Talk:Shadowrun: Difference between revisions
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==FATE Office Location== | |||
Any ideas where in San Francisco our headquarters should be? We have pretty free roam with the design of San Francisco. This should be of some help, though the city is certainly different 62 years later - [http://wikitravel.org/en/San_Francisco]. [[User:Kirkland|Kirkland]] 01:50, 19 November 2010 (EST) | |||
==Standard Armament== | ==Standard Armament== | ||
We should come up with a standard armament (number of grenades, flashbangs, ammunition, etc.) for the characters that is assumed to be refreshed when they go out on a new mission. FATE will foot the bill for "consumables" like these. This would probably vary per character. Maybe provide a typical armament on your character sheet. [[User:Kirkland|Kirkland]] 18:05, 12 November 2010 (EST) | We should come up with a standard armament (number of grenades, flashbangs, ammunition, etc.) for the characters that is assumed to be refreshed when they go out on a new mission. FATE will foot the bill for "consumables" like these. This would probably vary per character. Maybe provide a typical armament on your character sheet. [[User:Kirkland|Kirkland]] 18:05, 12 November 2010 (EST) |
Revision as of 06:50, 19 November 2010
FATE Office Location
Any ideas where in San Francisco our headquarters should be? We have pretty free roam with the design of San Francisco. This should be of some help, though the city is certainly different 62 years later - [1]. Kirkland 01:50, 19 November 2010 (EST)
Standard Armament
We should come up with a standard armament (number of grenades, flashbangs, ammunition, etc.) for the characters that is assumed to be refreshed when they go out on a new mission. FATE will foot the bill for "consumables" like these. This would probably vary per character. Maybe provide a typical armament on your character sheet. Kirkland 18:05, 12 November 2010 (EST)
New Storyline!
As we have discussed we are planning to start up a new Shadowrun storyline. Right now it looks like Brian is going to be the primary storyteller with Dan and I filling in where need be. (Similar to Grass Spiders) Not too much has been fleshed out so far, but we have a place to start. Looks like we'll be playing a small team of shadowrunners (probably not really shadowrunners by definition) that work for a part of a government body, most likely investigating all things paranormal. We expanded on some things beyond that, but I'll let Brian go from there.
I personally think the California Free State would be a cool place to play, though I'm pretty open to playing anywhere. (North America or otherwise) We could always open the SL to international paranormal events as well, mostly need to decide what government is hiring us for a central location. I found a Cal Free sourcebook for 2nd edition that could provide some additional info. It's a bit outdated, but that leaves a bit of extra room for us to expand how we'd like. The big changes seem to be the liberation of San Fransisco Bay Area from the JIS, Los Angeles defecting from Cal Free, and Southern Cal flooding due to epic earthquakes.... Semi-major but I think we can fill the gaps if need be. (Demonoid has a massive SR torrent, you can DL or I can distribute if people want to take a look.)
Didn't get much commitment from anyone as far as character creation goes, though it was obviously a bit early to be committing to a character idea. Wanted to know if anyone had any thoughts yet? I'm still planning to play a modified version of my character, Kumiko Nakamura. Obviously he won't be in the Yakuza, but the fundamental character that I like doesn't need to change much. Kumiko doesn't have a super well defined Shadowrun role or class and he is pretty adaptable. He builds in my head as a sort of Jack-of-all-trades and master of none type, but I can easily shade him in one direction depending on what the group has. He's going to have a pretty respectable Biotech Skill Group and Firearms Group based on the character concept, his logic should be pretty good and he's not much of a strength/power dude. Otherwise he can be adapted pretty well to help us out if we need additional combat support, some face skills, infilitration, or even a little hacking/rigging. I don't have him built as a mage of any sort at the moment, but if we think its going to be a magic heavy SL and most or all characters should be magic users, he'd build pretty well as an adept. Let me know what you guys were thinking and we'll go from there.
--FyreFly 19:33, 12 October 2010 (EDT)
I haven't completely fleshed out the group that the characters are employed by, but my line of thinking is that it's a division of the government that deals with Magic -- setting policy, enforcing laws, etc. The characters would be a small group that investigates the most mysterious or highest profile cases. I haven't thought of anything catchy to call it yet.
I also think CalFree is a good place. I picture this group's headquarters to be an urban setting -- San Francisco is appealing -- and there's plenty of interesting rural areas, including the disputed territory in northern California.
I have no idea what the CalFree government is like, so I need to do some reading.
An important question you should ask when creating your character: why is he working for this division? The hours are long, the work is dangerous, and the pay is sub-par. Is it a desire to serve and protect the public? Is it a fascination with the magic and technology the group deals with?
I'll start posting information on prominent NPCs, though I'll need at least a character concept from DK so I don't make someone that overlaps. Like we discussed, feel free to flesh out NPC contacts as well: the agent chained to a desk that collects information for you while you're doing field work, the street mage your boss doesn't know about that you get information from, etc.
It's a magic-based storyline but that doesn't mean Kumiko needs to be a mage. There will be a blend of magic and science/technology in the story.
Kirkland 20:47, 13 October 2010 (EDT)
I bought the 4th edition Street Magic book off Amazon, just waiting for it to ship.
Kirkland 15:41, 26 October 2010 (EDT)
I moved our discussion to here, Talk:Shadowrun, because it makes more sense to be here. Also the Shadowrun page will be the main page for our campaign, for now. Feel free to add to what I have posted, I just started to put together an outline of the setting as I see it. NPC characters will go up soon. Also the Street Magic book arrived, it will definitely be useful. Kirkland 19:03, 28 October 2010 (EDT)
Funding
(I was doing some reading and a bit of thinking about our organization, considering it doesn't seem like our organization would be overly supported by the megacorps and the Sacramento government is mostly controlled by the agribusiness corps it makes sense for FATE to be outside of Sacramento to avoid the agricorps and Sacramento puppet government. So I was thinking a bit about how we get our funding and justification, looking through a few things I came up with a few little ideas.
Basically the President (or some other figure in the government) supports the formation of FATE and gets corporation funding privately from a few corps that are more or less opposed to the agricorps that run the rest of Cal Free. A few corps that come to mind are Lockheed, who would like our general opposition to Ares and therefore support FATE and our presence in San Fran instead of the capital. Also, Horizon which is a huge media corporation that would dislike the general Sacramento racism that is supported in the valley and is HQ'd in the area. Horizon is also mentioned as being interested Technomancers so might be interested in our existance. Novatech is another competitor of Ares that might like to see us exist and has a San Fran HQ.) --Tony
I did some thinking on this topic, and I agree your general assessment of FATE's funding. I picture there to be a board of directors (of the largest "shareholders" if you will). They are bound by a common charter, that gives FATE a purpose and fully autonomous functionality. The goals listed in the charter are the glue that keeps FATE together -- it's a set of goals that all the parties have signed on to, that all stakeholders have a mutual interest to accomplish and protect. And the goals are so important that it keeps the funding free-flowing. Kirkland 18:23, 15 November 2010 (EST)