The City of Bridges
Summary
Session 1
10-16-2011
On Monday, Oct. 10 Georgio received an invitation through work to attend a party at the Pittsburgh Museum of Art, the part was being thrown as a local fund raiser and would be attended by most of Pittsburgh's high society. The party was set for Saturday Oct. 15. Sanura was asked by a friend if she was available to work on Saturday night, she knew of a place looking for hostesses.
Magnar noticed that a small but notable gang that controls several corners in the slums of Pittsburgh went missing rather suddenly while making his rounds through the familiar streets. He started out by doing some street level investigation, asking around if the locals knew where the former occupants were. Magnar found the locals to be rather unhelpful, and instead relied on his street smarts to locate the gangs hang out. He discovered the run-down bar was in worse shape than normal and was infact no longer in operation, the windows and doors were boarded shut and locked. Undeterred, Magnar picked the lock and entered, hiding up in the rafters of the bar for anyone to return. Several members eventually show up and load up several bags from the back before taking off again. Magnar follows the the group that leaves by using his supernatural sense of smell and finds a safe house on the eastern outskirts of the city. He stakes out the house for the night but security never obviously lapses and he decides not to risk direct conflict.
On Saturday Oct. 15 Georgio and Sanura prepare to attend the event, meanwhile Sven calls Magnar and asks him to look after someone that may be in trouble tonight, Rune Johansson. Magnar gets to the museum early with his equipment and climbs up into the bathroom ceiling, replacing the ceiling panels he is able to hide until the museum closes and the party begins. While lingering awkwardly at the event Sanura recognizes him and retrieves some spare clothes from the kitchen to make him blend in better. Georgio and Sanura both recognize Rune as a supernatural being but are unable to get him into a situation where he is alone and can explain himself, Georgio recognizes that he is an Alfar.
As the party gets into full swing Sanura hears a break in through the kitchen and runs out to find Magnar before the assaulting gang enters the party, as a result the Scions are more prepared for the assaulting gang members and meet them with force. Magnar immediately attacks the gang memebers, while Sven secures Rune for his escape, meanwhile Georgio and Sanura observe from a distance before being forced to enter the fray. Sanura recognizes the gang members as Thralls and alerts the other Scions, who make quick work for the dozen gang members before escaping in Georgio's sedan. The group returns to Georgio's penthouse where they introduce one another and exchange contact information, Magnar stays the night but the other two scions leave.
+5 EXP
Session 2
11-6-11
After leaving Georgio's penthouse Magnar informed the group via text message that he would be returning to the house that the gang had been using as a safe house, he hoped to find the giant responsible for creating the thralls there. After receiving confirmation from Sven, Sanura, and Georgio that they would be interested in attending Magnar designated Georgio's penthouse as a meeting place. On her way Sanura stops by the museum to pick up her car from the parking lot, a police officer questions her briefly. The group takes 1 car while 4 of Georgio's bodyguards take another to the house, they park approximately a mile away and discreetly hike through the woods to the safehouse, 1 guard stays with the cars.
Upon arriving the group scoped out security from a distance, one of the bodyguards climbed into a tree and took sniper position and silently shot the guard out back. The Scions picked the lock and entered silently, but found 3 thralls waiting for them. A quick skirmish followed resulting in all three thralls being quickly dispatched; Magnar and Georgio checked the front while 2 guards checked the upper story. 2 more thralls were dispatched with on the 2nd story, followed by a quick search before the group entered the dark basement.
The dimly lit basement was a maze of boxes, furniture, and other various piles of junk and with no real source of light the group was drawn into a prolonged gunfight with the thralls as they slowly revealed themselves from hiding places within the maze. It soon became evident that a fire had been lit in 1 corner of the basement and it began to spread heat and smoke throughout, one of Georgio's guards was the first on the scene and discovered a Medusa had started the fire. He was too terrified to alert the others but opened fire on the creature, slowly but surely the others discovered the creature, proving their courage they stood their ground and Sven eventually delivered the final blow to bring it to rest. Magnar cut off the Medusa's head to save the blood as a trophy while the others fled the heat of the flame to investigate what was left of the house before the flames claimed it or the cops arrived.
+5 EXP