Empyrean Dream Magistrate: Character Sheet: Difference between revisions
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| ''Thrown'' || {{Dot0}} || Socialize || {{Dot2}} || War || {{ | | ''Thrown'' || {{Dot0}} || Socialize || {{Dot2}} || War || {{Dot1}} | ||
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'''EXPERIENCE 5/8''' | '''EXPERIENCE 5/8''' | ||
*[3 XP] Backing (Convention of Essence Wielders) | *[3 XP] Backing (Convention of Essence Wielders) 1 | ||
*[3 XP] War 1 | |||
'''THREADS: 1''' | '''THREADS: 1''' |
Revision as of 20:57, 8 February 2014
Name: Empyrean Dream Magistrate
Type: Sidereal Exalt
Player: Brian Kirkland
Caste: Chosen of Journeys
Concept: Gold Faction Decision Adviser
Loyalties
Motivation | Show the world (and the Gold Faction) that his way is the only way. |
Intimacies |
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Attributes
Strength | ●●●○○ | Charisma | ●●●○○ | Perception | ●●●○○ |
Dexterity | ●●●○○ | Manipulation | ●●○○○ | Intelligence | ●●●●○ |
Stamina | ●●●○○ | Appearance | ●●○○○ | Wits | ●●●●● |
Abilities
Journeys | Serenity | Battles | |||
Resistance | ●●○○○ | Craft (Fate) | ●○○○○ | Archery | ●○○○○ |
Ride | ●●●○○ | Dodge | ●○○○○ | Athletics | ●●●○○ |
Sail | ○○○○○ | Linguistics | ●●●○○ | Melee | ●○○○○ |
Survival | ●●●○○ | Performance | ●○○○○ | Presence | ●○○○○ |
Thrown | ○○○○○ | Socialize | ●●○○○ | War | ●○○○○ |
Secrets | Endings | Specialties | |||
Investigation | ●○○○○ | Awareness | ●●○○○ | Survival: The South | ●○○○○ |
Larceny | ●○○○○ | Bureaucracy | ●●○○○ | Lore: The South | ●○○○○ |
Lore | ●●●●○ | Integrity | ●○○○○ | ||
Occult | ●●○○○ | Martial Arts | ●●●○○ | ||
Stealth | ●○○○○ | Medicine | ○○○○○ |
Spirit and Body
Health and Soak
Charms
Name | Cost | Type | Duration | Summary |
2nd Integrity Excellency | 2m/success | Reflexive | Instant | Pg. 127 |
1st Martial Arts Excellency | 1m/die | Reflexive | Instant | Pg. 127 |
Ordained Bridle of Mercury | 10m + 1wp | Simple (Speed 6 DV -2) | Until Application | Pg. 130 |
Yellow Path | 2m | Simple (Speed 6 DV -2) | One Journey | Pg. 132 |
Sky and Rain Mantra | 10m | Simple | One Day | Pg. 137 |
Burn Life | 3m/dot | Simple (Speed 5 DV -2) | One Scene | Pg. 153 |
Unswerving Juggernaut Principle | 5m | Simple (Speed 6 DV -1) | Indefinite | Pg. 153 |
Efficient Secretary Technique | 2m | Simple | One Misc. Action | Pg. 162 |
Methodology of Secrets | 5m | Reflexive | Until sleep | Pg. 166 |
Prior Warning | 6m | Simple (Speed 4 DV -0) | 5 Hours | Pg. 173 |
Secrets of Future Strife | - | Reflexive (Step 1) | Permanent | Pg. 180 |
Blade of the Battle Maiden | 2m/die + 2wp | Reflexive (Step 1) | One Scene | Pg. 182 |
Backgrounds
Background | Rating | Description | |||||
Artifact | ●●●○○ | The Dreamcatcher | |||||
Salary | ●●○○○ | ||||||
Connections (Cult of the Illuminated) | ●○○○○ | to be detailed | |||||
Connections (Bureau of Heaven) | ●○○○○ | to be detailed | |||||
Sifu | ●●●○○ | Voresyl | |||||
Backing (Division of Journeys) | ●○○○○ | ||||||
Backing (Gold Faction) | ●○○○○ | ||||||
Backing (Convention of Fire) | ●○○○○ | ||||||
Backing (Convention of Essence Wielders) | ●○○○○ | ||||||
Savant | ●●○○○ |
Attack Values
Attacks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Social Combat
Base Values | Attacks | ||||||||||||||||||||||||||||||||
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Equipment & Holdings
Item | Value | Description | |||||
? | ○○○○○ | ? |
Experience
EXPERIENCE 5/8
THREADS: 1
WISH LIST
BONUS POINTS
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The Dreamcatcher
The Dreamcatcher is a six foot tall staff with a dreamstone encased at the top of the staff. With the use of one mote of essence, the attuned user to the staff can download the most recent dream of whatever target the staff touches. With another mote of essence, that dream can be replayed in the attuned user's mind at any time. The dreamstone can store and replay any number of dreams, however only the most recent dream can be harnessed by the staff for bonus effects, as described below.
- Fear, Macabre, Death, Greed, Corruption - After a blow dealing lethal damage, the opponent is haunted with visions of defeat and must make a Valor check to continue the fight. Regardless of the outcome of the Valor check, the user is at +1 DV against that opponent for the remainder of the battle because of these visions. This bonus does not stack with multiple successful hits.
- Hope, Piety, Righteousness, Equality - The staff glows a vibrant white and is soothing to the touch. The holder's healing time is cut in half.
- Passion, Chaos, Freedom, Rage, Impulse - The staff catches fire and is searing hot with the exception of the area where it is being held. This adds +4L damage to all attacks.
- Life, Nature, Spirit, Survival - The staff hardens and vines and bark grow up the hands of the holder, providing additional protection in the form of +6B/+3L soak.
- Logic, Illusion, Manipulation, Lore - The staff projects an illusion that the scene is taking place at the scene of the most recent stored dream. This only works on groups of 10 people or less. 4 willpower can be spent to break from the illusion.