Dmitri: Character Sheet: Difference between revisions
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'''Physical''' | '''Physical''' | ||
*Body 2 | *Body 2 | ||
*Agility | *Agility 3 | ||
*Reaction | *Reaction 3 | ||
*Strength 2 | *Strength 2 | ||
'''Mental''' | '''Mental''' | ||
*Charisma 3 | *Charisma 3 | ||
*Intuition 5 | *Intuition 5 | ||
*Logic 5 | *Logic 5 (7) | ||
**''Mathematics +2 (Math SPU)'' | |||
*Willpower 5 | *Willpower 5 | ||
'''Other''' | '''Other''' | ||
*Edge | *Edge 4 {{Box0x1}} {{Box0x1}} {{Box0x1}} {{Box0x1}} | ||
*Essence 5. | *Essence 5.2275 | ||
**From Cyberware: 0.205 (only half applies) | |||
**From Bioware: 0.67 | |||
*Magic 0 | *Magic 0 | ||
*Resonance | *Resonance 5 | ||
*Submersion Grade 1 | |||
*Initiative 8 | |||
*Initiative Passes 1 | |||
==Skills== | ==Skills== | ||
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|width=33% valign=top| | |width=33% valign=top| | ||
'''Athletics group''' (usually STR) | '''Athletics group''' (usually STR) | ||
*Climbing | *Climbing 1 | ||
*Gymnastics | *Gymnastics 1 | ||
*Running | *Running 1 | ||
*Swimming | *Swimming 1 | ||
'''Close Combat group''' (AGL) | '''Close Combat group''' (AGL) | ||
*Blades 0 | *Blades 0 | ||
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*Automatics 0 | *Automatics 0 | ||
*Longarms 0 | *Longarms 0 | ||
*Pistols | *Pistols 1 | ||
'''Agility Skills''' | '''Agility Skills''' | ||
*Archery 0 | *Archery 0 | ||
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*Parachuting 0 | *Parachuting 0 | ||
'''Reaction Skills''' | '''Reaction Skills''' | ||
*Dodge | *Dodge 1 | ||
*Pilot Aerospace* 0 | *Pilot Aerospace* 0 | ||
*Pilot Aircraft* 0 | *Pilot Aircraft* 0 | ||
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'''Biotech group''' (usually LOG) | '''Biotech group''' (usually LOG) | ||
*Cybertechnology* 0 | *Cybertechnology* 0 | ||
*First Aid | *First Aid 1 | ||
*Medicine* 0 | *Medicine* 0 | ||
'''Cracking group''' (LOG) | '''Cracking group''' (LOG) | ||
*Cybercombat 4 | *Cybercombat 4 | ||
*Electronic Warfare* 4 | *Electronic Warfare* 4 | ||
**''Encoding +4 (Math SPU/Cryptome)'' | |||
**''Decoding +4 (Math SPU/Cryptome)'' | |||
*Hacking 4 | *Hacking 4 | ||
'''Electronics group''' (LOG) | '''Electronics group''' (LOG) | ||
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*Software* 4 | *Software* 4 | ||
'''Influence group''' (CHA) | '''Influence group''' (CHA) | ||
*Con | *Con* 1 | ||
*Etiquette | *Etiquette* 1 | ||
*Leadership 0 | *Leadership* 0 | ||
*Negotiation | *Negotiation* 1 | ||
'''Mechanic group''' (LOG) | '''Mechanic group''' (LOG) | ||
*Aeronautics Mechanic* 0 | *Aeronautics Mechanic* 0 | ||
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*Tracking 0 | *Tracking 0 | ||
'''Stealth group''' (usually INT) | '''Stealth group''' (usually INT) | ||
*Disguise | *Disguise 1 | ||
*Infiltration | *Infiltration 1 | ||
*Palming | *Palming 1 | ||
*Shadowing | *Shadowing 1 | ||
'''Charisma Skills''' | '''Charisma Skills''' | ||
*Instruction 0 | *Instruction* 0 | ||
*Intimidation 0 | *Intimidation* 0 | ||
'''Intuition Skills''' | '''Intuition Skills''' | ||
*Artisan 0 | *Artisan 0 | ||
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'''Tasking group''' (RES) | '''Tasking group''' (RES) | ||
*Compiling* 4 | *Compiling* 4 | ||
**''Data Sprites +1 (Cryptome)'' | |||
*Decompiling* 4 | *Decompiling* 4 | ||
**''Data Sprites +1 (Cryptome)'' | |||
*Registering* 4 | *Registering* 4 | ||
**''Data Sprites +1 (Cryptome)'' | |||
'''Common Use Complex Forms''' | '''Common Use Complex Forms''' | ||
*Analyze (COM) 4 | *Analyze (COM) 4 | ||
