Mesa: Character Sheet

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Basic Information

Name: Mesa
Title: The Bamboo Ronin
Type: Dragon-Blooded Exalt
Age: 34
Player: Dan H.
Aspect: Wood
Concept: Grass-Spider
Motivation: Find the owner of the bamboo sanxian.
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: Mesa's motions leave glowing green trails of Essence in the air, which sprout vines with leaves and petals that shrivel up quickly after Mesa's movements take him elsewhere. At high levels, small plants, flowers, and insects spring from the ground where he steps, again dying out quickly when he leaves. At maximum power, any surrounding bamboo bends around Mesa to form a grand archway above wherever he stands.
Likes: Spicy food, impractical weaponry, hookah, coffee, flashy haori
Dislikes: Cats, opera, the Guild, perfume

Familiar: Fenrir (God-Blooded Wolf)


Mesa: Character Sheet

Loyalties

Motivation Find the man who gave him the bamboo sanxian.
Intimacies The bamboo sanxian has led me down this road - I have to keep it safe, so that I may find the man who owned it. Fenrir has risked life and limb for me, and although I'm embarassed to admit it, I'd do the same for him. The Circle With No Name is the closest thing I've got a family, and I'd like to keep them around, too.

Attributes

Strength ●●○○○ Charisma ●●●○○ Perception ●●●○○
Dexterity ●●●○○ Manipulation ●●●○○ Intelligence ●●●○○
Stamina ●●○○○ Appearance ●●●○○ Wits ●●●●○

Abilities

Air Earth Fire
Linguistics ●○○○○ Awareness ●●●○○ Athletics ●●○○○
Lore ●●○○○ Craft(Fire) ○○○○○ Dodge ●●●○○
Occult ●○○○○ Integrity ●●○○○ Melee ●●○○○
Stealth ●●●○○ Resistance ●○○○○ Presence ●●●○○
Thrown ●○○○○ War ●○○○○ Socialize ●●●○○
 
Water Wood Specialties
Bureaucracy ●○○○○ Archery ●●○○○ Martial Arts: Short Swords ●○○○○
Investigation ●●○○○ Medicine ●○○○○ Performance: Sanxian ●○○○○
Larceny {{Dot3} Performance ●●●●○
Martial Arts ●●●○○ Ride ●○○○○
Sail ○○○○○ Survival ●●○○○

Spirit and Body

Essence ●●○○○○○○○○ Virtues
Personal Pool 10 / 10 Compassion ●○○○○ Conviction ●●●○○
       
Peripheral Pool 23 / 23 Temperance ●●●○○ Valor ●●○○○
       
Willpower ●●●●●●○○○○ Anima: *Spend 5 motes to be surrounded by a corona of flames dealing damage equal to permanent essence.
Willpower

Health and Soak

Movement Unarmored Armored
Move 3 yds. 3 yds.
Dash 9 yds. 9 yds.
Jump Type Unarmored Armored
Vertical 2 yds. 2 yds.
Horizontal 4 yds. 4 yds.
Languages
Sky Tongue (Native)
River Speak (Lookshy Dialect)
High Realm
Forest Tongue
Soak
Natural 2 B 1 L 0 A
Armor
Total 2 B 1 L 0 A
Pierced 2 B 1 L 0 A
Hardness
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Page
1st Archery Excellency 1m per 2 dice Reflexive Instant 128
1st Presence Excellency 1m per 2 dice Reflexive Instant 128
1st Socialize Excellency 1m per 2 dice Reflexive Instant 128
1st Martial Arts Excellency 1m per 2 dice Reflexive Instant 128
1st Linguistics Excellency 1m per 2 dice Reflexive Instant 128
Ox-Body Technique - Permanent Permanent 146
Wind-Carried Words Technique 1m per message + distance Simple Instant 131
Elemental Bolt Attack 1m per 2L Simple Instant 133

Backgrounds

Background Rating Description
Artifact ●●●●○ Geronimo (4), Very Small Essence Cannon (2), Scarf of the Discreet Visage (2)
Allies ●○○○○ Ravenous Moon, Waning Heart
Backing ●●○○○ Grass Spiders - Made Member
Breeding ●●○○○
Connections ●●○○○ High Society
Connections ●○○○○ Financial
Henchmen ●●○○○ Crew of Geronimo
Manse ●○○○○
Resources ●●●●○

Attack Values

Attacks
Base Values
Join Battle 5
Dodge DV (Unarmored) 2
Dodge DV (Armored) 2
Mobility Penalty 0
Fatigue 0
Join War 5
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 6 2B 6 3 -- 0 N, M
Kick 5 5 5B 3 2 -- 0 N, M
Clinch 6 5 2B 0 1 -- 0 N, M
Essence Cannon 4 8 10B 0 1 50 1 P
Switch Blade 5 8 5L 6 3 -- 0 M, P

Social Combat

Base Values Attacks
Join Debate 5
Dodge MDV 5
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 6 3 6 3 2
Performance 6 5 3 5 3 1
Investigation 5 4 2 4 2 2

Equipment & Holdings

Item Value Description

Experience

MISSIONS

STORIES

CONFIRMED KILLS: 3

EXPERIENCE 5/22

  • War 1 (3 EXP)
  • Occult 2 (2 EXP)
  • Lore 3 (4 EXP)
  • Dodge 2 (1 EXP)
  • Martial Arts 3 (3 EXP)
  • Bureaucracy 2 (2 EXP)
  • Investigation 2 (2 EXP)

SESSIONS PLAYED: 3