Talk:Star Wars: Abilities
Favored Abilities
Tony can you post what you had regarding favored abilities? My ideas are below.
Proposal for favored abilities by class, feel free to comment. Kirkland 18:32, 16 February 2009 (EST)
- Jedi
- Required: Integrity, Investigation, Exotic Weaponry
- Flexible: 3 force abilities
- Free Choices: 4
- Noble
- Required: Persuasion, Socialize, Bureaucracy
- Flexible: 2 social abilities, 2 intelligence abilities
- Free Choices: 3
- Soldier
- Required: Firearms, Athletics, Survival
- Flexible: 4 physical abilities
- Free Choices: 3
- Scoundrel
- Required: Larceny, Brawl, Survival
- Free Choices: 7
- Savant
- Required: 1 Repair skill, 1 Engineering skill, Tactics
- Flexible: 2 technology abilities, 2 social abilities
- Free Choices: 3
I'll try to post those when I get home, currenly at work. I believe we had it so that it was more rigid and less flexable, not sure which way I like it more.--FyreFly 18:37, 31 March 2009 (EDT)
Knowledges
From the main page, I replaced this discussion with what I thought was a reasonable system for knowledges. Check it out and if we're good with it we'll delete this stuff.
I liked the idea of doing knowledges like they do in shadowrun. points for knowledges would be separate from other skills (perhaps 3xint) so that people don't feel bad taking completely worthless knowledges. Like it or not things like video game knowledge don't get taken to heavily taken in games like exalted, those points can go someplace more useful.
I am thinking that knowledges will be awarded based upon class, with classes such as savants starting with more than a class such as a soldier. Let me know if people disagree with that. Also I was thinking that as a good thing to put into the level tracking system would be knowledge points, givng a number of knowledge points to a character upon leveling up equal to his/her intelligence.