*Browse (DS) 4 | *Browse (DS) 4 | ||
*Command (misc.) | *Command (misc.) 3 | ||
*Edit (COM/HAK) 4 | *Edit (COM/HAK) 4 | ||
*Encrypt (EW) 3 | *Encrypt (EW) 3 | ||
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*Defuse (HAK) 0 | *Defuse (HAK) 0 | ||
*ECCM 0 | *ECCM 0 | ||
*Exploit (HAK) | *Exploit (HAK) 4 | ||
*Medic (COM) 0 | *Medic (COM) 0 | ||
*Sniffer (HAK/EW) | *Sniffer (HAK/EW) 4 | ||
*Spoof (HAK) | *Spoof (HAK) 4 | ||
*Stealth | *Stealth 5 | ||
*Track (COM) | *Track (COM) 3 | ||
|} | |} | ||
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{|width=100% border=0 cellpadding=5 cellspacing=0| | {|width=100% border=0 cellpadding=5 cellspacing=0| | ||
|width=50% valign=top| | |width=50% valign=top| | ||
* Black IC 4 | * Black IC 4 (6) | ||
* Data Havens 3 | * Data Havens 3 (5) | ||
* East Asian Networks | * East Asian Networks 2 (4) | ||
* Encryption Schemes 5 | * Encryption Schemes 5 (7) | ||
* Matrix Theory 3 | * Matrix Theory 3 (5) | ||
|width=50% valign=top| | |width=50% valign=top| | ||
'''Languages''' | '''Languages''' | ||
* Russian - Native | * Russian - Native | ||
* English 3 | * English 3 (5) | ||
** Read/Write 5 | ** Read/Write 5 (7) | ||
* Japanese 2 | ** 1337-speak 5 (7) | ||
** Read/Write 4 | * Japanese 2 (4) | ||
* Mandarin 1 | ** Read/Write 4 (6) | ||
* Spanish 1 | * Mandarin 1 (3) | ||
* Sperethiel 2 | * Spanish 1 (3) | ||
** Read/Write 4 | * Sperethiel 2 (4) | ||
** Read/Write 4 (6) | |||
|} | |} | ||
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*VR Matrix Initiative Passes: 3 | *VR Matrix Initiative Passes: 3 | ||
*Technomancers receive +2 to Matrix Perception Tests | *Technomancers receive +2 to Matrix Perception Tests | ||
*Technomancers receive +2 to all full-VR Matrix tests | |||
===Registered Sprites=== | |||
'''Crack Sprite''' (Pilot 3, Response 4, Firewall 3, Initiative 9, IP 3) | |||
*Skills: Cybercombat, Electronic Warfare, Hacking | |||
*Complex Forms: Analyze, Exploit, Stealth, Spoof | |||
*Powers: Suppression | |||
*Tasks Remaining: 3 | |||
'''Data Sprite''' (Pilot 3, Response 3, Firewall 1, Initiative 6, IP 3) | |||
*Skills: Computer, Data Search, Decrypt | |||
*Complex Forms: Browse, Edit, Transfer, Sniffer | |||
*Powers: Steganography, Watermark | |||
*Tasks Remaining: 2 | |||
===Echoes=== | |||
*'''Flexible Touch''' | |||
**This echo allows a technomancer to forge his Matrix signature, making it look like someone else’s. Apply a modifier to the threshold for Matrix Perception Tests equal to the technomancer’s submersion grade to determine the technomancer’s real signature. Flexible Touch also allows a technomancer to reduce the amount of time his Matrix signatures last by 1 hour per point of submersion grade. If reduced to zero, no signature is left at all. | |||
==Qualities== | ==Qualities== | ||
*Technomancer | *'''Technomancer''' | ||
*Uncouth | *'''Uncouth''' | ||
**Cost of learning social skills is twice normal | **Cost of learning social skills is twice normal | ||
**May never learn any social skill groups | **May never learn any social skill groups | ||
**"Unaware" in any social skills that are not Rating 1 or higher | **"Unaware" in any social skills that are not Rating 1 or higher | ||
*Scorched | *'''Scorched''' | ||
**-2 dice pool modifier to any Willpower-related tests made when facing Black IC or BTLs (excludes Damage Resistance Tests) | **-2 dice pool modifier to any Willpower-related tests made when facing Black IC or BTLs (excludes Damage Resistance Tests) | ||
*Lowlight Vision | *'''Lowlight Vision''' | ||
*'''Guts''' | |||
