Dmitri: Character Sheet: Difference between revisions
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*Magic 0 | *Magic 0 | ||
*Resonance 6 | *Resonance 6 | ||
*Initiative 7 | |||
*Initiative Passes 1 | |||
==Skills== | ==Skills== | ||
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|width=33% valign=top| | |width=33% valign=top| | ||
'''Athletics group''' (usually STR) | '''Athletics group''' (usually STR) | ||
*Climbing | *Climbing 1 | ||
*Gymnastics | *Gymnastics 1 | ||
*Running | *Running 1 | ||
*Swimming | *Swimming 1 | ||
'''Close Combat group''' (AGL) | '''Close Combat group''' (AGL) | ||
*Blades 0 | *Blades 0 | ||
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'''Influence group''' (CHA) | '''Influence group''' (CHA) | ||
*Con* 0 | *Con* 0 | ||
*Etiquette* | *Etiquette* 1 | ||
*Leadership* 0 | *Leadership* 0 | ||
*Negotiation* 0 | *Negotiation* 0 | ||
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*Tracking 0 | *Tracking 0 | ||
'''Stealth group''' (usually INT) | '''Stealth group''' (usually INT) | ||
*Disguise | *Disguise 1 | ||
*Infiltration | *Infiltration 1 | ||
*Palming | *Palming 1 | ||
*Shadowing | *Shadowing 1 | ||
'''Charisma Skills''' | '''Charisma Skills''' | ||
*Instruction* 0 | *Instruction* 0 | ||
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**[[Session 8: Pandemonium At The Harvest]] - 7 Karma | **[[Session 8: Pandemonium At The Harvest]] - 7 Karma | ||
**[[Session 9: Pandemonium At The Harvest, Part II]] - 7 Karma | **[[Session 9: Pandemonium At The Harvest, Part II]] - 7 Karma | ||
*'''Karma Spent:''' | *'''Karma Spent:''' 49 | ||
**[4 Karma] Exploit 4 | **[4 Karma] Exploit 4 | ||
**[4 Karma] Stealth 4 | **[4 Karma] Stealth 4 | ||
**[5 Karma] Stealth 5 | **[5 Karma] Stealth 5 | ||
*'''Karma Left:''' | **[8 Karma] Etiquette 1 | ||
*'''Street Cred:''' | **[10 Karma] Athletics skill group 1 | ||
**[10 Karma] Stealth skill group 1 | |||
*'''Karma Left:''' 15 | |||
*'''Street Cred:''' 2 | |||
**(Total Karma / 10 rounded normally) = 6 | **(Total Karma / 10 rounded normally) = 6 | ||
*'''Notoriety:''' | **Spent 4 Street Cred to negate 2 Notoriety | ||
*'''Notoriety:''' 0 | |||
**2 for negative qualities | **2 for negative qualities | ||
*'''Public Awareness:''' | **Spent 4 Street Cred to negate 2 Notoriety | ||
**([Street Cred + Notoriety] / 3 rounded down) = | *'''Public Awareness:''' 0 | ||
**([Street Cred + Notoriety] / 3 rounded down) = 0 |
Revision as of 03:12, 31 January 2011
Name: Dmitri
Race: Elf
Sex: Male
Height: 5'2"
Weight: 130 lbs
Age: 16
Eyes: Blue
Hair: White
Dmitri: Background
Attributes
Physical
- Body 2
- Agility 2
- Reaction 2
- Strength 2
Mental
- Charisma 3
- Intuition 5
- Logic 5
- Willpower 5
Other
- Edge 2
- Essence 5.6
- From Cyberware: 0.1 (only half applies)
- From Bioware: 0.35
- Magic 0
- Resonance 6
- Initiative 7
- Initiative Passes 1
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
|
Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
|
Tasking group (RES)
Common Use Complex Forms
Hacking Complex Forms
|
Knowledge Skills
|
Languages
|
Living Persona
- Firewall: 5 (WIL capped at RES)
