Fenwick Brom Chaucer: Character Sheet: Difference between revisions

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==Basic Information==
==Basic Information==
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<br/>'''Class:''' Mystic Summoner
<br/>'''Class:''' Mystic Summoner
<br/>'''Quirks:'''  
<br/>'''Quirks:'''  
<br/>'''Likes:'''  
<br/>'''Likes:''' Music - Playing & Listening, Reading, Storytelling
<br/>'''Dislikes:'''  
<br/>'''Dislikes:''' The Church - Especially the Inquisition, Being Rushed or Hurried
<br/>''[[Fenwick Brom Chaucer]]
<br/>''[[Fenwick Brom Chaucer]]


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==Combat Abilities==
==Combat Abilities==
'''Attack: +15''' - ''Base: 5 + Dex:  10 + Class: 0''
'''Base Initiative: +40''' - ''Base:20 + Dex: 10 + Agi: 5 + Class: 5''
<br/>'''Max Actions:''' 3
<br/>'''Max Attacks:''' 1
<br/>'''Attack: +20''' - ''Base: 10 + Dex:  10 + Class: 0''
<br/>'''Block: +15''' - ''Base: 5 + Dex: 10 + Class: 0''
<br/>'''Block: +15''' - ''Base: 5 + Dex: 10 + Class: 0''
<br/>'''Dodge: +15''' - ''Base: 5 + Dex: 10 + Class: 0''
<br/>'''Dodge: +5''' - ''Base: 0 + Agi: 5 + Class: 0''
<br/>'''Wear Armor: -5''' - ''Base: 0 + Str: -5''
<br/>'''Wear Armor: -5''' - ''Base: 0 + Str: -5''
<br/>'''Weapon Proficiencies:''' Dagger, Short Sword, Bow, Crossbow
<br/>'''Weapon Proficiencies:''' Dagger, Short Sword, Crossbow
<br/>
<br/><br/>'''Short Sword''' - Attack: 20 - Defense: 15 - Base Damage: 40 - Final Damage: 35 - Speed: 15 - Final Initiative: 55
:: Fortitude: 12 - Breakage: 1 - Presence: 20 - Crit 1: Thrust - Crit 2: Cut - Precision
<br/>'''Crossbow''' - Attack: 20 - Defense: N/A - Base Damage: 40 - Final Damage: 50 - Speed: 0 - Final Initiative: 40 - Strength 8
:: Fortitude: 8 - Breakage: 1 (0+1) - Presence: 20 - Crit 1: Thrust - Crit 2: N/A - Reload: 2 - Range: 60m
<br/>'''Dagger''' - Attack: 20 - Defense: 15 - Base Damage: 30 - Final Damage: 25 - Speed: 20 - Final Initiative: 60 - Precision
:: Fortitude: 10 - Breakage: -2 - Presence: 15 - Crit 1: Thrust - Crit 2: Cut - Throwable - RoF: 50 - Range: 20m