**+2 dice pool modifier on all tests to resist fear and intimidation, including magically induced fear from spells or critter powers. | |||
*'''Paragon - Cryptome''' | |||
**Advantage: +2 dice to all Encryption and Decryption Tests, +1 die for Data sprites | |||
**Disadvantage: Technomancers who follow Cryptome don’t surrender secrets easily and never to unreliable sources. The technomancer must make a Willpower + Logic (3) Test to share a secret or important information with someone he does not completely trust... and such trust is rare. | |||
==Contacts== | ==Contacts== | ||
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==Gear & Lifestyle== | ==Gear & Lifestyle== | ||
===Lifestyle | ===Lifestyle=== | ||
*Low | *Comforts: Low class (2 LP) | ||
**2 | *Entertainment: Low class (2 LP) | ||
* | *Necessities: Low class (2 LP) | ||
**2 | *Neighborhood: Middle class (3 LP) | ||
*Security: Middle class (3 LP) | |||
*Perfect Roommate (2 LP) (Housekeeper) | |||
*Total cost: 4,400¥/month | |||
===Contracts & Identities=== | |||
*Basic Docwagon Contract | *Basic Docwagon Contract | ||
** | **Expires November 2073 | ||
===Armor=== | ===Armor=== | ||
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**Vision Enhancement (Rating 3) | **Vision Enhancement (Rating 3) | ||
**Vision Magnification | **Vision Magnification | ||
*Micro-Transceiver with earbuds and subvocal microphone (Rating 6) ''Government Issued'' | |||
===Commlink=== | |||
* Novatech Airwave (Response 3, Signal 3) ''Government Issued'' | |||
** F.A.T.E. Operating System (Firewall 5, System 5) | |||
** Analyze 4, Browse 4, Edit 4, Encrypt 6, Scan 4 | |||
===Cyberware=== | ===Cyberware=== | ||
*Datajack | *Datajack | ||
*Betaware Math SPU | |||
**Functions as a stopwatch, alarm clock, and extremely accurate chronometer | |||
**+2 dice pool modifier to all tests focused on mathematical abilities and to any Electronic Warfare tests involving encoding or decoding | |||
===Bioware=== | ===Bioware=== | ||
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**+2 dice pool modifier to all Knowledge, Language, and Memory related tests | **+2 dice pool modifier to all Knowledge, Language, and Memory related tests | ||
**+1 dice pool modifier to Instruction Tests where the user is the subject of instruction | **+1 dice pool modifier to Instruction Tests where the user is the subject of instruction | ||
*Alphaware Cerebral Booster (Rating 2) | |||
===Weapons=== | ===Weapons=== | ||
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===Nuyen=== | ===Nuyen=== | ||
* | *7,000¥ starting cash | ||
*+5,000¥ [[Session 1: The Missing Scientist]] | |||
*+7,500¥ December paycheck | |||
*+600¥ November stipend | |||
*+7,000¥ [[Session 2: Golden Gate Heist]] | |||
*+2,000¥ [[Session 4: Bite the Hand That Feeds]] | |||
*+9,000¥ [[Session 5: The Grinch Who Stole Mana]] | |||
*+7,500¥ December paycheck | |||
*-5,000¥ January Medium Lifestyle | |||
*+7,500¥ [[Session 7: Happy New Year!]] | |||
*+7,500¥ February paycheck | |||
*-4,400¥ February Lifestyle | |||
*+5,000¥ [[Session 10: Calling Vincent White]] | |||
*+7,000¥ [[Session 12: Shifting Sands, Part II]] | |||
*+7,500¥ March paycheck | |||
*-4,400¥ March Lifestyle | |||
*+10,000¥ [[Session 15: Reactor No. 1]] | |||
*+7,500¥ April paycheck | |||
*-4,400¥ April Lifestyle | |||
*-38,000¥ Alphaware Cerebral Boosters (Rating 2) | |||
*-17,100¥ Betaware Math SPU | |||
*+7,500¥ [[Session 19: Out of Their League]] | |||
*+5,000¥ [[Session 21: Beyond Reality]] | |||
*'''Current Balance: 26,800¥''' | |||
===Typical Armament=== | ===Typical Armament=== | ||
