Blank Shadowrun Character Sheet: Difference between revisions
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*Swimming | *Swimming | ||
'''Close Combat group''' (AGL) | '''Close Combat group''' (AGL) | ||
*Blades | *Blades | ||
*Clubs | *Clubs | ||
*Unarmed Combat | *Unarmed Combat | ||
'''Firearms group''' (AGL) | '''Firearms group''' (AGL) |
Revision as of 22:35, 14 November 2010
Name:
Race:
Sex:
Height:
Weight:
Age:
Eyes:
Hair:
Character: Background
Attributes
Physical
- Body
- Agility
- Reaction
- Strength
Mental
- Charisma
- Intuition
- Logic
- Willpower
Other
- Edge
- Essence 6
- Magic
- Resonance
Skills
Athletics group (usually STR)
Close Combat group (AGL)
Firearms group (AGL)
Agility Skills
Body Skills
Reaction Skills
|
Biotech group (usually LOG)
Cracking group (LOG)
Electronics group (LOG)
Influence group (CHA)
Mechanic group (LOG)
Outdoors group (usually INT)
Stealth group (usually INT)
Charisma Skills
Intuition Skills
Logic Skills
|
Knowledge Skills
|
Languages
|
Qualities
Contacts
Gear & Lifestyle
Lifestyle, Contracts, Identities
Armor
Items
Cyberware
Bioware
Weapons
Vehicles
Nuyen
Typical Armament
Condition Monitors
- Stun:
- 8 + (Augmented Willpower/2) round up
- Physical:
- 8 + (Augmented Body/2) + (number of cyberlimbs) round up
Karma
- Total Karma: 0
- Karma Spent: 0
- Karma Left: 0
- Street Cred: 0
- (Total Karma / 10 rounded normally)
- Notoriety: 0
- Public Awareness: 0
- ([Street Cred + Notoriety] / 3 rounded down)
Build Points
- Race -
- Mental/Physical Attributes - (max half of starting BP)
- Special Attributes -
- Skill Groups -
- Qualities -
- Contacts -
- Gear -
- Knowledge Points - (Logic+Intuition)*3 Free Points