Baric Valaras: Difference between revisions

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<br/>'''Motivation:''' Wanderlust - Explore the unknown regions of the universe whether forgotten or never before seen.
<br/>'''Motivation:''' Wanderlust - Explore the unknown regions of the universe whether forgotten or never before seen.
<br/>'''Career:''' Explorer
<br/>'''Career:''' Explorer
<br/>'''Specializations:''' Fringer
<br/>'''Specializations:''' Fringer, Assassin
<br/> [[Baric Valaras: Background]]
<br/> [[Baric Valaras: Background]]


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==Skills==
==Skills==
* ''Astrogation (INT)''  1
* ''Astrogation (INT)''  2
* ''Cool (PRE)''  1
* ''Cool (PRE)''  1
* ''Coordination (AGI)'' 1
* ''Coordination (AGI)'' 1
* ''Melee (BR)''
* ''Negotiation (PRE)'' 1
* ''Negotiation (PRE)'' 1
* ''Perception (CUN)'' 1
* ''Perception (CUN)'' 1
* ''Pilot (Space) (AGI)'' 2
* ''Pilot (Space) (AGI)'' 2
* ''Skullduggery (CUN)''
* ''Stealth (AGI)''
* ''Streetwise (CUN)''
* ''Survival (CUN)''  1
* ''Survival (CUN)''  1
* Ranged (Light) (AGI)  1
* Ranged (Light) (AGI)  1
* ''Ranged (Heavy) (AGI)''
* ''Knowledge Lore (INT)'' 1
* ''Knowledge Lore (INT)'' 1
* ''Knowledge Outer Rim (INT)''  1
* ''Knowledge Outer Rim (INT)''  1
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* Master Starhopper - Once per round, suffer 2 strain to decrease difficulty of next astrogation check by one to a minimum of one, easy. (Fringer)
* Master Starhopper - Once per round, suffer 2 strain to decrease difficulty of next astrogation check by one to a minimum of one, easy. (Fringer)
* Defensive Driving (1) - Increase defense of vehicle or starship being piloted by 1 per rank. (Fringer)
* Defensive Driving (1) - Increase defense of vehicle or starship being piloted by 1 per rank. (Fringer)
* Rapid Recovery (2) - Heal 1 additional strain per rank after an encounter. (Fringer)
* Street Smarts (1) - Remove 1 set back die per rank on Streetwise and Knowledge Underworld checks. (Fringer)
* Street Smarts (1) - Remove 1 set back die per rank on Streetwise and Knowledge Underworld checks. (Fringer)
* Jump Up - Once per round may stand from seated or prone as an incidental rather than a maneuver. (Fringer)
* Durable (1) - Reduce any critical injury suffered by 10 per rank to a minimum of 1. (Fringer)
* Durable (1) - Reduce any critical injury suffered by 10 per rank to a minimum of 1. (Fringer)
* Rapid Recovery (2) - Heal 1 additional strain per rank after an encounter. (Fringer)
* Grit (2) - Add +1 to Strain Threshold. (Fringer)
* Grit (2) - Add +1 to Strain Threshold. (Fringer)
* Toughness (1) - Add +2 to Wound Threshold. (Fringer)
* Toughness (1) - Add +2 to Wound Threshold. (Fringer)


==Obligations==
==Obligations==
* '''Debt:''' Baric purchased his ship according to the Duros Lending Tradition from the Orbital Shipyards of Duro. This strict lending system gave him a loan to buy the spaceship but carries a severe social stigma if he does not maintain his payments. (12)
* '''Debt:''' Baric purchased his ship according to the Duros Lending Tradition from the Orbital Shipyards of Duro. This strict lending system gave him a loan to buy the spaceship but carries a severe social stigma if he does not maintain his payments. (9)
** 8,000 Credit payment after Episode VI.
** 8,000 Credit payment after Episode VI.
** 16,000 Credit payment after Episode VII.
** 16,000 Credit payment after Episode VII.
** 24,000 Credit payment after Episode X.
* '''Favor:''' When Baric was a child Duro came under attack by the separatists, led by General Grievous. The orbital city that Baric's parents were among the leaders was taken over by the separatist troops, and Baric had to escape to avoid capture and possibly death. His parents arranged for him to be smuggled out of the system by a familiar trader, Remmy Saretti, who then help to raise and take care of him into adulthood. (13)
* '''Favor:''' When Baric was a child Duro came under attack by the separatists, led by General Grievous. The orbital city that Baric's parents were among the leaders was taken over by the separatist troops, and Baric had to escape to avoid capture and possibly death. His parents arranged for him to be smuggled out of the system by a familiar trader, Remmy Saretti, who then help to raise and take care of him into adulthood. (13)
** Baric, with the help of the crew of Kraken's Kiss, paid off a significant portion of this debt by agreeing to run Imperial Blockade to deliver medical supplies to a friend of Remmy on the planet Derra IV. ([[Episode III: Revenge of the Nav]])
** Baric, with the help of the crew of Kraken's Kiss, paid off a significant portion of this debt by agreeing to run Imperial Blockade to deliver medical supplies to a friend of Remmy on the planet Derra IV. ([[Episode III: Revenge of the Nav]])