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==Karma== | ==Karma== | ||
*Total Karma: | *'''Total Karma:''' 157 | ||
*Karma | **[[Session 1: The Missing Scientist]] - 7 Karma | ||
*Karma | **[[Session 2: Golden Gate Heist]] - 7 Karma | ||
* | **[[Session 3: Even Secrets Can't Escape]] - 7 Karma | ||
**'' | **[[Session 4: Bite the Hand That Feeds]] - 7 Karma | ||
* | **[[Session 5: The Grinch Who Stole Mana]] - 8 Karma | ||
* | **[[Session 6: Ellison's New Year's Ball]] - 7 Karma | ||
** | **[[Session 7: Happy New Year!]] - 7 Karma | ||
**[[Session 8: Pandemonium At The Harvest]] - 7 Karma | |||
**[[Session 9: Pandemonium At The Harvest, Part II]] - 7 Karma | |||
* | **[[Session 10: Calling Vincent White]] - 7 Karma | ||
* | **[[Session 11: Shifting Sands]] - 7 Karma | ||
** | **[[Session 12: Shifting Sands, Part II]] - 7 Karma | ||
** | **[[Session 13: Pirates!?]] - 7 Karma | ||
** | **[[Session 14: Behind the Dagger]] - 7 Karma | ||
** | **[[Session 15: Reactor No. 1]] - 11 Karma | ||
** | **[[Session 16: Reactor No. 2]] - 7 Karma | ||
** | **[[Session 17: April Fools]] - 7 Karma | ||
** | **[[Session 18: The Honeypot]] - 7 Karma | ||
** | **[[Session 19: Out of Their League]] - 7 Karma | ||
*''' | **[[Session 20: Paranormal Phenomena]] - 7 Karma | ||
** | **[[Session 21: Beyond Reality]] - 12 Karma | ||
** | *'''Karma Spent:''' 157 | ||
* | **[4 Karma] Exploit 4 | ||
** | **[4 Karma] Stealth 4 | ||
** | **[5 Karma] Stealth 5 | ||
** | **[8 Karma] Etiquette 1 | ||
** | **[10 Karma] Athletics skill group 1 | ||
* | **[10 Karma] Stealth skill group 1 | ||
** | **[4 Karma] Pistols 1 | ||
** | **[9 Karma] Reaction 3 | ||
** | **[9 Karma] Edge 3 | ||
** | **[8 Karma] Con 1 | ||
** | **[12 Karma] Edge 4 | ||
** | **[4 Karma] First Aid 1 | ||
** | **[2 Karma] Spoof 1 | ||
** | **[2 Karma] Sniffer 1 | ||
** | **[13 Karma] Submersion Grade 1 (Flexible Touch Echo) | ||
** | **[4 Karma] Dodge 1 | ||
* | **[2 Karma] Track 1 | ||
** | **[2 Karma] Command 1 | ||
** | **[2 Karma] Spoof 2 | ||
** | **[2 Karma] Sniffer 2 | ||
* | **[2 Karma] Track 2 | ||
* | **[2 Karma] Command 2 | ||
*''' | **[3 Karma] Spoof 3 | ||
**[3 Karma] Sniffer 3 | |||
**[3 Karma] Track 3 | |||
**[3 Karma] Command 3 | |||
**[4 Karma] Spoof 4 | |||
**[4 Karma] Sniffer 4 | |||
**[8 Karma] Negotiation 1 | |||
**[9 Karma] Agility 3 | |||
*'''Karma Left:''' 0 |
Latest revision as of 21:45, 27 April 2011
Name: Dmitri
Race: Elf
Sex: Male
Height: 5'2"
Weight: 130 lbs
Age: 16
Eyes: Blue
Hair: White
Dmitri: Background
Attributes
Physical
- Body 2
- Agility 3
- Reaction 3
- Strength 2
Mental
- Charisma 3
- Intuition 5
- Logic 5 (7)
- Mathematics +2 (Math SPU)
- Willpower 5
Other
- Edge 4
- Essence 5.2275
- From Cyberware: 0.205 (only half applies)
- From Bioware: 0.67
- Magic 0
- Resonance 5
- Submersion Grade 1
- Initiative 8
- Initiative Passes 1
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
|
Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
|
Tasking group (RES)
Common Use Complex Forms
Hacking Complex Forms
|
Knowledge Skills
|
Languages
|
Living Persona
- Firewall: 5 (WIL capped at RES)
- Response: 5 (INT capped at RES; +1 in full-VR)
- Signal: 3 (RES/2, round up)
- System: 5 (LOG capped at RES)
- Biofeedback Filter: 3 (CHA capped at RES)
- VR Matrix Initiative: 11 (INT * 2 + 1)
- VR Matrix Initiative Passes: 3
- Technomancers receive +2 to Matrix Perception Tests
- Technomancers receive +2 to all full-VR Matrix tests
Registered Sprites
Crack Sprite (Pilot 3, Response 4, Firewall 3, Initiative 9, IP 3)
- Skills: Cybercombat, Electronic Warfare, Hacking
- Complex Forms: Analyze, Exploit, Stealth, Spoof
