Eight-Legged Harvest Promenade

From The Whereabouts

Exalted:
Grass Spiders

Chapter 2

The Circle With No Name

Basic Information

Name: Eight-Legged Harvest Promenade
Type: Terrestrial Martial Art
Requirements: Martial Arts 2, Athletics 2, Stealth 2
Form Weapons: Ropes & Fighting Chains, Kamas, Daggers & Short Swords (Reverse Grip), Throwing Knives & Darts, Nunchaku, Shruikens, and Improvised Weaponry.
Form Armor: None.

Charms

The Spider’s Web

Cost: 3m
Mins: MA 3, Ess 2
Type: Reflexive
Keywords: Combo-Ok
Duration: Until next action.
Prereq: None
The grass spider lets his prey struggle with his web while he avoids his enemies. If a grass spider controls a clinch, he retains his full DV as if he had made an attack with a -1 DV penalty rather than falling to DV 0. Additionally, a spider always knows where to step in his own web, as a result if the Grass Spider initiated a clinch he may use this charm to end it even if he does not control the clinch.

The Spider’s Fangs

Cost: 3 motes
Mins: MA 3, Ess 2
Type: Simple
Keywords: Combo-Ok
Duration: Instant
Prereq: None
The grass spider pounces on his prey from hiding and kills in one blow. The grass spider can make a pouncing attack on anyone within his jumping distance, effectively taking a miscellaneous action and martial arts attack without need for a flurry. If the attack is a surprise attack, add the attacker's martial arts score to raw damage. The attack must be a martial arts attack, and may not be a clinch.

The Spider’s Hairs

Cost: 2 motes per attack
Mins: MA 3, Essence 2
Type: Supplemental
Keywords: Combo-Ok, Stackable
Duration: Instant
Prereq: None
The hairs of a spider scratch and blind their enemies while the spider continues his assault on his victim, the victim is helpless to resist the continued attacks. The Grass Spider's use this tactic especially at range against their foes, disabling them while they close the distance for the final blow. When a ranged attack supplemented with this charm strikes an opponent the opponent suffers a -1 internal penalty on all actions for a number of actions equal to the Grass Spider's martial arts score. These penalties are stackable over multiple attacks and over multiple actions, however the maximum penalty a victim can suffer is equal to The Grass Spider's permanent essence rating. This charm can be used with any ranged attack, even if it is not a martial arts attack. (The duration of the penalty is still based off martial arts.)

Eight-Legged Harvest Promenade Form

Cost: 5m
Mins: MA 4, Ess 2
Type: Simple (Speed 3)
Keywords: Form-Type
Duration: One Scene
Prereq:The Spider’s Web, The Spider’s Fangs, The Spider’s Hairs
The Grass Spider adds his martial arts rating to his stealth and athletics for the scene while donning the hauntingly silent and graceful movements of a spider. Additionally, the martial artist gains the ability to stick to surfaces that would otherwise defy the laws of physics. The Grass Spider's limbs may stick to any solid horizontal or vertical surface as if he were a spider, allowing him to stick gracefully to walls and ceilings. This ability requires no effort while the user remains still, however movement or engaging in combat while sticking to a surface that would otherwise not support the user requires a reflexive Dexterity + Martial Arts or Athletics check (difficulty 1). While this charm is in effect the martial artist's unarmed attacks (including clinches) do lethal damage, and he may parry lethal attacks while unarmed without a stunt.

The Spider's Silk

Cost: 3m
Mins: MA 4, Ess 3
Type:Reflexive
Keywords: Combo-Ok
Duration: Instant
Prereq: Eight-Legged Harvest Promenade Form
For one mote the MA can produce a strand of essence silk. The silk can become sticky at any point along its length by controlling the essence. It can be used as a grappling hook, a garrote wire, can increase grapple range by Essence feet, can add Essence dice to a clinch attempt, can add Essence dice to disarm attempts, etc. The idea is that all characters have rope, Grass Spiders have better rope. (This is a rough idea of the charms powers not a final description of its' mechanics.)

Delusive Arachnid Trap Prana

Cost:
Mins: MA 4, Ess 3
Type:
Keywords: Combo-Ok
Duration:
Prereq: Eight-Legged Harvest Promenade Form
This charm will provide a bonus to a Grass Spider who is attempting to reestablish surprise during combat. (This is a rough idea of the charms powers not a final description of its' mechanics.)

Ranged Charm

Cost:
Mins: MA 4, Ess 3
Type: Simple
Keywords: Combo-Ok
Duration:
Prereq: Eight-Legged Harvest Promenade Form
This charm will allow the Grass Spider to make a ranged spitting attack. (This is a rough idea of the charms powers not a final description of its' mechanics.)

Grass Spider Essence Venom

Cost:
Mins: MA 5, Ess 3
Type: Supplemental
Keywords: Combo-Ok
Duration:
Prereq: The Spider's Silk, Delusive Arachnid Trap Prana, Ranged Charm
The martial artist adds +(essence)A damage to his strike. If this attack kills an opponent, it leaves a unidentifiable, shriveled husk. This charm can be used as part of a clinch. If the martial artist fails to control the clinch. (This is a rough idea of the charms powers not a final description of its' mechanics.)

Bloodstained Plentiful Harvest Methodology

Cost:
Mins: MA 5, Ess 3
Type: Multiple Action
Keywords: Combo-Ok
Duration:
Prereq:The Spider's Silk, Delusive Arachnid Trap Prana, Ranged Charm
This charm allows the Grass Spider to make a single attack with each limb, or anything close enough to the limb that he can justify an extra attack with it. (This is a rough idea of the charms powers not a final description of its' mechanics.)

Spider Tricks The Dragon

Cost:
Mins: MA 5, Ess 5
Type: Simple
Keywords: Combo-Ok
Duration:
Prereq:
This charm allows a Grass Spider to strike his opponent but delay when the damage from the strike takes affect, doing so increases the amount of damage done by the attack. (This is a rough idea of the charms powers not a final description of its' mechanics.)


The Spider's Eyes

Cost: 5 motes
Mins: MA 4, Ess 3
Type: Simple (Speed 5)
Keywords: Combo-Ok
Duration: Scene
Prereq: Eight-Legged Harvest Promenade Form
Spiders have many eyes and they see many things. The charm will prevent surprise attacks, see immaterial spirits, etc. Can be reflexive activated whenever it would provide a benefit. This charm is not considered part of the primary charm tree, mastery of this charm is not required to obtain mastery of the style.

(This is a rough idea of the charms powers not a final description of its' mechanics.)

The Spider's Carapace

Cost: 4 motes
Mins: MA 4, Ess 2
Type: Simple (Speed 5)
Keywords: Combo-Ok
Duration: Scene
Prereq: Eight-Legged Harvest Promenade Form
The spiders carapace is a strong and flexible armor that protects the spider from harm, however it is an exoskelaton that protects a soft inside rather than a natural toughness of the spider. The user of this charm adds his martial arts score to his bashing, lethal, and aggravated soak as well as his bashing and lethal hardness. This soak functions like armor and can be pierced (not natural soak), but does not count against charms that do not allow the use of armor. (Such as martial arts charms.) This charm is not considered part of the primary charm tree, mastery of this charm is not required to obtain mastery of the style.

Add the MA's essence to soak and increase hardness by the character's natural soak (works with the form charm and itself). Hardness can not be more than total soak. On the downside, any damage that does get rolled counts 10s twice. Spiders have a hard outer shell, but squishy insides. (This is a rough idea of the charms powers not a final description of its' mechanics.)