==Gear==
==Gear==
'''Credits:''' 25,348
'''Credits:''' 21,293
===Weapons & Armor===
===Weapons & Armor===
'''Typical Inventory'''
'''Typical Inventory 8/12'''
* Heavy Clothes (Encum: 1)
* Laminate Armor (Encum: 3)
** Soak: 1, Defense: 0
** Soak: 3, Defense: 0
** Superior Armor Customization: +1 Soak, -1 Encumbrance
** Enhanced Optics Suite: Remove 2 set back die due to environmental effects obscuring vision.
*** Vigilance +1
** Vacuum Sealed: Allows wearer to ignore effects of a vacuum or posinous atmospheric enviornments.
* Heavy Blaster Pistol
* Heavy Blaster Pistol
** Dam: 7, Crit: 3, Range: Medium, Encum: 2, HP: 3, Stun Setting
** Dam: 7, Crit: 3, Range: Medium, Encum: 2, HP: 3, Stun Setting
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* Extra Reload
* Extra Reload
'''Extra Gear'''
'''Extra Gear'''
* Heavy Clothes (Encum: 1)
** Soak: 1, Defense: 0
* Blaster Rifle
* Blaster Rifle
** Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
** Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
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===Other Gear===
===Other Gear===
'''Typical Inventory'''
'''Typical Inventory 8/12'''
* Backpack
* Backpack
** Add 4 to Max Encumbrance
** Add 4 to Max Encumbrance
* Utility Belt
* Utility Belt
** Add 1 to Max Encumbrance  
** Add 1 to Max Encumbrance  
* Thermal Cloak (Encum: 2)
** Remove 2 Setback Die to resist extreme heat or cold.
** When wore counts as part of armor for purposes of negating encumbrance.
* Handheld Comlink (Encum: 1)
* Handheld Comlink (Encum: 1)
* Data Pad (Encum: 1)
* Data Pad (Encum: 1)
* Electrobinoculars (Encum: 1)
* Glow Rod (Encum: 1)
* Glow Rod (Encum: 1)
* 5 Stim Packs
* 5 Stim Packs
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* 2 Ration Packs
* 2 Ration Packs
'''Extra Gear'''
'''Extra Gear'''
* Thermal Cloak (Encum: 2)
* Electrobinoculars (Encum: 2)
** Remove 2 Setback Die to resist extreme heat or cold.
** When wore counts as part of armor for purposes of negating encumbrance.


==Condition Modifiers==
==Condition Modifiers==
* Soak 3
* Soak 5
* Wounds 14
* Wounds 14
* Strain 14
* Strain 14
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==Experience==
==Experience==
* Current Experience: 20
* Current Experience: 10
* Starting Experience: 110
* Starting Experience: 110
* Background 5
* Background 5
* Sessions 135
* Sessions 195
* Total Experience: 250
* Total Experience: 310

Latest revision as of 22:59, 5 January 2014

File:Baric.jpg

Name: Baric Valaras
Race: Duros
Sex: Male
Height: 6'4"
Weight: 180 lbs
Age: 24
Eyes: Red
Hair: None
Skin: Blue
Motivation: Wanderlust - Explore the unknown regions of the universe whether forgotten or never before seen.
Career: Explorer
Specializations: Fringer, Assassin
Baric Valaras: Background

Characteristics

  • Brawn 2
  • Agility 3
  • Intellect 3
  • Cunning 2
  • Willpower 2
  • Presence 3

