Archives: Star Wars: Difference between revisions

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=Revised System=
=Archived Material=
Certainly at this point nothing here is set in stone, I would go so far as to put it as little more than an idea list. Feel free to make suggestions on new content or adding or changing what is currently uploaded. For the moment I think we need to get ideas out, we can go from there.
==Revised System==
 
* [[Star Wars: Revised System]] - We weren't satisfied with any currently existing Star Wars gaming systems, so we made our own.
==Classes==
* [[Star Wars: Stories]] - Story and character information for our play-by-post Star Wars game.
Classes will remain broad and they will determine the cost of purchasing different upgrades at level up, they will also dictate, at least to some level what feats or other advantages are available to you.
*'''Jedi''' - The force sensitive class, this generally constitutes being part of the Jedi Order but there may be exceptions. Force attributes and skills will be heavily favored. To start as this class expect to have the Force Potential background at 3 or higher.
*'''Noble''' - This class is the most socially adept, social based attributes and skills will be favored and background will also probably be cheaper to purchase.
*'''Solider''' - This class is generally a physically inclined class, though not always. This class will also generally encompass leading troops. Expect combat abilities and other physical abilities to be favored.
*'''Scoundrel''' - A broad term for rogue, not necessarily a law breaker but someone who lives to survive. The class that is closest to the jack of all trades, this character can make do with any situation he is thrown into. this class will probably have the most freedom when choosing favored abilities and attributes.
*'''Savant''' - This class is for intellectuals, mental based attributes and abilities will be favored. This class will encompass the universes greatest inventors and scholars. A scoundrel can hotwire a ship, a savant can design and build one.


==The Force==
==Old Storylines==
The force will be governed by several different factors. First a background that will determine if your character is force sensitive. The characters will also have to buy into optional force attributes which will likely include Control, Sense, and Alter. In addition to that, to become truly skilled with the force they will need to train the 5 force abilities: Telepathy, Telekinesis, Energy, Enhancement, and Healing. (This may become 4 if we combine healing into one of the other abilities, probably enhancement.) The background that determines force sensitivity will also determine the characters maximum force potential, taking the upper levels of this background will open up the force attributes to exceed the normal maximums.
* [[Star Wars: The Fool Who Follows]]


=Archived Material=
==SWC Characters==
==SWC Characters==
===Active Characters===
===Active Characters===
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===Characters===
===Characters===
* [[Navik]]
* [[Navik]]
==Other Characters==
*[[Cerberus]]
*[[Brance Maddox]]


==Star Wars Resources==
==Star Wars Resources==
*[http://starwars.wikia.com Wookieepedia]
*[http://starwars.wikia.com Wookieepedia]
*[http://www.starwarsclub.org The Star Wars Roleplaying Club (SWC)]
*[http://www.starwarsclub.org The Star Wars Roleplaying Club (SWC)]

Revision as of 01:10, 15 July 2013

Archived Material

Revised System

Old Storylines

SWC Characters

Active Characters

Wizards of the Coast

Characters

Other Characters

Star Wars Resources