==Supernatural Abilities==
==Supernatural Abilities==
'''Magic Accumulation: 30''' - ''Base: 10 x Multiple: x3''
'''Magic Accumulation: 30''' - ''Base: 10 x Multiple: x3''
<br/>'''Zeon: 300''' - ''Base: 250 + Class: 50'' (Double Recovery Rate)
<br/>'''Zeon: 310''' - ''Base: 260 + Class: 50'' (Double Recovery Rate)
<br/>'''Magic Projection +20''' - ''Base: 10 + Dex: 10''
<br/>'''Magic Projection +30''' - ''Base: 20 + Dex: 10''
<br/>'''Imbalance 0''' - ''Offense: 0 + Defense: 0''
<br/>'''Imbalance 0''' - ''Offense: 0 + Defense: 0''
<br/>'''Summon +40''' - ''Base: 15 + Pwr: 15 + Class: 10''
<br/>'''Summon +40''' - ''Base: 15 + Pwr: 15 + Class: 10''
<br/>'''Control +35''' - ''Base: 15 + Will: 10 + Class: 10''
<br/>'''Control +40''' - ''Base: 20 + Will: 10 + Class: 10''
<br/>'''Bind +40''' - ''Base: 15 + Pwr: 15 + Class: 10''
<br/>'''Bind +40''' - ''Base: 15 + Pwr: 15 + Class: 10''
<br/>'''Banish +40''' - ''Base: 15 + Pwr: 15 + Class: 10''
<br/>'''Banish +40''' - ''Base: 15 + Pwr: 15 + Class: 10''
<br/> '''Path Level'''
<br/> '''Path Level'''
<br/> Light: 20
<br/> Light: 20
<br/> Darkness: 0
* '''Create Light''' - Active - Cost: 20 - 15 feet (+15 feet) - Max: Int X 20 - M: 1/10 Daily
* '''FA: Tie''' - Active - Cost: 40 - Causes preexisting ropes, chains, etc to try to tie up a target, AKA Trapping. Attack: 180, Sleight of Hand diff: 140, Strong Rope: Str 10. (+10 Sleight of Hand) - Max: Int X 10
* '''Induce Calm''' - Active - Cost: 40 - Negates Fear, Anger, Terror, etc within 50 feet. Diff: 80 to resist (+30 feet & +5 MR/PsR) - Max: Int X 10
* '''Blinding Flash''' - Active - Cost: 50 - Flash of light blinds anyone within 50 feet for failure ammount / 10 rounds. PhR vs diff 140. If prepared, PhR vs diff 80. Caster is immune (+15 feet) - Max: Int X 10
* '''Shield of Light''' - Passive - Cost: 50 - 300LP, only damaged by supernatural. Darkness causes X2 damage. (+100LP) - Max: Int X 20 - M: 1/10
* '''Perceive''' - Active - Cost: 50 - +50 to Notice, Search, and Magic Appraisal. (+10) - Max: Int X 10 - M: 1/10
* '''FA: Fog''' - Active - Cost: 60 - 300 ft radius, thickness controlled by caster, stationary unless wind. (+50 feet) - Max: Int X 20 - M: 1/10 Daily
* '''Armor of Light''' - Active - Cost: 60 - Create armor that provides AT 2 vs energy and AT 1 vs everything else. (+1 AT) - Max: Int X 10 - M: 1/20
*'''Banish Shadows''' - Active - Cost: 60 - Destroy shadows within a 10 meter radius. Darkness creatures, MR vs 120 or lose LP equal to double failure rate. (+20 meters & +10 MR) - Max: Int X 10 - M: 1/10
Darkness: 0
<br/> Creation: 0
<br/> Creation: 0
<br/> Destruction: 0
<br/> Destruction: 0
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'''Acrobatics: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
'''Acrobatics: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
<br/>'''Athleticism: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
<br/>'''Athleticism: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
<br/>'''Ride: +5''' - (Cost: 2) - (Base: 0 + Agi: 5)
<br/>'''Ride: -25''' - (Cost: 2) - (Base: -30 + Agi: 5)
<br/>'''Swim: +5''' - (Cost: 2) - (Base: 0 + Agi: 5)
<br/>'''Swim: -25''' - (Cost: 2) - (Base: -30 + Agi: 5)
<br/>'''Jump: +5''' - (Cost: 2) - (Base: 0 + Agi: 5)
<br/>'''Jump: -25''' - (Cost: 2) - (Base: -30 + Agi: 5)
<br/>'''Climb: +5''' - (Cost:2) - (Base: 0 + Agi: 5)
<br/>'''Climb: -25''' - (Cost:2) - (Base: -30 + Agi: 5)
===Vigor===
===Vigor===
'''Composure: +15''' - (Cost: 3) - (Base: 5 + Will: 10)
