Veil Character Sheet

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Revision as of 02:15, 24 March 2022 by Macabreengel (talk | contribs)


Basic Information

Name: Veil
Title: The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms
Player: Dan K
Apparent Age: 30
Actual Age: 35
Caste: Twilight Solar
Concept: Historian and Sorcerous
Anima:
Likes:
Dislikes:
Theme Song:
The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms

Attributes

Force 4
Finesse 3
Fortitude 2

Skills

Athletics 2
Awareness 3
Close Combat
Craft
Embassy 4
Integrity 3
Navigate 2
Performance
Physique
Presence 3
Ranged Combat 1
Sagacity 5
Stealth
War

Essence 1

Max Motes 5

Essence Respiration

  • Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
  • Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
    • Recover 1 mote at end of character's combat turn.
    • Recover 3 motes per hour in Manse or when wearing hearthstone.



Anima
- 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
- 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
- 5-6 Burning: Aura of her anima can light up a room
- 7-9 Bonfire: Aura is visible from long range
- 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)

Combat


Knife (Melee)
- Accuracy: 4 dice + 2 successes
- Damage: +0
- Defense: +1
- Overwhelming: 1
- Tags: Melee, Concealable

Knife (Ranged)
- Ranged: Medium
- Accuracy: 5 dice + 2 successes
- Damage: +1 success
- Overwhelming: 1
- Tags: Thrown, Concealable

Hand Crossbow
- Ranged: Long
- Accuracy: 5 dice + 3 successes
- Damage: +0
- Overwhelming: 2
- Tags: Ranged (Long), One-Handed, Balanced

Blazing Solar Bolt (1m)
- Ranged: Short
- - Spend 1 anima to increase range from short to medium.
- Accuracy: 9 (+5) dice + 2 successes
- Damage: +2 successes
- - Spend 1 mote to increase decisive damage by 2.
- Overwhelming: 3

Death of Obsidian Butterflies (5w)
- Ranged: Long
- Accuracy: 9 (+5) dice + 2 successes
- Damage: +1 success
- Overwhelming: 3
- Notes: Affects rangeband out to long range, so long as it is in the sorcerer's field of perception.
- Notes: Reduces Heavy cover to Light cover and destroys light cover.

Combat Defense
- Parry 2 (Finesse 4 + Close Combat 0)/2
- Evasion 3 (Finesse 4 + Athletics 2)/2
- Soak 3 (Natural 1 + Steel Ribbed Corset 2)
- Hardness 3 (Natural 2 + Essence 1)

Health
-