Initiative: 55

Fortitude: 13 - Breakage: 3 (2+1) - Presence: 25 - Crit 1: Thrust - Crit 2: N/A - Throwable - ROF: 80 - Range: 30m

Ki Abilities

Total Martial Knowledge: 20
Unspent MK: 20
Ki Points
Strength: 8
Dexterity: 10
Agility: 9
Constitution: 7
Power: 5
Willpower: 9
Ki Accumulation
Strength: 1
Dexterity: 2
Agility: 1
Constitution: 1
Power: 1
Willpower: 1

Resistances

Physical: +55 - Base: 30 + Con: 5 + Race: 20
Disease: +50 - Base: 30 + Con: 5 + Race: 15
Poison: +50 - Base: 30 + Con: 5 + Race: 15
Magic: +45 - Base: 30 + Pow: 0 + Race: 15
Psychic: +55 - Base: 30 + Will: 10 + Race: 15

Psychic Powers

Psychic Projection: +15 - Base: 0 + Dex: 15
Psychic Projection Module - Use Combat Abilities for Psychic Projection
Psychic Potential: 60 - Will: 50 + PP: 10
Innate Slots: 0
Total Power Points: 5
Free Power Points: 2
Pyrokinesis
Create Fire: +0

Secondary Abilities

Athletics

Acrobatics: +15 - (Cost: 2) - (Base: 5 + Agi: 10)
Athleticism: +25 - (Cost: 2) - (Base: 5 + Agi: 10 + Culture: 10)
Ride: -20 - (Cost: 2) - (Base: -30 + Agi: 10)
Swim: +15 - (Cost: 2) - (Base: 5 + Agi: 10)
Jump: +15 - (Cost: 2) - (Base: 5 + Agi: 10)
Climb: +25 - (Cost:2) - (Base: 5 + Agi: 10 + Culture: 10)

Vigor

Composure: +15 - (Cost: 2) - (Base: 5 + Will: 10)
Feats of Strength: +15 - (Cost: 2) - (Base: 5 + Str: 10)
Withstand Pain: +15 - (Cost: 2) - (Base: 5 + Will: 10)

Perception

Notice: +20 - (Cost: 2) - (Base: 5 + Per: 5 + Culture: 10)
Search: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Track: +20 - (Cost: 2) - (Base: 5 + Per: 5 + Culture: 10)

Intellectua2l

Animals: +10 - (Cost: 3) - (Base: 5 + Int: -5 + Culture: 10)
Sciences: N/A - (Cost: 3) - (Base: 0 + Int: -5)
Herbal Lore: +10 - (Cost: 3) - (Base: 5 + Int: -5 + Culture: 10)
History: N/A - (Cost: 3) - (Base: 0 + Int: -5)
Navigation: N/A - (Cost: 3) - (Base: 0 + Int: -5)
Medicine: N/A - (Cost: 3) - (Base: 0 + Int: -5)
Memorize: -35 - (Cost: 3) - (Base: -30 + Int: -5)
Occult: N/A - (Cost: 3) - (Base: 0 + Int: -5)
Appraisal: N/A - (Cost: 3) - (Base: 0 + Int: -5)
Magic Appraisal: N/A - (Cost: 3) - (Base: 0 + Int: -5)

Social

Intimidate: -20 - (Cost: 2) - (Base: -30 + Will: 10)
Leadership: -30 - (Cost: 2) - (Base: -30 + Pow: 0)
Persuasion: -35 - (Cost: 2) - (Base: -30 + Int: -5)
Style: -30 - (Cost: 2) - Base: -30 + Pow: 0)

Subterfuge

Disguise: -15 - (Cost: 2) - (Base: -30 + Dex: 15)
Hide: -25 - (Cost: 2) - (Base: -30 + Per: -5)
Lock Picking: -15 - (Cost: 2) - (Base: -30 + Dex: 15)
Poisons: N/A - (Cost: 2) - (Base: 0 + Int: -5)
Theft: -15 - (Cost: 2) - (Base: -30 + Dex: 15)
Trap Lore: -15 - (Cost: 2) - (Base: -30 + Per: 5 + Culture: 10)
Stealth: +25 - (Cost: 2) - (Base: 5 + Agi: 10 + Culture: 10)

Creative

Art: -30 - (Cost: 2) - (Base: -30 + Pow: 0)
Dance: N/A - (Cost: 2) - (Base: 0 + Agi: 10)
Forging: N/A - (Cost: 2) - (Base: 0 + Dex: 15)
Music: N/A - (Cost: 2) - (Base: 0 + Pow: 0)
Slight of Hand: -15 - (Cost: 2) - (Base: -30 + Dex: 15)

Advantages

Withstand Death - When Between Life and Death, Duk'Zarist do not need to pass a Physical Resistance check to survive.
Perfect Bodies - Duk'Zarists can not have natural malformations.
Exceptional Resistances - +20 to PhR, +15 to other Resistances.
Unbalanced Inclination to Dark - +10 Resistance vs effects based on The Dark. Can not have Elemental Compatibility Light.
Quick Healing - +1 Regeneration.
Limited Needs - Needs a third of the sleep and food required by humans.
Sense Light and Dark - Can sense presence of other Sylvain or Duk'Zarist Nephilim present.
Night Vision - Reduce penalty from natural darkness by half.
Can Access to Any Psychic Matrix - 2 BP
Cultural Roots - +10 to Athleticism, Climb, Notice, Track, Animals, Herbal Lore, Stealth, Trap Lore (1 BP)

Disadvantages

Devotion to Fire - Fires mental discipline must be Pyrokinesis.
Allergic to Metal - If a metal containing iron touches a Duk'Zarist they must base a base Presence test vs Diff 60 or suffer an all action penalty equal to the margin of failure. Fore pure Iron the difficulty is 80. The penalty disappears at the rate of 10 per minute.
Immortal Soul - 20% experience penalty