- Powers: Suppression
- Tasks Remaining: 3
Data Sprite (Pilot 3, Response 3, Firewall 1, Initiative 6, IP 3)
- Skills: Computer, Data Search, Decrypt
- Complex Forms: Browse, Edit, Transfer, Sniffer
- Powers: Steganography, Watermark
- Tasks Remaining: 2
Echoes
- Flexible Touch
- This echo allows a technomancer to forge his Matrix signature, making it look like someone else’s. Apply a modifier to the threshold for Matrix Perception Tests equal to the technomancer’s submersion grade to determine the technomancer’s real signature. Flexible Touch also allows a technomancer to reduce the amount of time his Matrix signatures last by 1 hour per point of submersion grade. If reduced to zero, no signature is left at all.
Qualities
- Technomancer
- Uncouth
- Cost of learning social skills is twice normal
- May never learn any social skill groups
- "Unaware" in any social skills that are not Rating 1 or higher
- Scorched
- -2 dice pool modifier to any Willpower-related tests made when facing Black IC or BTLs (excludes Damage Resistance Tests)
- Lowlight Vision
- Guts
- +2 dice pool modifier on all tests to resist fear and intimidation, including magically induced fear from spells or critter powers.
- Paragon - Cryptome
- Advantage: +2 dice to all Encryption and Decryption Tests, +1 die for Data sprites
- Disadvantage: Technomancers who follow Cryptome don’t surrender secrets easily and never to unreliable sources. The technomancer must make a Willpower + Logic (3) Test to share a secret or important information with someone he does not completely trust... and such trust is rare.
Contacts
- None
Gear & Lifestyle
Lifestyle
- Comforts: Low class (2 LP)
- Entertainment: Low class (2 LP)
- Necessities: Low class (2 LP)
- Neighborhood: Middle class (3 LP)
- Security: Middle class (3 LP)
- Perfect Roommate (2 LP) (Housekeeper)
- Total cost: 4,400¥/month
Contracts & Identities
- Basic Docwagon Contract
- Expires November 2073
Armor
- Armor Clothing (4 Ballistic/0 Impact)
- Armor Jacket (8 Ballistic/6 Impact)
- Nonconductivity (Rating 4)
Items
- Handheld Sensor Package (Capacity 3, Sensor 3)
- Camera
- Directional Microphone
- Motion Sensor
- Electronic Paper
- Holo Projector
- Headphones
- Biomonitor
- Glasses
- Thermographic
- Vision Enhancement (Rating 3)
- Vision Magnification
- Micro-Transceiver with earbuds and subvocal microphone (Rating 6) Government Issued
Commlink
- Novatech Airwave (Response 3, Signal 3) Government Issued
- F.A.T.E. Operating System (Firewall 5, System 5)
- Analyze 4, Browse 4, Edit 4, Encrypt 6, Scan 4
Cyberware
- Datajack
- Betaware Math SPU
- Functions as a stopwatch, alarm clock, and extremely accurate chronometer
- +2 dice pool modifier to all tests focused on mathematical abilities and to any Electronic Warfare tests involving encoding or decoding
Bioware
- Sleep Regulator
- 3 hours of sleep per night, can stay awake 48 hours before negative modifiers
- Mnemonic Enhancer (Rating 2)
- +2 dice pool modifier to all Knowledge, Language, and Memory related tests
- +1 dice pool modifier to Instruction Tests where the user is the subject of instruction
- Alphaware Cerebral Booster (Rating 2)
Weapons
- Survival Knife (Damage STR/2+1P, AP -1)
Vehicles
- None
Nuyen
- 7,000¥ starting cash
- +5,000¥ Session 1: The Missing Scientist
- +7,500¥ December paycheck
- +600¥ November stipend
- +7,000¥ Session 2: Golden Gate Heist
- +2,000¥ Session 4: Bite the Hand That Feeds
- +9,000¥ Session 5: The Grinch Who Stole Mana
- +7,500¥ December paycheck
- -5,000¥ January Medium Lifestyle
- +7,500¥ Session 7: Happy New Year!