'''Composure: +15''' - (Cost: 3) - (Base: 5 + Will: 10)
<br/>'''Feats of Strength: -5''' - (Cost: 3) - (Base: 0 + Str: -5)
<br/>'''Feats of Strength: -35''' - (Cost: 3) - (Base: -30 + Str: -5)
<br/>'''Withstand Pain: +15''' - (Cost: 3)  - (Base: 5 + Will: 10)
<br/>'''Withstand Pain: +15''' - (Cost: 3)  - (Base: 5 + Will: 10)
===Perception===
===Perception===
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<br/>'''Memorize: +15''' - (Cost: 2) - (Base: 5 + Int: 10)
<br/>'''Memorize: +15''' - (Cost: 2) - (Base: 5 + Int: 10)
<br/>'''Occult: +25''' - (Cost: 1) - (Base: 5 + Int: 10 + Class: 10)
<br/>'''Occult: +25''' - (Cost: 1) - (Base: 5 + Int: 10 + Class: 10)
<br/>'''Appraisal: +10''' - (Cost: 2) - (Base: 0 + Int: 10)
<br/>'''Appraisal: -20''' - (Cost: 2) - (Base: -30 + Int: 10)
<br/>'''Magic Appraisal: +20''' - (Cost: 2) - (Base: 5 + Int: 10 + Class: 5)
<br/>'''Magic Appraisal: +20''' - (Cost: 2) - (Base: 5 + Int: 10 + Class: 5)
===Social===
===Social===
'''Intimidate: +10''' - (Cost: 2) - (Base: 0 + Will: 10)
'''Intimidate: -20''' - (Cost: 2) - (Base: -30 + Will: 10)
<br/>'''Leadership: 20''' - (Cost: 2) - (Base: 5 + Pow: 15)
<br/>'''Leadership: 20''' - (Cost: 2) - (Base: 5 + Pow: 15)
<br/>'''Persuasion: +15''' - (Cost: 2) - (Base: 5 + Int: 10)
<br/>'''Persuasion: +15''' - (Cost: 2) - (Base: 5 + Int: 10)
<br/>'''Style: +20''' - (Cost: 2) - Base: 5 + Pow: 15)
<br/>'''Style: +20''' - (Cost: 2) - Base: 5 + Pow: 15)
===Subterfuge===
===Subterfuge===
'''Disguise: +10''' - (Cost: 2) - (Base: 0 + Dex: 10)
'''Disguise: -20''' - (Cost: 2) - (Base: -30 + Dex: 10)
<br/>'''Hide: +10''' - (Cost: 2) - (Base: 5 + Per: 5)
<br/>'''Hide: +10''' - (Cost: 2) - (Base: 5 + Per: 5)
<br/>'''Lock Picking: +10''' - (Cost: 2) - (Base: 0 + Dex: 10)
<br/>'''Lock Picking: -20''' - (Cost: 2) - (Base: -30 + Dex: 10)
<br/>'''Poisons: +10''' - (Cost: 2) - (Base: 0 + Int: 10)
<br/>'''Poisons: -20''' - (Cost: 2) - (Base: -30 + Int: 10)
<br/>'''Theft: +10''' - (Cost: 2) - (Base: 0 + Dex: 10)
<br/>'''Theft: -20''' - (Cost: 2) - (Base: -30 + Dex: 10)
<br/>'''Trap Lore: +5''' - (Cost: 2) - (Base: 0 + Per: 5)
<br/>'''Trap Lore: -25''' - (Cost: 2) - (Base: -30 + Per: 5)
<br/>'''Stealth: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
<br/>'''Stealth: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
===Creative===
===Creative===
'''Art: +15''' - (Cost: 2) - (Base: 0 + Pow: 15)
'''Art: -15''' - (Cost: 2) - (Base: -30 + Pow: 15)
<br/>'''Dance: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
<br/>'''Dance: +10''' - (Cost: 2) - (Base: 5 + Agi: 5)
<br/>'''Forging: +10''' - (Cost: 2) - (Base: 0 + Dex: 10)
<br/>'''Forging: -20''' - (Cost: 2) - (Base: -30 + Dex: 10)
<br/>'''Music: +25''' - (Cost: 2) - (Base: 10 + Pow: 15)
<br/>'''Music: +25''' - (Cost: 2) - (Base: 10 + Pow: 15)
<br/>'''Slight of Hand: +15''' - (Cost: 2) - (Base: 5 + Dex: 10)
<br/>'''Slight of Hand: +15''' - (Cost: 2) - (Base: 5 + Dex: 10)
==Advantages==
==Advantages==
'''The Gift''' - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
'''The Gift''' - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
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<br/>'''Limited Needs''' - Needs one half of the sleep and food required by humans.  
<br/>'''Limited Needs''' - Needs one half of the sleep and food required by humans.  
==Disadvantages==
==Disadvantages==
'''Immortal Soul''' - 16% experience penalty (???)
'''Immortal Soul''' - 16% experience penalty
 
