Talk:Star Wars: Revised System
I think that we have the favored abilities at least semi done, though I dont know if they are on the wiki. There is the text file I started to create which I know contains some data that is no on here. I plan to in the near future go through that document and make sure the wiki is totally updated and also likely to reorganize the wiki so this is a lot more usable. --FyreFly 18:48, 27 February 2009 (EST)
Ability Changes
After discussing with Dan I moved the skill Tactics from Starship Operations to Intelligence. Kirkland 02:21, 8 February 2009 (EST)
Favored Abilities
Proposal for favored abilities by class, feel free to comment. Kirkland 18:32, 16 February 2009 (EST)
- Jedi
- Required: Integrity, Investigation, Exotic Weaponry
- Flexible: 3 force abilities
- Free Choices: 4
- Noble
- Required: Persuasion, Socialize, Bureaucracy
- Flexible: 2 social abilities, 2 intelligence abilities
- Free Choices: 3
- Soldier
- Required: Firearms, Athletics, Survival
- Flexible: 4 physical abilities
- Free Choices: 3
- Scoundrel
- Required: Larceny, Brawl, Survival
- Free Choices: 7
- Savant
- Required: 1 Repair skill, 1 Engineering skill, Tactics
- Flexible: 2 technology abilities, 2 social abilities
- Free Choices: 3
Force Powers
This is just a worksheet for Force Powers.
Attributes
- Control
- Sense
- Alter
Skills
- Telepathy
- Telekinesis
- Energy
- Enhancement
- Divination
WEG
Control-Based Powers
- Absorb/Dissipate Energy
- Accelerate Healing
- Concentration
- Contort/Escape
- Control Disease
- Control Pain
- Detoxify Poison
- Emptiness
- Enhance Attribute
- Force of Will
- Hibernation Trance
- Instinctive Astrogation Control
- Rage
- Reduce Injury
- Remain Conscious
- Remove Fatigue
- Resist Stun
- Short-Term Memory Enhancement
Sense-Based Powers
- Beast Languages
- Combat Sense
- Danger Sense
- Instinctive Astrogation
- Life Detection
- Life Sense
- Life Web
- Magnify Senses
- Merge Senses
- Postcognition
- Predict Natural Disaster
- Receptive Telepathy
- Sense Force
- Sense Force Potential
- Sense Path
- Shift Sense
- Translation
- Weather Sense
Alter-Based Powers
- Bolt of Hatred (Sith)
- Dark Side Web (Sith)
- Injure/Kill
- Telekinesis
Control and Sense:
- Farseeing
- Life Bond
- Lightsaber Combat
- Projective Telepathy
Control and Alter:
- Accelerate Another's Healing
- Aura of Uneasiness (Sith)
- Control Another's Disease
- Control Another's Pain
- Control Breathing
- Detoxify Poison in Another
- Electronic Manipulation (Sith)
- Feed on Dark Side
- Force Lightning
- Inflict Pain
- Place Another in Hibernation Trance
- Remove Another's Fatigue
- Return Another to Consciousness
- Transfer Force
- Waves of Darkness (Sith)
Control, Sense, and Alter:
- Affect Mind
- Battle Meditation
- Control Mind
- Create Force Storms
- Dopplegänger
- Drain Life Energy (Sith)
- Drain Life Essense
- Enhanced Coordination
- Force Harmony
- Memory Wipe (Sith)
- Projected Fighting
- Telekinetic Kill
- Transfer Life
Sense and Alter:
- Dim Other's Senses
- Force Wind (Sith)
- Lesser Force Shield
WOTC
- Affect Mind: Alter + Telepathy
- Battle Mind: Control + Enhancement
- Drain Energy: Alter + Energy
- Empathy: Sense + Telepathy
- Enhance Ability: Control + Enhancement
- Enhance Sense: Sense + Enhancement
- Foreseeing: Sense + Divination
- Fear: Sense + Telepathy
- Force Defense: Control + Enhancement
- Force Grip: Alter + Telekinesis
- Force Lightning: Alter + Energy
- Force Stealth: Control + ???
- Force Strike: Alter + Telekinesis
- Friendship: Alter + Telepathy
- Heal Another: Alter + Enhancement
- Heal Self: Control + Enhancement
- Illusion: Alter + Telepathy
- Move Object: Alter + Telekinesis
- See Force: Sense + Divination
- Telepathy: Sense + Telepathy
- Force Speed: Control + Enhancement
- Dissipate Energy: Alter + Energy
- Force Flight: Alter + Telekinesis