Lord of the Ashen Cloud: Character Sheet

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Name: Lord of the Ashen Cloud
AKA: Ash, Ryoku Exodus
Type: Dragon-Blooded Exalt
Player: Tony
Age: 21
Aspect: Fire
Concept: Member of the Hallowed Order of the Grass Spiders
Motivation: Separate himself completely from the strands of destiny and societies expectations.
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: When Ash's anima first flares it is little more than a orange flecked gust of swirling wind, as he spends more essence the flecks of light and the gusting winds both grow in quantity and intensity until they erupt into a swirling fire storm engulfing his surroundings.
Likes: Fine women, fine wine, fine tobacco. Things that fly. Things that go BOOM.
Dislikes: Society's expectations and norms. Dull or tacky people or things.
Theme Song: The Prodigy - Girls
Lord of the Ashen Cloud Info

Loyalties

Motivation Separate himself completely from the strands of destiny and societies expectations.
Intimacies Geronimo is a means to an end, and lets me have some fun while I get there. Moon has been a loyal companion for many years, losing her would be a huge blow to my goals and The Geronimo. The Circle with No Name are my sworn brothers and sisters, even if the strings of fate should pull us apart this will never change.

Attributes

Strength ●●○○○ Charisma ●●●●○ Perception ●●●○○
Dexterity ●●●○○ Manipulation ●●●●○ Intelligence ●●●○○
Stamina ●●○○○ Appearance ●●●●● Wits ●●●○○

Abilities

Air Earth Fire
Linguistics ●●●●○ Awareness ●●●○○ Athletics ●●○○○
Lore ●●●○○ Craft(Fire) ●●○○○ Dodge ●●○○○
Craft(Wood) ●○○○○
Occult ●●○○○ Integrity ●●○○○ Melee ○○○○○
Stealth ●●○○○ Resistance ●○○○○ Presence ●●●●○
Thrown ○○○○○ War ●○○○○ Socialize ●●●●●
 
Water Wood Specialties
Bureaucracy ●●○○○ Archery ●●●●○ Archery: Firearms ●●○○○
Investigation ●●○○○ Medicine ○○○○○ Linguistics: Lookshy Dialect N/A
Larceny ●●○○○ Performance ●●○○○
Martial Arts ●●●●○ Ride ●○○○○
Sail ●●●○○ Survival ●○○○○

Spirit and Body

Essence ●●●○○○○○○○ Virtues
Personal Pool 11 / 11 Compassion ●○○○○ Conviction ●●●○○
       
Peripheral Pool 27 / 27 Temperance ●●●○○ Valor ●●●○○
       
Willpower ●●●●●●○○○○ Anima: *Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.
Willpower

Health and Soak

Movement Unarmored Armored
Move 3 yds. 3 yds.
Dash 9 yds. 9 yds.
Jump Type Unarmored Armored
Vertical 2 yds. 2 yds.
Horizontal 4 yds. 4 yds.
Languages
Sky Tongue (Native)
River Speak (Lookshy Dialect)
High Realm
Forest Tongue
Old Realm
Soak
Natural 2 B 1 L 0 A
Armor
Total 2 B 1 L 0 A
Pierced 2 B 1 L 0 A
Hardness
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Page
1st Archery Excellency 1m per 2 dice Reflexive Instant 128
1st Presence Excellency 1m per 2 dice Reflexive Instant 128
1st Socialize Excellency 1m per 2 dice Reflexive Instant 128
1st Martial Arts Excellency 1m per 2 dice Reflexive Instant 128
1st Linguistics Excellency 1m per 2 dice Reflexive Instant 128
Ox-Body Technique - Permanent Permanent 146
Wind-Carried Words Technique 1m per message + distance Simple Instant 131
Elemental Bolt Attack 1m per 2L Simple Instant 133
Auspicious First Meeting Attitude 2m Reflexive One Scene 158
Language Learning Ritual 5m, 1w Simple One Week 129
Glowing Coal Radiance 2m Simple One Action 156
Poisoned Tongue Technique 2m,1w Simple Concentration 130-131
The Spider's Hairs 2m per attack Supplemental Instant Grass Spiders
The Spider's Fangs 3m Simple Instant Grass Spiders