==Spells==
* (Light)
* (Free Access 1-10)
* (Free Access 11-20)
 
==Experience==
'''Total:''' 25
<br/>'''Penalty:''' 16%
<br/>'''Final:''' 21
<br/>'''Next Level:''' 100

Latest revision as of 21:46, 7 March 2015

Basic Information

Name: Fenwick Brom Chaucer
Player: Tony
Age: 19
Height: 5'11"
Weight: 180
Race: Sylvain Nephilim
Class: Mystic Summoner
Quirks:
Likes: Music - Playing & Listening, Reading, Storytelling
Dislikes: The Church - Especially the Inquisition, Being Rushed or Hurried
Fenwick Brom Chaucer

Characteristics

Strength: 4 - Bonus: -5
Dexterity: 9 - Bonus: +10
Agility: 6 - Bonus: +5
Constitution: 5 - Bonus: +0
Intelligence: 9 - Bonus: +10
Power: 10 - Bonus: +15
Willpower: 8 - Bonus: +10
Perception: 7 - Bonus: +5

Basics

Presence: 30
Life Points: 75 - Base: 70 + Class: 5
Fatigue: 5
Movement: 6 - 70 feet per combat turn
Appearance: 8
Size: 9
Regeneration: +2 - Base: 1 + Race: 1
Regeneration Rate: +20/day, +10/day, -5/day

Combat Abilities

Base Initiative: +40 - Base:20 + Dex: 10 + Agi: 5 + Class: 5
Max Actions: 3
Max Attacks: 1
Attack: +20 - Base: 10 + Dex: 10 + Class: 0
Block: +15 - Base: 5 + Dex: 10 + Class: 0
Dodge: +5 - Base: 0 + Agi: 5 + Class: 0
Wear Armor: -5 - Base: 0 + Str: -5
Weapon Proficiencies: Dagger, Short Sword, Crossbow

Short Sword - Attack: 20 - Defense: 15 - Base Damage: 40 - Final Damage: 35 - Speed: 15 - Final Initiative: 55

Fortitude: 12 - Breakage: 1 - Presence: 20 - Crit 1: Thrust - Crit 2: Cut - Precision


Crossbow - Attack: 20 - Defense: N/A - Base Damage: 40 - Final Damage: 50 - Speed: 0 - Final Initiative: 40 - Strength 8

Fortitude: 8 - Breakage: 1 (0+1) - Presence: 20 - Crit 1: Thrust - Crit 2: N/A - Reload: 2 - Range: 60m


Dagger - Attack: 20 - Defense: 15 - Base Damage: 30 - Final Damage: 25 - Speed: 20 - Final Initiative: 60 - Precision

Fortitude: 10 - Breakage: -2 - Presence: 15 - Crit 1: Thrust - Crit 2: Cut - Throwable - RoF: 50 - Range: 20m

Supernatural Abilities

Magic Accumulation: 30 - Base: 10 x Multiple: x3
Zeon: 310 - Base: 260 + Class: 50 (Double Recovery Rate)
Magic Projection +30 - Base: 20 + Dex: 10
Imbalance 0 - Offense: 0 + Defense: 0
Summon +40 - Base: 15 + Pwr: 15 + Class: 10
Control +40 - Base: 20 + Will: 10 + Class: 10
Bind +40 - Base: 15 + Pwr: 15 + Class: 10
Banish +40 - Base: 15 + Pwr: 15 + Class: 10
Path Level
Light: 20

  • Create Light - Active - Cost: 20 - 15 feet (+15 feet) - Max: Int X 20 - M: 1/10 Daily
  • FA: Tie - Active - Cost: 40 - Causes preexisting ropes, chains, etc to try to tie up a target, AKA Trapping. Attack: 180, Sleight of Hand diff: 140, Strong Rope: Str 10. (+10 Sleight of Hand) - Max: Int X 10
  • Induce Calm - Active - Cost: 40 - Negates Fear, Anger, Terror, etc within 50 feet. Diff: 80 to resist (+30 feet & +5 MR/PsR) - Max: Int X 10
  • Blinding Flash - Active - Cost: 50 - Flash of light blinds anyone within 50 feet for failure ammount / 10 rounds. PhR vs diff 140. If prepared, PhR vs diff 80. Caster is immune (+15 feet) - Max: Int X 10
  • Shield of Light - Passive - Cost: 50 - 300LP, only damaged by supernatural. Darkness causes X2 damage. (+100LP) - Max: Int X 20 - M: 1/10
  • Perceive - Active - Cost: 50 - +50 to Notice, Search, and Magic Appraisal. (+10) - Max: Int X 10 - M: 1/10
  • FA: Fog - Active - Cost: 60 - 300 ft radius, thickness controlled by caster, stationary unless wind. (+50 feet) - Max: Int X 20 - M: 1/10 Daily
  • Armor of Light - Active - Cost: 60 - Create armor that provides AT 2 vs energy and AT 1 vs everything else. (+1 AT) - Max: Int X 10 - M: 1/20
  • Banish Shadows - Active - Cost: 60 - Destroy shadows within a 10 meter radius. Darkness creatures, MR vs 120 or lose LP equal to double failure rate. (+20 meters & +10 MR) - Max: Int X 10 - M: 1/10

