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=Revised System=
=Archived Material=
Certainly at this point nothing here is set in stone, I would go so far as to put it as little more than an idea list. Feel free to make suggestions on new content or adding or changing what is currently uploaded. For the moment I think we need to get ideas out, we can go from there.
==Fantasy Flight Games==
 
===[[Star Wars: Edge of the Empire]]===
==Classes==
A group of fringers find their way through the galaxy.
Classes will remain broad and they will determine the cost of purchasing different upgrades at level up, they will also dictate, at least to some level what feats or other advantages are available to you.
===[[Star Wars: Force and Destiny]]===
*'''Jedi''' - The force sensitive class, this generally constitutes being part of the Jedi Order but there may be exceptions. Force attributes and skills will be heavily favored. To start as this class expect to have the Force Potential background at 3 or higher.
The Alliance puts a rag-tag group of outsiders together aboard a ship to find discover their destinies.  
*'''Noble''' - This class is the most socially adept, social based attributes and skills will be favored and background will also probably be cheaper to purchase.
*'''Solider''' - This class is generally a physically inclined class, though not always. This class will also generally encompass leading troops. Expect combat abilities and other physical abilities to be favored.
*'''Scoundrel''' - A broad term for rogue, not necessarily a law breaker but someone who lives to survive. The class that is closest to the jack of all trades, this character can make do with any situation he is thrown into. this class will probably have the most freedom when choosing favored abilities and attributes.
*'''Savant''' - This class is for intellectuals, mental based attributes and abilities will be favored. This class will encompass the universes greatest inventors and scholars. A scoundrel can hotwire a ship, a savant can design and build one.
 
==The Force==
The force will be governed by several different factors. First a background that will determine if your character is force sensitive. The characters will also have to buy into optional force attributes which will likely include Control, Sense, and Alter. In addition to that, to become truly skilled with the force they will need to train the 5 force abilities: Telepathy, Telekinesis, Energy, Enhancement, and Healing. (This may become 4 if we combine healing into one of the other abilities, probably enhancement.) The background that determines force sensitivity will also determine the characters maximum force potential, taking the upper levels of this background will open up the force attributes to exceed the normal maximums.
 
==Attributes==
My thought here was to use a system similar to what whitewolf already has in place, with 3 categories (Physical, Social, Mental) of attributes. Also there would be 3 optional attributes that govern only the force. I started making a list of the attributes that I thought we should probably use, these are the ones we see most often in other RPGs.
===Physical===
*Strength - A strict governing of how strong a character is, it will function more like whitewolf's than a D20 system, so strength wont determine accuracy with melee weapons.
*Dexterity/Agility - The general measure of how coordinated a person is, this normally measures the accuracy of attacks.
*Stamina/Constitution/Body - How tough a person is, this is a measure of physical toughness and includes things like endurance and resistance to disease or poison.
===Social===
*Charisma/Presence - How likable a character is, this can be used for many social interaction but is not good for persuasion or deception.
*Appearance/Presence - Done how it is in exalted, this represents not how attractive a character is but how well he pulls off his own appearance. If it works well for him than it is of benefit.
*Manipulation - Manipulation governs how persuasive a character is as well as how deceitful he can be.
*Composure - The measure of a characters mental fortitude, how purpose driven the person is, how likely they are to give up on their goals or fall into the background of a crowd. How easily swayed a person is by internal or external forces, be they addiction or argument.


===Force===
==Revised System==
*Alter
* [[Star Wars: Revised System]] - We weren't satisfied with any currently existing Star Wars gaming systems, so we made our own.
*Control
* [[Star Wars: Stories]] - Story and character information for our play-by-post Star Wars game.
*Sense


===Mental===
==Old Storylines==
*Perception/Intuition/Wisdom - Governs how perceptive a character is, how likely he is to notice something through any of his senses.
* [[Star Wars: The Fool Who Follows]]
*Intelligence/Logic - How mentally sharp the character is, how good is his memory, how fast does he learn, his IQ.
*Wits/Reaction - How quick witted the character is, this shows how fast a character can come up with a solution as well as how well he performs under pressure.
*Resolve - The measure of a persons mental toughness.


=Archived Material=
==SWC Characters==
==SWC Characters==
===Active Characters===
===Active Characters===
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===Characters===
===Characters===
* [[Navik]]
* [[Navik]]
==Other Characters==
*[[Cerberus]]
*[[Brance Maddox]]


==Star Wars Resources==
==Star Wars Resources==
*[http://starwars.wikia.com Wookieepedia]
*[http://starwars.wikia.com Wookieepedia]
*[http://www.starwarsclub.org The Star Wars Roleplaying Club (SWC)]
*[http://www.starwarsclub.org The Star Wars Roleplaying Club (SWC)]

Latest revision as of 02:38, 17 May 2024

Archived Material

Fantasy Flight Games

Star Wars: Edge of the Empire

A group of fringers find their way through the galaxy.

Star Wars: Force and Destiny

The Alliance puts a rag-tag group of outsiders together aboard a ship to find discover their destinies.

Revised System

Old Storylines

SWC Characters

Active Characters

Wizards of the Coast

Characters

Other Characters

Star Wars Resources