Dmitri: Character Sheet: Difference between revisions
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'''Biotech group''' (usually LOG) | '''Biotech group''' (usually LOG) | ||
*Cybertechnology* 0 | *Cybertechnology* 0 | ||
*First Aid | *First Aid 1 | ||
*Medicine* 0 | *Medicine* 0 | ||
'''Cracking group''' (LOG) | '''Cracking group''' (LOG) | ||
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**[[Session 15: Reactor No. 1]] - 11 Karma | **[[Session 15: Reactor No. 1]] - 11 Karma | ||
**[[Session 16: Reactor No. 2]] - 7 Karma | **[[Session 16: Reactor No. 2]] - 7 Karma | ||
*'''Karma Spent:''' | *'''Karma Spent:''' 95 | ||
**[4 Karma] Exploit 4 | **[4 Karma] Exploit 4 | ||
**[4 Karma] Stealth 4 | **[4 Karma] Stealth 4 | ||
Line 317: | Line 317: | ||
**[8 Karma] Con 1 | **[8 Karma] Con 1 | ||
**[12 Karma] Edge 4 | **[12 Karma] Edge 4 | ||
*'''Karma Left:''' | **[4 Karma] First Aid 1 | ||
*'''Karma Left:''' 22 | |||
*'''Street Cred:''' 3 | *'''Street Cred:''' 3 | ||
**+1 in Sessions 1, 10, 15 | **+1 in Sessions 1, 10, 15 |
Revision as of 04:36, 30 March 2011
Name: Dmitri
Race: Elf
Sex: Male
Height: 5'2"
Weight: 130 lbs
Age: 16
Eyes: Blue
Hair: White
Dmitri: Background
Attributes
Physical
- Body 2
- Agility 2
- Reaction 3
- Strength 2
Mental
- Charisma 3
- Intuition 5
- Logic 5
- Willpower 5
Other
- Edge 4
- Essence 5.6
- From Cyberware: 0.1 (only half applies)
- From Bioware: 0.35
- Magic 0
- Resonance 6
- Initiative 7
- Initiative Passes 1
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
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Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
|
Tasking group (RES)
Common Use Complex Forms
Hacking Complex Forms
|
Knowledge Skills
|
Languages
|
Living Persona
- Firewall: 5 (WIL capped at RES)
- Response: 5 (INT capped at RES; +1 in full-VR)
- Signal: 3 (RES/2, round up)
- System: 5 (LOG capped at RES)
- Biofeedback Filter: 3 (CHA capped at RES)
- VR Matrix Initiative: 11 (INT * 2 + 1)
- VR Matrix Initiative Passes: 3
- Technomancers receive +2 to Matrix Perception Tests
Registered Sprites
Crack Sprite (Pilot 3, Response 4, Firewall 3, Initiative 9, IP 3)
- Skills: Cybercombat, Electronic Warfare, Hacking
- Complex Forms: Analyze, Exploit, Stealth, Spoof
- Powers: Suppression
- Tasks Remaining: 3
Data Sprite (Pilot 3, Response 3, Firewall 1, Initiative 6, IP 3)
- Skills: Computer, Data Search, Decrypt
- Complex Forms: Browse, Edit, Transfer, Sniffer
- Powers: Steganography, Watermark
- Tasks Remaining: 2
Qualities
- Technomancer
- Uncouth
- Cost of learning social skills is twice normal
- May never learn any social skill groups
- "Unaware" in any social skills that are not Rating 1 or higher
- Scorched
- -2 dice pool modifier to any Willpower-related tests made when facing Black IC or BTLs (excludes Damage Resistance Tests)
- Lowlight Vision
Contacts
- None
Gear & Lifestyle
Lifestyle
- Comforts: Low class (2 LP)
- Entertainment: Low class (2 LP)
- Necessities: Low class (2 LP)
- Neighborhood: Middle class (3 LP)
- Security: Middle class (3 LP)
- Perfect Roommate (2 LP) (Housekeeper)
- Total cost: 4,400¥/month
Contracts & Identities
- Basic Docwagon Contract
- Expires November 2073
Armor
- Armor Clothing (4 Ballistic/0 Impact)
- Armor Jacket (8 Ballistic/6 Impact)
- Nonconductivity (Rating 4)
Items
- Handheld Sensor Package (Capacity 3, Sensor 3)
- Camera
- Directional Microphone
- Motion Sensor
- Electronic Paper
- Holo Projector
- Headphones
- Biomonitor
- Glasses
- Thermographic
- Vision Enhancement (Rating 3)
- Vision Magnification
- Micro-Transceiver with earbuds and subvocal microphone (Rating 6) Government Issued
Commlink
- Novatech Airwave (Response 3, Signal 3) Government Issued
- F.A.T.E. Operating System (Firewall 5, System 5)
- Analyze 4, Browse 4, Edit 4, Encrypt 6, Scan 4
Cyberware
- Datajack
Bioware
- Sleep Regulator
- 3 hours of sleep per night, can stay awake 48 hours before negative modifiers
- Mnemonic Enhancer (Rating 2)
- +2 dice pool modifier to all Knowledge, Language, and Memory related tests
- +1 dice pool modifier to Instruction Tests where the user is the subject of instruction
Weapons
- Survival Knife (Damage STR/2+1P, AP -1)
Vehicles
- None
Nuyen
- 7,000¥ starting cash
- +5,000¥ Session 1: The Missing Scientist
- +7,500¥ December paycheck
- +600¥ November stipend
- +7,000¥ Session 2: Golden Gate Heist
- +2,000¥ Session 4: Bite the Hand That Feeds
- +9,000¥ Session 5: The Grinch Who Stole Mana
- +7,500¥ December paycheck
- -5,000¥ January Medium Lifestyle
- +7,500¥ Session 7: Happy New Year!
- +7,500¥ February paycheck
- -4,400¥ February Lifestyle
- +5,000¥ Session 10: Calling Vincent White
- +7,000¥ Session 12: Shifting Sands, Part II
- +7,500¥ March paycheck
- -4,400¥ March Lifestyle
- +10,000¥ Session 15: Reactor No. 1
- +7,500¥ April paycheck
- -4,400¥ April Lifestyle
- Current Balance: 69,400¥
Typical Armament
- None
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 117
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma
- Session 4: Bite the Hand That Feeds - 7 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Session 10: Calling Vincent White - 7 Karma
- Session 11: Shifting Sands - 7 Karma
- Session 12: Shifting Sands, Part II - 7 Karma
- Session 13: Pirates!? - 7 Karma
- Session 14: Behind the Dagger - 7 Karma
- Session 15: Reactor No. 1 - 11 Karma
- Session 16: Reactor No. 2 - 7 Karma
- Karma Spent: 95
- [4 Karma] Exploit 4
- [4 Karma] Stealth 4
- [5 Karma] Stealth 5
- [8 Karma] Etiquette 1
- [10 Karma] Athletics skill group 1
- [10 Karma] Stealth skill group 1
- [4 Karma] Pistols 1
- [9 Karma] Reaction 3
- [9 Karma] Edge 3
- [8 Karma] Con 1
- [12 Karma] Edge 4
- [4 Karma] First Aid 1
- Karma Left: 22
- Street Cred: 3
- +1 in Sessions 1, 10, 15
- Notoriety: 0
- Public Awareness: 2
- +2 in Session 10