Darkness: 0
Creation: 0
Destruction: 0
Essence: 0
Illusion: 0
Fire: 0
Water: 0
Air: 0
Earth: 0
Necromancy: 0

Ki Abilities

Total Martial Knowledge: 10
Unspent MK: 10
Ki Points
Strength: 4
Dexterity: 9
Agility: 6
Constitution: 5
Power: 10
Willpower: 8
Ki Accumulation
Strength: 1
Dexterity: 1
Agility: 1
Constitution: 1
Power: 2
Willpower: 1

Resistances

Physical: +35 - Base: 30 + Con: 0 + Race: 5
Disease: +50 - Base: 30 + Con: 0 + Race: 20
Poison: +35 - Base: 30 + Con: 0 + Race: 5
Magic: +65 - Base: 30 + Pow: +15 + Race: 10 + Gift 10 (+10 Against Light Effects)
Psychic: +50 - Base: 30 + Will: +10 + Race: 10

Secondary Abilities

Athletics

Acrobatics: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Athleticism: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Ride: -25 - (Cost: 2) - (Base: -30 + Agi: 5)
Swim: -25 - (Cost: 2) - (Base: -30 + Agi: 5)
Jump: -25 - (Cost: 2) - (Base: -30 + Agi: 5)
Climb: -25 - (Cost:2) - (Base: -30 + Agi: 5)

Vigor

Composure: +15 - (Cost: 3) - (Base: 5 + Will: 10)
Feats of Strength: -35 - (Cost: 3) - (Base: -30 + Str: -5)
Withstand Pain: +15 - (Cost: 3) - (Base: 5 + Will: 10)

Perception

Notice: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Search: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Track: +10 - (Cost: 2) - (Base: 5 + Per: 5)

Intellectual

Animals: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Sciences: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Herbal Lore: +15 - (Cost: 2) - (Base: 5 + Int: 10)
History: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Navigation: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Medicine: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Memorize: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Occult: +25 - (Cost: 1) - (Base: 5 + Int: 10 + Class: 10)
Appraisal: -20 - (Cost: 2) - (Base: -30 + Int: 10)
Magic Appraisal: +20 - (Cost: 2) - (Base: 5 + Int: 10 + Class: 5)

Social

Intimidate: -20 - (Cost: 2) - (Base: -30 + Will: 10)
Leadership: 20 - (Cost: 2) - (Base: 5 + Pow: 15)
Persuasion: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Style: +20 - (Cost: 2) - Base: 5 + Pow: 15)

Subterfuge

Disguise: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Hide: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Lock Picking: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Poisons: -20 - (Cost: 2) - (Base: -30 + Int: 10)
Theft: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Trap Lore: -25 - (Cost: 2) - (Base: -30 + Per: 5)
Stealth: +10 - (Cost: 2) - (Base: 5 + Agi: 5)

Creative

Art: -15 - (Cost: 2) - (Base: -30 + Pow: 15)
Dance: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Forging: -20 - (Cost: 2) - (Base: -30 + Dex: 10)
Music: +25 - (Cost: 2) - (Base: 10 + Pow: 15)
Slight of Hand: +15 - (Cost: 2) - (Base: 5 + Dex: 10)

Advantages

The Gift - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
Superior Magic Recovery - The character regenerates Zeon at twice the normal rate.
Exceptional Resistances - +10 MR & PsR, +20 DR, +5 PhR & VR
Unbalanced Inclination to the Light - +10 Resistance against any effect based on The Light.
Quick Healing - Add +1 to natural regeneration.
Sense Light and Dark - Can sense presence of other Sylvain or Duk'Zarist Nephilim present.
Limited Needs - Needs one half of the sleep and food required by humans.

Disadvantages

Immortal Soul - 16% experience penalty

Spells

  • (Light)
  • (Free Access 1-10)
  • (Free Access 11-20)

Experience

Total: 25
Penalty: 16%
Final: 21
Next Level: 100