Travel without Distance

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TRAVEL WITHOUT DISTANCE
COST: 25 motes
TARGET: Caster
The mighty among sorcerers can travel across the face of the world in an instant, if they must. The character gathers a blazing corona of Essence around him and shapes it through a complex series of finger and hand gestures. When he releases the magic, he is wrapped in whirling clouds of Essence. When the clouds dissipate, he is gone. The character can choose to reappear in any location he has seen before, either with his own eyes or through magic, so ong as the destination is within 10 miles per point of th character's permanent Essence and is not warded against magical travel.
The character's arrival is as spectacular as his departure, with the same whirling clouds gathering out of nothingness and then dissipating to reveal the character, still wrapped in a corona of Essence and still channeling the magic with complicated gestures. This arrival takes the same amount of time as the character's departure-after reappearing, the character must take two Shape Celestial Circle Sorcery actions before he can join a conflict. If the character is interrupted during this time, then the spell is not lost-having already functioned-but the character is disoriented and suffers a -2 penalty to all actions for (8-Stamina) hours.
Travel by this spell is quite safe. The design of its Essence structure ensures that, if the destination is unsafe, the character apears in the nearest stable, open space with solid footing and no ongoing sources of environmental damage.
This spell can be used in war. If the sorcerer increases its shaping time to long ticks, this spell can transport a unit of Magnitude no greater than the Exalt's Essence. The sorcerer must be attached to this unit. If the unit joins war before the second half of the casting completes, every ember of the unit and the unit itself suffers the aforementioned disorientation. Use the Stamina of the unit leader to determine how long this disorientation lasts.