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Our Shadowrun 4th edition storyline started for three reasons: to fulfill our desire to play in a classic real-world cyberpunk RPG, to throw massive piles of six-sided dice, and to give Dan a little break from storytelling.
Our Shadowrun 4th edition storyline started for three reasons: to fulfill our desire to play in a classic real-world cyberpunk RPG, to throw massive piles of six-sided dice, and to give Dan a little break from storytelling. For archived information see: [[Archives: Shadowrun]]


[[Image:Corporate HQ.jpg|thumb|550px|right]]
[[Image:Corporate HQ.jpg|thumb|550px|right]]

Revision as of 23:19, 12 October 2010

Our Shadowrun 4th edition storyline started for three reasons: to fulfill our desire to play in a classic real-world cyberpunk RPG, to throw massive piles of six-sided dice, and to give Dan a little break from storytelling. For archived information see: Archives: Shadowrun

Characters

Resources