- +7,500¥ February paycheck
- -4,400¥ February Lifestyle
- +5,000¥ Session 10: Calling Vincent White
- +7,000¥ Session 12: Shifting Sands, Part II
- +7,500¥ March paycheck
- -4,400¥ March Lifestyle
- +10,000¥ Session 15: Reactor No. 1
- +7,500¥ April paycheck
- -4,400¥ April Lifestyle
- -38,000¥ Alphaware Cerebral Boosters (Rating 2)
- -17,100¥ Betaware Math SPU
- +7,500¥ Session 19: Out of Their League
- +5,000¥ Session 21: Beyond Reality
- Current Balance: 26,800¥
Typical Armament
- None
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 157
- Session 1: The Missing Scientist - 7 Karma
- Session 2: Golden Gate Heist - 7 Karma
- Session 3: Even Secrets Can't Escape - 7 Karma
- Session 4: Bite the Hand That Feeds - 7 Karma
- Session 5: The Grinch Who Stole Mana - 8 Karma
- Session 6: Ellison's New Year's Ball - 7 Karma
- Session 7: Happy New Year! - 7 Karma
- Session 8: Pandemonium At The Harvest - 7 Karma
- Session 9: Pandemonium At The Harvest, Part II - 7 Karma
- Session 10: Calling Vincent White - 7 Karma
- Session 11: Shifting Sands - 7 Karma
- Session 12: Shifting Sands, Part II - 7 Karma
- Session 13: Pirates!? - 7 Karma
- Session 14: Behind the Dagger - 7 Karma
- Session 15: Reactor No. 1 - 11 Karma
- Session 16: Reactor No. 2 - 7 Karma
- Session 17: April Fools - 7 Karma
- Session 18: The Honeypot - 7 Karma
- Session 19: Out of Their League - 7 Karma
- Session 20: Paranormal Phenomena - 7 Karma
- Session 21: Beyond Reality - 12 Karma
- Karma Spent: 157
- [4 Karma] Exploit 4
- [4 Karma] Stealth 4
- [5 Karma] Stealth 5
- [8 Karma] Etiquette 1
- [10 Karma] Athletics skill group 1
- [10 Karma] Stealth skill group 1
- [4 Karma] Pistols 1
- [9 Karma] Reaction 3
- [9 Karma] Edge 3
- [8 Karma] Con 1
- [12 Karma] Edge 4
- [4 Karma] First Aid 1
- [2 Karma] Spoof 1
- [2 Karma] Sniffer 1
- [13 Karma] Submersion Grade 1 (Flexible Touch Echo)
- [4 Karma] Dodge 1
- [2 Karma] Track 1
- [2 Karma] Command 1
- [2 Karma] Spoof 2
- [2 Karma] Sniffer 2
- [2 Karma] Track 2
- [2 Karma] Command 2
- [3 Karma] Spoof 3
- [3 Karma] Sniffer 3
- [3 Karma] Track 3
- [3 Karma] Command 3
- [4 Karma] Spoof 4
- [4 Karma] Sniffer 4
- [8 Karma] Negotiation 1
- [9 Karma] Agility 3
- Karma Left: 0