Skills

  • Astrogation (INT) 2
  • Cool (PRE) 1
  • Coordination (AGI) 1
  • Melee (BR)
  • Negotiation (PRE) 1
  • Perception (CUN) 1
  • Pilot (Space) (AGI) 2
  • Skullduggery (CUN)
  • Stealth (AGI)
  • Streetwise (CUN)
  • Survival (CUN) 1
  • Ranged (Light) (AGI) 1
  • Ranged (Heavy) (AGI)
  • Knowledge Lore (INT) 1
  • Knowledge Outer Rim (INT) 1
  • Knowledge Xenology (INT) 1

Talents

  • Skilled Jockey (2) - Remove 1 set back die per rank on pilot checks. (Species Bonus/Fringer)
  • Galaxy Mapper (1) - Remove 1 set back die per rank on astrogation checks. Half time to perform astrogation checks. (Fringer)
  • Master Starhopper - Once per round, suffer 2 strain to decrease difficulty of next astrogation check by one to a minimum of one, easy. (Fringer)
  • Defensive Driving (1) - Increase defense of vehicle or starship being piloted by 1 per rank. (Fringer)
  • Street Smarts (1) - Remove 1 set back die per rank on Streetwise and Knowledge Underworld checks. (Fringer)
  • Jump Up - Once per round may stand from seated or prone as an incidental rather than a maneuver. (Fringer)
  • Durable (1) - Reduce any critical injury suffered by 10 per rank to a minimum of 1. (Fringer)
  • Rapid Recovery (2) - Heal 1 additional strain per rank after an encounter. (Fringer)
  • Grit (2) - Add +1 to Strain Threshold. (Fringer)
  • Toughness (1) - Add +2 to Wound Threshold. (Fringer)

Obligations

  • Debt: Baric purchased his ship according to the Duros Lending Tradition from the Orbital Shipyards of Duro. This strict lending system gave him a loan to buy the spaceship but carries a severe social stigma if he does not maintain his payments. (9)
    • 8,000 Credit payment after Episode VI.
    • 16,000 Credit payment after Episode VII.
    • 24,000 Credit payment after Episode X.
  • Favor: When Baric was a child Duro came under attack by the separatists, led by General Grievous. The orbital city that Baric's parents were among the leaders was taken over by the separatist troops, and Baric had to escape to avoid capture and possibly death. His parents arranged for him to be smuggled out of the system by a familiar trader, Remmy Saretti, who then help to raise and take care of him into adulthood. (13)
    • Baric, with the help of the crew of Kraken's Kiss, paid off a significant portion of this debt by agreeing to run Imperial Blockade to deliver medical supplies to a friend of Remmy on the planet Derra IV. (Episode III: Revenge of the Nav)

Gear

Credits: 21,293

Weapons & Armor

Typical Inventory 8/12

  • Laminate Armor (Encum: 3)
    • Soak: 3, Defense: 0
    • Superior Armor Customization: +1 Soak, -1 Encumbrance
    • Enhanced Optics Suite: Remove 2 set back die due to environmental effects obscuring vision.
      • Vigilance +1
    • Vacuum Sealed: Allows wearer to ignore effects of a vacuum or posinous atmospheric enviornments.
  • Heavy Blaster Pistol
    • Dam: 7, Crit: 3, Range: Medium, Encum: 2, HP: 3, Stun Setting
  • Blaster Pistol
    • Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
    • Filed Front Sight: Quick Draw innate talent. Increases difficulty of combat checks to hit targets at ranges beyond short.
      • Modification: Decreases difficulty of checks to conceal weapon by one.
  • Extra Reload

Extra Gear

  • Heavy Clothes (Encum: 1)
    • Soak: 1, Defense: 0
  • Blaster Rifle
    • Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
  • Combat Knife
    • Dam: Brawn +1, Crit: 3, Range: Encounter, Encum: 1
  • Lightsaber

Other Gear

Typical Inventory 8/12

  • Backpack
    • Add 4 to Max Encumbrance
  • Utility Belt
    • Add 1 to Max Encumbrance
  • Thermal Cloak (Encum: 2)
    • Remove 2 Setback Die to resist extreme heat or cold.
    • When wore counts as part of armor for purposes of negating encumbrance.
  • Handheld Comlink (Encum: 1)
  • Data Pad (Encum: 1)
  • Glow Rod (Encum: 1)
  • 5 Stim Packs
    • Heal 5 Wounds
  • 2 Ration Packs

Extra Gear

  • Electrobinoculars (Encum: 2)

Condition Modifiers

  • Soak 5
  • Wounds 14
  • Strain 14
  • Defense 0

Experience

  • Current Experience: 10
  • Starting Experience: 110
  • Background 5
  • Sessions 195
  • Total Experience: 310