Talk:Shadowrun: Difference between revisions

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==Standard Armament==
We should come up with a standard armament (number of grenades, flashbangs, ammunition, etc.) for the characters that is assumed to be refreshed when they go out on a new mission. FATE will foot the bill for "consumables" like these. This would probably vary per character. Maybe provide a typical armament on your character sheet. [[User:Kirkland|Kirkland]] 18:05, 12 November 2010 (EST)
==New Storyline!==
==New Storyline!==
As we have discussed we are planning to start up a new Shadowrun storyline. Right now it looks like Brian is going to be the primary storyteller with Dan and I filling in where need be. (Similar to Grass Spiders) Not too much has been fleshed out so far, but we have a place to start. Looks like we'll be playing a small team of shadowrunners (probably not really shadowrunners by definition) that work for a part of a government body, most likely investigating all things paranormal. We expanded on some things beyond that, but I'll let Brian go from there.
As we have discussed we are planning to start up a new Shadowrun storyline. Right now it looks like Brian is going to be the primary storyteller with Dan and I filling in where need be. (Similar to Grass Spiders) Not too much has been fleshed out so far, but we have a place to start. Looks like we'll be playing a small team of shadowrunners (probably not really shadowrunners by definition) that work for a part of a government body, most likely investigating all things paranormal. We expanded on some things beyond that, but I'll let Brian go from there.

Revision as of 23:05, 12 November 2010

Standard Armament

We should come up with a standard armament (number of grenades, flashbangs, ammunition, etc.) for the characters that is assumed to be refreshed when they go out on a new mission. FATE will foot the bill for "consumables" like these. This would probably vary per character. Maybe provide a typical armament on your character sheet. Kirkland 18:05, 12 November 2010 (EST)

New Storyline!

As we have discussed we are planning to start up a new Shadowrun storyline. Right now it looks like Brian is going to be the primary storyteller with Dan and I filling in where need be. (Similar to Grass Spiders) Not too much has been fleshed out so far, but we have a place to start. Looks like we'll be playing a small team of shadowrunners (probably not really shadowrunners by definition) that work for a part of a government body, most likely investigating all things paranormal. We expanded on some things beyond that, but I'll let Brian go from there.

I personally think the California Free State would be a cool place to play, though I'm pretty open to playing anywhere. (North America or otherwise) We could always open the SL to international paranormal events as well, mostly need to decide what government is hiring us for a central location. I found a Cal Free sourcebook for 2nd edition that could provide some additional info. It's a bit outdated, but that leaves a bit of extra room for us to expand how we'd like. The big changes seem to be the liberation of San Fransisco Bay Area from the JIS, Los Angeles defecting from Cal Free, and Southern Cal flooding due to epic earthquakes.... Semi-major but I think we can fill the gaps if need be. (Demonoid has a massive SR torrent, you can DL or I can distribute if people want to take a look.)

Didn't get much commitment from anyone as far as character creation goes, though it was obviously a bit early to be committing to a character idea. Wanted to know if anyone had any thoughts yet? I'm still planning to play a modified version of my character, Kumiko Nakamura. Obviously he won't be in the Yakuza, but the fundamental character that I like doesn't need to change much. Kumiko doesn't have a super well defined Shadowrun role or class and he is pretty adaptable. He builds in my head as a sort of Jack-of-all-trades and master of none type, but I can easily shade him in one direction depending on what the group has. He's going to have a pretty respectable Biotech Skill Group and Firearms Group based on the character concept, his logic should be pretty good and he's not much of a strength/power dude. Otherwise he can be adapted pretty well to help us out if we need additional combat support, some face skills, infilitration, or even a little hacking/rigging. I don't have him built as a mage of any sort at the moment, but if we think its going to be a magic heavy SL and most or all characters should be magic users, he'd build pretty well as an adept. Let me know what you guys were thinking and we'll go from there.

--FyreFly 19:33, 12 October 2010 (EDT)

I haven't completely fleshed out the group that the characters are employed by, but my line of thinking is that it's a division of the government that deals with Magic -- setting policy, enforcing laws, etc. The characters would be a small group that investigates the most mysterious or highest profile cases. I haven't thought of anything catchy to call it yet.

I also think CalFree is a good place. I picture this group's headquarters to be an urban setting -- San Francisco is appealing -- and there's plenty of interesting rural areas, including the disputed territory in northern California.

I have no idea what the CalFree government is like, so I need to do some reading.

An important question you should ask when creating your character: why is he working for this division? The hours are long, the work is dangerous, and the pay is sub-par. Is it a desire to serve and protect the public? Is it a fascination with the magic and technology the group deals with?

I'll start posting information on prominent NPCs, though I'll need at least a character concept from DK so I don't make someone that overlaps. Like we discussed, feel free to flesh out NPC contacts as well: the agent chained to a desk that collects information for you while you're doing field work, the street mage your boss doesn't know about that you get information from, etc.

It's a magic-based storyline but that doesn't mean Kumiko needs to be a mage. There will be a blend of magic and science/technology in the story.

Kirkland 20:47, 13 October 2010 (EDT)

I bought the 4th edition Street Magic book off Amazon, just waiting for it to ship.

Kirkland 15:41, 26 October 2010 (EDT)

I moved our discussion to here, Talk:Shadowrun, because it makes more sense to be here. Also the Shadowrun page will be the main page for our campaign, for now. Feel free to add to what I have posted, I just started to put together an outline of the setting as I see it. NPC characters will go up soon. Also the Street Magic book arrived, it will definitely be useful. Kirkland 19:03, 28 October 2010 (EDT)