- Response: 5 (INT capped at RES; +1 in full-VR)
- Signal: 3 (RES/2, round up)
- System: 5 (LOG capped at RES)
- Biofeedback Filter: 3 (CHA capped at RES)
- VR Matrix Initiative: 11 (INT * 2 + 1)
- VR Matrix Initiative Passes: 3
- Technomancers receive +2 to Matrix Perception Tests
Registered Sprites
Crack Sprite (Pilot 3, Response 4, Firewall 3, Initiative 9, IP 3)
- Skills: Cybercombat, Electronic Warfare, Hacking
- Complex Forms: Analyze, Exploit, Stealth, Spoof
- Powers: Suppression
- Tasks Remaining: 3
Data Sprite (Pilot 3, Response 3, Firewall 1, Initiative 6, IP 3)
- Skills: Computer, Data Search, Decrypt
- Complex Forms: Browse, Edit, Transfer, Sniffer
- Powers: Steganography, Watermark
- Tasks Remaining: 2
Qualities
- Technomancer
- Uncouth
- Cost of learning social skills is twice normal
- May never learn any social skill groups
- "Unaware" in any social skills that are not Rating 1 or higher
- Scorched
- -2 dice pool modifier to any Willpower-related tests made when facing Black IC or BTLs (excludes Damage Resistance Tests)
- Lowlight Vision
Contacts
- None
Gear & Lifestyle
Lifestyle, Contracts, Identities
- Low Lifestyle + Attendant (5,000¥/month)
- January 2073 purchased
- Basic Docwagon Contract
- Expires November 2073
Armor
- Armor Clothing (4 Ballistic/0 Impact)
- Armor Jacket (8 Ballistic/6 Impact)
- Nonconductivity (Rating 4)
Items
- Handheld Sensor Package (Capacity 3, Sensor 3)
- Camera
- Directional Microphone
- Motion Sensor
- Electronic Paper
- Holo Projector
- Headphones
- Biomonitor
- Glasses
- Thermographic
- Vision Enhancement (Rating 3)
- Vision Magnification
Cyberware
- Datajack
Bioware
- Sleep Regulator
- 3 hours of sleep per night, can stay awake 48 hours before negative modifiers
- Mnemonic Enhancer (Rating 2)
- +2 dice pool modifier to all Knowledge, Language, and Memory related tests
- +1 dice pool modifier to Instruction Tests where the user is the subject of instruction
Weapons
- Survival Knife (Damage STR/2+1P, AP -1)
Vehicles
- None
Nuyen
- 7,000¥ starting cash
- +5,000¥ Session 1: The Missing Scientist
- +7,500¥ December paycheck
- +600¥ November stipend
- +7,000¥ Session 2: Golden Gate Heist
- +2,000¥ Session 4: Bite the Hand That Feeds
- +9,000¥ Session 5: The Grinch Who Stole Mana
- +7,500¥ December paycheck
- -5,000¥ January Medium Lifestyle
- +7,500¥ Session 7: Happy New Year!
- +7,500¥ February paycheck
- -5,000¥ February Medium Lifestyle
- Current Balance: 40,600¥
Typical Armament
- None
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 64
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma
- Session 4: Bite the Hand That Feeds - 7 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Karma Spent: 49
- [4 Karma] Exploit 4
- [4 Karma] Stealth 4
- [5 Karma] Stealth 5
- [8 Karma] Etiquette 1
- [10 Karma] Athletics skill group 1
- [10 Karma] Stealth skill group 1
- Karma Left: 15
- Street Cred: 2
- (Total Karma / 10 rounded normally) = 6
- Spent 4 Street Cred to negate 2 Notoriety
- Notoriety: 0
- 2 for negative qualities
- Spent 4 Street Cred to negate 2 Notoriety
- Public Awareness: 0
- ([Street Cred + Notoriety] / 3 rounded down) = 0