Baric Valaras: Difference between revisions

From The Whereabouts
mNo edit summary
Line 30: Line 30:
* ''Negotiation (PRE)'' 1
* ''Negotiation (PRE)'' 1
* ''Perception (CUN)'' 1
* ''Perception (CUN)'' 1
* ''Pilot (Space) (AGI)'' 1
* ''Pilot (Space) (AGI)'' 2
* ''Survival (CUN)''  1
* ''Survival (CUN)''  1
* Ranged (Light) (AGI)  1
* Ranged (Light) (AGI)  1

Revision as of 00:16, 28 October 2013

File:Baric.jpg

Name: Baric Valaras
Race: Duros
Sex: Male
Height: 6'4"
Weight: 180 lbs
Age: 24
Eyes: Red
Hair: None
Skin: Blue
Motivation: Wanderlust - Explore the unknown regions of the universe whether forgotten or never before seen.
Career: Explorer
Specializations: Fringer
Baric Valaras: Background

Characteristics

  • Brawn 2
  • Agility 3
  • Intellect 3
  • Cunning 2
  • Willpower 2
  • Presence 3

Skills

  • Astrogation (INT) 1
  • Cool (PRE) 1
  • Coordination (AGI) 1
  • Negotiation (PRE) 1
  • Perception (CUN) 1
  • Pilot (Space) (AGI) 2
  • Survival (CUN) 1
  • Ranged (Light) (AGI) 1
  • Knowledge Lore (INT) 1
  • Knowledge Outer Rim (INT) 1
  • Knowledge Xenology (INT) 1

Talents

  • Skilled Jockey (2) - Remove 1 set back die per rank on pilot checks. (Species Bonus/Fringer)
  • Galaxy Mapper (1) - Remove 1 set back die per rank on astrogation checks. Half time to perform astrogation checks. (Fringer)
  • Master Starhopper - Once per round, suffer 2 strain to decrease difficulty of next astrogation check by one to a minimum of one, easy. (Fringer)
  • Defensive Driving (1) - Increase defense of vehicle or starship being piloted by 1 per rank. (Fringer)
  • Rapid Recovery (2) - Heal 1 additional strain per rank after an encounter. (Fringer)
  • Street Smarts (1) - Remove 1 set back die per rank on Streetwise and Knowledge Underworld checks. (Fringer)
  • Durable (1) - Reduce any critical injury suffered by 10 per rank to a minimum of 1. (Fringer)
  • Grit (2) - Add +1 to Strain Threshold. (Fringer)
  • Toughness (1) - Add +2 to Wound Threshold. (Fringer)

Obligations

  • Debt: Baric purchased his ship according to the Duros Lending Tradition from the Orbital Shipyards of Duro. This strict lending system gave him a loan to buy the spaceship but carries a severe social stigma if he does not maintain his payments. (12)
    • 8,000 Credit payment after Episode VI.
    • 16,000 Credit payment after Episode VII.
  • Favor: When Baric was a child Duro came under attack by the separatists, led by General Grievous. The orbital city that Baric's parents were among the leaders was taken over by the separatist troops, and Baric had to escape to avoid capture and possibly death. His parents arranged for him to be smuggled out of the system by a familiar trader, Remmy Saretti, who then help to raise and take care of him into adulthood. (13)
    • Baric, with the help of the crew of Kraken's Kiss, paid off a significant portion of this debt by agreeing to run Imperial Blockade to deliver medical supplies to a friend of Remmy on the planet Derra IV. (Episode III: Revenge of the Nav)

Gear

Credits: 25,348

Weapons & Armor

Typical Inventory

  • Heavy Clothes (Encum: 1)
    • Soak: 1, Defense: 0
  • Heavy Blaster Pistol
    • Dam: 7, Crit: 3, Range: Medium, Encum: 2, HP: 3, Stun Setting
  • Blaster Pistol
    • Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
    • Filed Front Sight: Quick Draw innate talent. Increases difficulty of combat checks to hit targets at ranges beyond short.
      • Modification: Decreases difficulty of checks to conceal weapon by one.
  • Extra Reload

Extra Gear

  • Blaster Rifle
    • Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
  • Combat Knife
    • Dam: Brawn +1, Crit: 3, Range: Encounter, Encum: 1
  • Lightsaber

Other Gear

Typical Inventory

  • Backpack
    • Add 4 to Max Encumbrance
  • Utility Belt
    • Add 1 to Max Encumbrance
  • Handheld Comlink (Encum: 1)
  • Data Pad (Encum: 1)
  • Electrobinoculars (Encum: 1)
  • Glow Rod (Encum: 1)
  • 5 Stim Packs
    • Heal 5 Wounds
  • 2 Ration Packs

Extra Gear

  • Thermal Cloak (Encum: 2)
    • Remove 2 Setback Die to resist extreme heat or cold.
    • When wore counts as part of armor for purposes of negating encumbrance.

Condition Modifiers

  • Soak 3
  • Wounds 14
  • Strain 14
  • Defense 0

Experience

  • Current Experience: 20
  • Starting Experience: 110
  • Background 5
  • Sessions 135
  • Total Experience: 250