Basic Information
Name: Mesa
Title: The Bamboo Ronin
Type: Dragon-Blooded Exalt
Age: 34
Player: Dan H.
Aspect: Wood
Concept: Grass-Spider
Motivation: Find the owner of the bamboo sanxian.
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: Mesa's motions leave glowing green trails of Essence in the air, which sprout vines with leaves and petals that shrivel up quickly after Mesa's movements take him elsewhere. At high levels, small plants, flowers, and insects spring from the ground where he steps, again dying out quickly when he leaves. At maximum power, any surrounding bamboo bends around Mesa to form a grand archway above wherever he stands.
Likes: Spicy food, impractical weaponry, hookah, coffee, flashy haori
Dislikes: Cats, opera, the Guild, perfume
Familiar: Fenrir (God-Blooded Wolf)
Mesa: Character Sheet
Loyalties
Motivation
Find the man who gave him the bamboo sanxian.
Intimacies
The bamboo sanxian has led me down this road - I have to keep it safe, so that I may find the man who owned it.
Fenrir has risked life and limb for me, and although I'm embarassed to admit it, I'd do the same for him.
The Circle With No Name is the closest thing I've got a family, and I'd like to keep them around, too.
Attributes
Strength
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Charisma
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Perception
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Dexterity
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Manipulation
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Intelligence
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Stamina
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Appearance
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Wits
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Abilities
Air
Earth
Fire
Linguistics
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Awareness
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Athletics
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Lore
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Craft(Fire)
○○○○○
Dodge
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Occult
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Integrity
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Melee
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Stealth
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Resistance
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Presence
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Thrown
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War
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Socialize
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Water
Wood
Specialties
Bureaucracy
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Archery
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Martial Arts: Short Swords
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Investigation
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Medicine
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Performance: Sanxian
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Larceny
{{Dot3}
Performance
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Martial Arts
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Ride
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Sail
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Survival
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Spirit and Body
Essence
●●○○○ ○○○○○
Virtues
Personal Pool
10 / 10
Compassion
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Conviction
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Peripheral Pool
23 / 23
Temperance
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Valor
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Willpower
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Anima:
*Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.
Willpower
Health and Soak
Movement
Unarmored
Armored
Move
3 yds.
3 yds.
Dash
9 yds.
9 yds.
Jump Type
Unarmored
Armored
Vertical
2 yds.
2 yds.
Horizontal
4 yds.
4 yds.
Languages
Sky Tongue (Native)
River Speak (Lookshy Dialect)
High Realm
Forest Tongue
Soak
Natural
2 B
1 L
0 A
Armor
Total
2 B
1 L
0 A
Pierced
2 B
1 L
0 A
Hardness
Health Levels
-0
-1
-2
-4
Incap
Dying
Charms
Name
Cost
Type
Duration
Page
1st Archery Excellency
1m per 2 dice
Reflexive
Instant
128
1st Presence Excellency
1m per 2 dice
Reflexive
Instant
128
1st Socialize Excellency
1m per 2 dice
Reflexive
Instant
128
1st Martial Arts Excellency
1m per 2 dice
Reflexive
Instant
128
1st Linguistics Excellency
1m per 2 dice
Reflexive
Instant
128
Ox-Body Technique
-
Permanent
Permanent
146
Wind-Carried Words Technique
1m per message + distance
Simple
Instant
131
Elemental Bolt Attack
1m per 2L
Simple
Instant
133
Backgrounds
Background
Rating
Description
Artifact
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Geronimo (4), Very Small Essence Cannon (2), Scarf of the Discreet Visage (2)
Allies
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Ravenous Moon, Waning Heart
Backing
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Grass Spiders - Made Member
Breeding
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Connections
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High Society
Connections
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Financial
Henchmen
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Crew of Geronimo
Manse
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Resources
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Attack Values
Attacks
Base Values
Join Battle
5
Dodge DV (Unarmored)
2
Dodge DV (Armored)
2
Mobility Penalty
0
Fatigue
0
Join War
5
Weapon
Spd.
Acc.
Dmg.
Def.
Rate
Rng.
Att.
Tags
Punch
5
6
2B
6
3
--
0
N, M
Kick
5
5
5B
3
2
--
0
N, M
Clinch
6
5
2B
0
1
--
0
N, M
Essence Cannon
4
8
10B
0
1
50
1
P
Switch Blade
5
8
5L
6
3
--
0
M, P
Social Combat
Base Values
Attacks
Join Debate
5
Dodge MDV
5
Weapon
Speed
Honesty
Honesty MDV
Deception
Deception MDV
Rate
Presence
4
6
3
6
3
2
Performance
6
5
3
5
3
1
Investigation
5
4
2
4
2
2
Equipment & Holdings
Experience
MISSIONS
STORIES
CONFIRMED KILLS: 3
EXPERIENCE 5/22
War 1 (3 EXP)
Occult 2 (2 EXP)
Lore 3 (4 EXP)
Dodge 2 (1 EXP)
Martial Arts 3 (3 EXP)
Bureaucracy 2 (2 EXP)
Investigation 2 (2 EXP)
SESSIONS PLAYED: 3