Backgrounds

Background Rating Description
Artifact ●●●●○ Geronimo (4), Very Small Essence Cannon (2), Scarf of the Discreet Visage (2)
Allies ●○○○○ Ravenous Moon, Waning Heart
Backing ●●○○○ Grass Spiders - Made Member
Breeding ●●○○○
Connections ●●○○○ High Society - The richest of the rich across Creation, especially the wealthy outside of the exalted realm.
Connections ●●○○○ Financial - The institutions of finance across The Scavenger Lands.
Connections ●○○○○ Government - The government bodies and bureaucracies across The Scavenger Lands.
Connections ●○○○○ The Guild - Some rekindled connections and mostly new ones made within the influential organization.
Henchmen ●●●○○ Crew of Geronimo & More - Six Total Henchmen
Manse ●●○○○ Jewel of Flying Heart (1), Mind-Cleansing Gem (2), Waterfall-Pagoda Manse
Resources ●●●●○

Attack Values

Attacks
Base Values
Join Battle 6
Dodge DV (Unarmored) 2
Dodge DV (Armored) 2
Mobility Penalty 0
Fatigue 0
Join War 6
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 7 2B 6 3 -- 0 N, M
Kick 5 6 5B 3 2 -- 0 N, M
Clinch 6 6 2B 0 1 -- 0 N, M
Essence Cannon 4 9 10B 0 1 50 1 P
Switch Blade 5 9 5L 6 3 -- 0 M, P

Social Combat

Base Values Attacks
Join Debate 5
Dodge MDV 5
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 6 3 6 3 2
Performance 6 5 3 5 3 1
Investigation 5 4 2 4 2 2

Equipment & Holdings

Item Value Description
  • Geronimo (4)
  • Very Small Essence Cannon (2)
    • Speed: 4 Accuracy: +1 Damage: 10B Piercing Rate: 1 Range: 50 Attune: 1
    • 3 Motes per Shot
  • Scarf of the Discreet Visage (2)
  • Jewel of Flying Heart (1)
    • +1 Dodge DV
    • +1 Acc. when set in a bladed weapon
  • Mind-Cleansing Gem (2)
    • +1 Parry and Dodge MDV
    • If touched to the skin of a person under the effects of unnatural mental influence the target receives a contested willpower roll to break the effect.

Experience

MISSIONS

STORIES

CONFIRMED KILLS: 4

EXPERIENCE 2/173

  • War 1 (3 EXP)
  • Occult 2 (2 EXP)
  • Lore 3 (4 EXP)
  • Dodge 2 (1 EXP)
  • Martial Arts 3 (3 EXP)
  • Bureaucracy 2 (2 EXP)
  • Investigation 2 (2 EXP)
  • Auspicious First Meeting Attitude (10 EXP)
  • Socialize 4 (5 EXP)
  • Archery 4 (5 EXP)
  • Language Learning Ritual (10 EXP)
  • Essence 3 (20 EXP)
  • Glowing Goal Radiance (10 EXP)
  • Manipulation 4 (12 EXP)
  • Awareness 3 (4 EXP)
  • Presence 4 (5 EXP)
  • Linguistics 4 (5 EXP)
  • Poison Tongue Technique (10 EXP)
  • Valor 3 (6 EXP)
  • The Spider's Hairs (10 EXP)
  • Martial Arts 4 (5 EXP)
  • Archery Specialty: Firearms (3 EXP)
  • Charisma 4 (12 EXP)
  • The Spider's Fangs (10 EXP)
  • Craft (Fire) 2 (2 EXP)
  • Craft (Wood) 1 (3 EXP)
  • Socialize 5 (7 EXP)

SESSIONS PLAYED: 12