Star Wars: Equipment
Weapons
Energy Weapons
Hold-Out Blaster
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster Type: Concealable blaster Ammo: 6 Cost: 275 (power packs: 25) Availability: 2, R, or X Fire Rate: 1 Range: 3-4/8/12 Damage: 3L
Blaster Pistol
Model: BlasTech DL-18 Blaster Pistol Type: Blaster pistol Ammo: 100 Cost: 500 (power packs: 25) Availability: 1, F, R, or X Range: 3-10/30/120 Damage: 4L
Heavy Blaster Pistol
Model: BlasTech DL-44 Heavy Blaster Pistol Type: Heavy blaster pistol Ammo: 25 Cost: 750 (power packs: 25) Availability: 1, F, R, or X Range: 3-7/25/50 Damage: 5L
Blaster Carbine
Model: SoroSuub QuickSnap 36T Type: Blaster carbine Ammo: 100 Cost: 900, 25 (power packs) Availability: 2, F, R, or X Range: 3-25/50/250 Damage: 7L Game Notes: At long range, add one to difficulty.
Blaster Rifle
Model: SoroSuub Stormtrooper One Blaster Rifle Type: Blaster rifle Ammo: 100 Cost: 1,000, 25 (power packs) Availability: 2, X Range: 3-30/100/300 Damage: 8L
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll.
Light Repeating Blaster
Model: BlasTech T-21 Type: Light repeating blaster Scale: Character Skill: Blaster: repeating blaster Ammo: 25 Cost: 2,000 (power packs: 25) Availability: 2, X Range: 3-50/120/300 Damage: 8L
Heavy Repeating Blaster
Model: Merr-Sonn EWHB-10 "E-Web" Type: Two-man heavy repeating blaster Ammo: Power generator only Cost: 5,000 Availability: 2, X Range: 3-75/200/500 Damage: 10L
E-Web(15) Heavy Repeating Blaster
Model: BlasTech E-Web(15) Heavy Repeating Blaster Type: Two-man heavy repeating blaster Crew: 2, skeleton: 1 Ammo: Power generator only Cost: 6,300 Availability: X Body: 4 health levels (weapon), 2 health levels (cryocooler and power generator; if severely damaged by a blaster hit it explodes in a two meter blast radius, doing +7L character scale damage) Shields: 2 health levels (weapon and crew), 4 health levels (cryocooler and power generator) Fire Rate: 3 Fire Control: +2 (+0 if on skeleton crew) Range: 3-75/200/500 Damage: 10L
Melee Weapons
Lightsaber
Type: Custom-made melee weapon Cost: Unavailable for sale Availability: 4, X Damage: +6L
Game Notes: If an attacking character botches, the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber.
Vibro-ax
Model: Standard vibro-ax Type: Melee weapon Cost: 500 Availability: 2, R Damage: +4L
Vibroblade
Model: Standard vibroblade Type: Melee weapon Cost: 250 Availability: 2, F Damage: +3L
Vibrodagger
Model: LaserHone Talon Vibrodagger Type: Personal combat vibroblade Cost: 50 credits Availability: 2, R Damage: +2L
Game Notes: The Talon is a favorite among pirates, Infiltrators, Imperial Storm Commandos, and others who need to operate silently. Purely functional, these deadly weapons have virtually no aesthetic appeal, but are efficient weapons in properly skilled hands.