Sour Buckthorn

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Sour

Basic Information

Name: Sour Buckthorn
Type: Lunar Exalt
Player: Jonny
Caste: Full Moon
Concept: A tribal leader of (approximately 100 people) of the Narkadon who encompasses Teleprion region.
Political Affiliation: Narkadon Tribe and Teleprion
Anima:
Age of Exultation: 25
Actual Age: 31
Languages Spoken: Riverspeak (N)
Primary Virtue: Loyalty
Secondary Virtue: Ambition - To make sure the nature of his land does not get destroyed.
Likes:
Dislikes:

Virtues
  • Major Virtue: Loyalty
  • Secondary Virtue: Ambition - To make sure the nature of his land does not get destroyed.

Intimacies
  • Major principle: My followers are loyal to the land and should be protected all costs. (Loyalty)
  • Major tie: Wont be a nobody ever again (Ambition)

Attributes

  • Force 4
  • Finesse 2
  • Fortitude 3 -1 Penalty to 2 while Dramatic Injury

Skills

  • Athletics 5
  • Awareness 3
  • Close Combat 5
  • Craft
  • Embassy
  • Integrity 3
  • Navigate
  • Performance 3
  • Physique 3
  • Presence 1
  • Ranged Combat
  • Sagacity
  • Stealth 2
  • War

Essence 2

  • Max Motes 7


Essence Respiration

  • Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
  • Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
  • Recover 1 mote at end of character's combat turn.
  • Recover 3 motes per hour in Manse or when wearing hearthstone.


Anima

  • 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
  • 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
  • 5-6 Burning: Aura of her anima can light up a room
  • 7-9 Bonfire: Aura is visible from long range
  • 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)

Combat

Combat Defense

  • Parry 5
    • (Force 4 + Close Combat 5)/2
  • Evasion 4
    • (Finesse 2 + Athletics 5)/2
  • Soak 1
    • (Natural 1)
  • Hardness 4
    • (Natural 2 + Essence 2)


Health


Dramatic Injuries

  • Force:
  • Finesse:
  • Fortitude: Collapsed Lung: -1 Fortitude
  • Manse:

Social

  • Resolve 4
    • (Integrity 1 or 2 = 3, Integrity 3+ = 4)
    • +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues

Powers

Advantages

  • Ten Thousand Forms: The Lunar gains access to an animal shape, representative of their character, during their Exaltation. They also have a mode of Sacred Hunt, which the player chooses at character creation. Predators must ritually hunt their target and drink their heart’s blood; Tricksters must outwit or beguile their target; Stalkers must observe and pursue their target (if the target is sentient, that means learning at least one of their Virtues or Intimacies). If the hunt is successful, the Lunar may add this target to the shapes they know.

The Lunar can spend one mote to shift into these shapes. Even shifted, however, they retain a unique Tell such as silver eyes, black nails, or razor teeth — choose this, too, during character creation. A Lunar may start play with as many forms as the player and Storyteller deem appropriate. The Lunar can acquire additional forms throughout the course of the game. While in the form of the animal, the Lunar gains access to the animal’s special quality (for example: a jellyfish’s ability to sting), plus any other narratively appropriate bonuses or penalties. She uses her dice pools as normal. See the section on animals on p. XX. Transforming into another human grants their appearance and voice but no other special skills or traits without the use of magic. Transforming into another magical creature (such as a demon or god) requires special Charms (see p. XX).

  • Passionate Ideals: Once per story, if the Lunar would gain a new Intimacy, she may create it at the Major rather than Minor rating. Furthermore, the Lunar gains an extra die when her roll is supported by a Major Intimacy or Virtue.
  • Resonance: Lunars are resonant with Moonsilver.

Anima Effects

Excellencies & Ox-Body

  • Athletics: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
  • Close Combat: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
  • Ox-Body: (Page 212) Gain two -1 Health Level, Gain one -2 Health Level

Evocations

  • Resonate Effect:

Advancement


Major Milestones - Spent: 0 - Earned: 2

  • Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
  • Using: Increase an attribute by 1. Gain or increase a merit.


Minor Milestones - Spent: 0 - Earned: 6

  • Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
  • Using: Increase ability by 1 or gain a new charm.


Exalt Milestones - Spent: 0 - Earned: 4

  • Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
  • Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.


Personal Milestones - Spent: 0 - Earned: 2

  • Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
  • Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.